Robert Foster

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Viewing 19 posts - 1 through 19 (of 19 total)
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  • #13107
    Robert Foster
    Participant

    I made some ships, link in the custom ships thread, making ships is fun, and challenging, you have to think about points vs abilities

    #13106
    Robert Foster
    Participant

    I apologize for not being around, medical issues and family problems have kept me away from even finishing my ships, though I will be back hammering at it soon enough.

    #12807
    Robert Foster
    Participant

    Cups now added, point suggestions would be really nice as well as feedback on both the ships/crew and the lore parts (Since I love writing lore, the Lovers crew are my favorite)

    Thank you in advance

    https://docs.google.com/spreadsheets/d/1SP_fY9hN0hb3b_xNOC8z2BTlnErtcXwa-IRPnjbzhY4/edit?usp=sharing

    #12380
    Robert Foster
    Participant

    To me Holy Sword seems a little OP two on a 5-6, that’s a 33% chance of locking down two pieces of possibly  high value and dependent abilities, either 1 on 5-6 or two on six could work.

    #12259
    Robert Foster
    Participant

    I kinda want 0/The Fool to stay wacky, kinda the Whitebeard of the group. And I think the Linked reword works, I left room for card effects to move crew while requiring the crew to be part of their ship.

    #12232
    Robert Foster
    Participant

    Changes done I think you missed a point value or two and changed the “Linked” keyword (at the bottom)

    Also what lore descriptions did you like best so far?

    • This reply was modified 4 years, 2 months ago by Robert Foster.
    #12148
    Robert Foster
    Participant

    I suppose I could introduce a new keyword

    #12145
    Robert Foster
    Participant

    Quickest way to type “This Ship Requires it’s linked crew.”

    Also they are listed that way due to how the Major Arcana are placed in order (0-XXI)

    For reference these are the Major Tarot https://www.biddytarot.com/tarot-card-meanings/major-arcana/

    • This reply was modified 4 years, 2 months ago by Robert Foster.
    #12141
    Robert Foster
    Participant
    #12139
    Robert Foster
    Participant

    Now this Set is not complete but I would like input so far, keep in mind I based them off the meanings of the Major Arcana in a Tarot Deck.

     

    https://docs.google.com/spreadsheets/d/1SP_fY9hN0hb3b_xNOC8z2BTlnErtcXwa-IRPnjbzhY4/edit?usp=sharing

    #12137
    Robert Foster
    Participant

    Wrong spot

    • This reply was modified 4 years, 2 months ago by Robert Foster.
    #12118
    Robert Foster
    Participant

    When I get done with this set could someone help me with point values?

    #12106
    Robert Foster
    Participant

    Never mind, found it, currently making one, is there a good point formula I can use for balance?

    • This reply was modified 4 years, 2 months ago by Robert Foster.
    #12095
    Robert Foster
    Participant

    What google docs do I use to make my own?

     

    #12092
    Robert Foster
    Participant

    How cow! You have self created ships?

    #12080
    Robert Foster
    Participant
    #12077
    Robert Foster
    Participant

    How could I check? I thought Return to Savage Shores was unreleased. And the Keyword Lists Chieftain and Native Canoe as Keywords and do not mention anything like the “I Can has Treasure” ability

     

    Native Canoe: In order for a ship with this keyword to be in your fleet when the game begins, you must also have a crew that has the Chieftain keyword (of the same nationality) assigned to a ship in your fleet when the game begins. If that Chieftain is eliminated during the game, only one friendly Native Canoe of that nationality in your fleet can be given and action each turn. A Native Canoe can’t be given an explore action on your first turn. Native Canoes can’t be assigned crew and can’t ram, be rammed, pin, be pinned, board, or be boarded. Native Canoes can’t tow and can’t have their cargo capacity increased. When a Native Canoe is hit, it sinks.

     

    Chieftain: A crew with this keyword adds five Native Canoes of the Chieftan’s nationality to your starting fleet, it must be assigned to a ship at the beginning of the game. After placing your ships at your home island, chose a wild island and place all Native Canoes in your fleet so that their bows touch that island. You can’t choose the same wild island as an opposing player.

    While this crew is assigned to a friendly ship, once during your turn you can give an action to each Native Canoe in your fleet.You must give each Native Canoe of the same nation the same action. If this crew is eliminated, roll a d5. On a result of 1 or 2, eliminate one Native Canoe from your fleet. On a 3 or 4, eliminate two. On a 5 or 6, eliminate three. If this crew is ever not assigned to a friendly ship, you can only give one Native Canoe of that nationality an action each turn.

    #12072
    Robert Foster
    Participant

    I Can Haz Treasure: Once per turn as a free action, you can transfer one treasure from a friendly ship within S of this ship to this ship.

     

    It’s on your Keyword list.

    • This reply was modified 4 years, 3 months ago by Robert Foster.
    #12068
    Robert Foster
    Participant

    “Dull checklists” facepalms You had one shot at a first impression. Yeah found that after I posted this, does anyone here know what ship  has the ability “I Can Haz Treasure?”

     

Viewing 19 posts - 1 through 19 (of 19 total)