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April 13, 2021 at 10:14 AM #13107
Robert Foster
ParticipantI made some ships, link in the custom ships thread, making ships is fun, and challenging, you have to think about points vs abilities
April 13, 2021 at 10:10 AM #13106Robert Foster
ParticipantI apologize for not being around, medical issues and family problems have kept me away from even finishing my ships, though I will be back hammering at it soon enough.
November 13, 2020 at 3:01 PM #12807Robert Foster
ParticipantCups now added, point suggestions would be really nice as well as feedback on both the ships/crew and the lore parts (Since I love writing lore, the Lovers crew are my favorite)
Thank you in advance
https://docs.google.com/spreadsheets/d/1SP_fY9hN0hb3b_xNOC8z2BTlnErtcXwa-IRPnjbzhY4/edit?usp=sharing
October 16, 2020 at 6:37 PM #12380Robert Foster
ParticipantTo me Holy Sword seems a little OP two on a 5-6, that’s a 33% chance of locking down two pieces of possibly high value and dependent abilities, either 1 on 5-6 or two on six could work.
October 10, 2020 at 7:31 PM #12259Robert Foster
ParticipantI kinda want 0/The Fool to stay wacky, kinda the Whitebeard of the group. And I think the Linked reword works, I left room for card effects to move crew while requiring the crew to be part of their ship.
October 7, 2020 at 6:20 PM #12232Robert Foster
ParticipantChanges done I think you missed a point value or two and changed the “Linked” keyword (at the bottom)
Also what lore descriptions did you like best so far?
September 24, 2020 at 11:56 AM #12148Robert Foster
ParticipantI suppose I could introduce a new keyword
September 24, 2020 at 9:37 AM #12145Robert Foster
ParticipantQuickest way to type “This Ship Requires it’s linked crew.”
Also they are listed that way due to how the Major Arcana are placed in order (0-XXI)
For reference these are the Major Tarot https://www.biddytarot.com/tarot-card-meanings/major-arcana/
September 23, 2020 at 10:09 PM #12141Robert Foster
ParticipantSeptember 23, 2020 at 5:45 PM #12139Robert Foster
ParticipantNow this Set is not complete but I would like input so far, keep in mind I based them off the meanings of the Major Arcana in a Tarot Deck.
https://docs.google.com/spreadsheets/d/1SP_fY9hN0hb3b_xNOC8z2BTlnErtcXwa-IRPnjbzhY4/edit?usp=sharing
September 23, 2020 at 5:42 PM #12137Robert Foster
ParticipantWrong spot
September 20, 2020 at 7:15 AM #12118Robert Foster
ParticipantWhen I get done with this set could someone help me with point values?
September 18, 2020 at 10:16 AM #12106Robert Foster
ParticipantNever mind, found it, currently making one, is there a good point formula I can use for balance?
September 17, 2020 at 5:31 PM #12095Robert Foster
ParticipantWhat google docs do I use to make my own?
September 17, 2020 at 9:26 AM #12092Robert Foster
ParticipantHow cow! You have self created ships?
September 16, 2020 at 3:11 AM #12080Robert Foster
Participanthttps://piratescsg.fandom.com/wiki/Keywords
you don’t run this one?September 15, 2020 at 7:36 PM #12077Robert Foster
ParticipantHow could I check? I thought Return to Savage Shores was unreleased. And the Keyword Lists Chieftain and Native Canoe as Keywords and do not mention anything like the “I Can has Treasure” ability
Native Canoe: In order for a ship with this keyword to be in your fleet when the game begins, you must also have a crew that has the Chieftain keyword (of the same nationality) assigned to a ship in your fleet when the game begins. If that Chieftain is eliminated during the game, only one friendly Native Canoe of that nationality in your fleet can be given and action each turn. A Native Canoe can’t be given an explore action on your first turn. Native Canoes can’t be assigned crew and can’t ram, be rammed, pin, be pinned, board, or be boarded. Native Canoes can’t tow and can’t have their cargo capacity increased. When a Native Canoe is hit, it sinks.
Chieftain: A crew with this keyword adds five Native Canoes of the Chieftan’s nationality to your starting fleet, it must be assigned to a ship at the beginning of the game. After placing your ships at your home island, chose a wild island and place all Native Canoes in your fleet so that their bows touch that island. You can’t choose the same wild island as an opposing player.
While this crew is assigned to a friendly ship, once during your turn you can give an action to each Native Canoe in your fleet.You must give each Native Canoe of the same nation the same action. If this crew is eliminated, roll a d5. On a result of 1 or 2, eliminate one Native Canoe from your fleet. On a 3 or 4, eliminate two. On a 5 or 6, eliminate three. If this crew is ever not assigned to a friendly ship, you can only give one Native Canoe of that nationality an action each turn.
September 15, 2020 at 10:30 AM #12072Robert Foster
ParticipantI Can Haz Treasure: Once per turn as a free action, you can transfer one treasure from a friendly ship within S of this ship to this ship.
It’s on your Keyword list.
September 14, 2020 at 3:23 PM #12068Robert Foster
Participant“Dull checklists” facepalms You had one shot at a first impression. Yeah found that after I posted this, does anyone here know what ship has the ability “I Can Haz Treasure?”
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