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February 2, 2022 at 2:02 AM #14511
AveryParticipantFebruary 2, 2022 at 1:07 AM #14509
AveryParticipantOk manage to finish my fleet since I learned that today was the deadline. I’m filming a video for my YouTube channel explaining the thought process behind this fleet so I will post the link when it’s done.
Le Bonaparte: with Monseiur Lenoir, captain, and fire pot specialist. Total +26 points.
Nubian Prince: with Murat Rais, captain, and fire pot specialist. Total +24 points
Black Arrow: with captain, helmsman, and fire pot specialist. Total +19 points
HMS Minerva: with captain and helmsman. Total +12 points
El Algeciras: with captain. Total +6 points
Le Lache De Calvados: with captain, helmsman, and fire pot specialist. Total +18 points.
Jarvis: with Commodore Matthew Perry, captain, and fire pot specialist. Total +20 points.
Total is 125 with commodore Matthew Perry allowing +5 to the 120 total and captain and fire pot specialist on Jarvis satisfying that +5 points.
January 31, 2022 at 11:10 PM #14484
AveryParticipantWould have loved to get in on this, but I won’t be able to finish my fleet build for by the deadline tonight (sick son).
best of luck to everyone else and I look forward to being able to participate in the next one!
May 17, 2021 at 8:29 PM #13203
AveryParticipantGenerals Design Blog #2
Hey guys welcome to my second design blog for Generals, the land conversion modification for Pirates CSG. Last blog I let you guys know the factions that will be released in the core set, Generals of the Seven Years War. In this Blog I will be releasing the pre alpha stats for the French faction as well go over some keywords and their abilities attributed to some of these units.
My plan is to release 14 units and 4 to 5 personnel for each faction in the core set. Each faction has some underlying themes behind them to help drive their development and certain strategies around them. The French I wanted to focus on units providing some great support and buffs as well as encourage some aggressive tactics. so without further to do here is the pre Alpha stats for France (points are still a work in progress). Also to help you understand these stats know that soldiers are the equivalent of masts in this game and morale replaces cargo though it does not function like cargo but is a new mechanic. Also FT stands for flavor text. Rarities are there just for fun.
La Couronne Infanterie (rare): 7 soldiers/3 morale/S/2L,3L,2S,3S,2S,3L.2L/This unit exerts +1 war exhaustion when projecting power./FT=As part of the Army of the Lower Rhine the Couronne Infanterie will serve as France’s main muscle in Germany.
La Reine Infanterie (uncommon): 6 soldiers/2 morale/S+S/4S,2L,2L,2L,2L,4S/Grenadier, Once per turn if this unit makes at least one successful hit another unit in your army get +1 to it’s gun rolls till end of turn./FT=The Reine Infanterie work to support all of Montcalm’s forces in North America.
Abernaki Warriors (uncommon): 6 soldiers/5 morale/S+L/4L,3S,3S,3S,3S,4L/Native, Skirmisher, L range guns cannot hit this unit, artillery is exempt from this ability./FT=The Abernaki have placed their faith and support to the French cause in order to stop their mortal enemies the Iroquois and their British allies.
Dauphin Infanterie (Common): 5 soldiers/2 morale/L/3L,3L,3L,4L,3S/This unit gets +1 to it’s gun rolls while within S of a friendly unit/The Dauphin Infanterie came in just in time to the village of Vellinghausen to support fellow French forces from utter collapse.
Compagnie Des Indes Cipayes (common): 5 soldiers/4 morale/L/2L,3S,4S,4S,3S/Native this unit eliminates 2 soldiers with a successful charging action./FT=The Indian locals comprised of this unit are more accustomed to a different way of fighting.
Colonial Compagnies Franches de la Marine (common):5 soldiers/3 morale/S+L/2S,3L,3L,3L,2S/This unit ignores terrain/FT=These French marines have been assigned to the North American Theater adopting the many Indian back trails to surprise the British everywhere they go.
Du Roy Dragoons (Rare): 5 soldiers/3 morale/S+S/4S,4S,4S,4S,4S/Cavalry, When this unit routes or shatters an opponent’s artillery unit you may immediately purchase an artillery unit from your reserve army for -3 gold and deploy it S away from this unit./FT=The Du Roy dragoons are tasked with seizing vital supplies for the French war effort.
Mi’Kmaq Warriors (common): 4 soldiers/4 morale/S+S/4L,2S,2L,4S/Native, Skirmisher, once per turn a Unit must make a morale check when they receive a hit from one of this unit’s guns./FT=with a long history of fighting european colonists the Mi’kmaq have a fearsome reputation.
Lochmann Infanterie (common) 4 soldiers/2 morale/L/3S,3S,3S,3S/This unit’s guns may not be eliminated, soldiers can still be eliminated./FT=A Swiss regiment known for their stubborn resistant no matter the casualties.
Orleans Cavalrie (rare): 4 soldiers/3 morale/L+S/+1/Cavalry, Before settling a charge action roll a d6, on a 5 or 6 eliminate a soldier from an opponent’s unit within S of this unit./FT=A well equipped and heavily armed Cavalry unit for the French the Olrleans regiment will fire off their substantial firepower before using their sabers.
Milice du District de Trois Rivieres (common): 3 soldiers/ 4 morale/S+L/4L,3S,4L/Skirmisher, This unit gets +S to it’s base move if within L of a friendly unit./FT=This Canadian militia is known for their white toques and sashes proudly displaying their love for New France.
Bercheny Hussards (rare): 3 soldiers/2 morale/S+S+S/+2/Cavalry, Once per turn as a free action you may eliminate a soldier from a friendly unit within L of this unit to reinforce this Unit./FT= Originally raised as a regiment by Hungarian nobility the Bercheny Hussards now serve the French army and regularly absorb disbanded units.
47th Royal de L’Artillerie (Uncommon): 2 soldiers/3 morale/L/3L,3L/Artillery, Other units do not block this unit’s line of fire./FT= Their experience across the globe has honed their skills with precision accuracy.
Montcalm’s Artillery Train (uncommon): 1 soldier/4 morale/S+S/2S/Artillery, While within S of a city or town this unit’s guns eliminate 2 soldiers with 1 hit./FT= Montcalm has every precious captured British brass cannon quickly transported for the defense of Canada.
Lienard de Beaujeu (common personnel): Native units in your army get +1 to their morale checks, Native Units from your reserve army may deploy within S of this unit./FT=A captain of New France’s military forces his respect and adoption of Indian practices have garnered their support to the French cause.
Louis Charles Cesar le Tellier (common personnel): Artillery units within S of this unit get +1 to their gun rolls and once per turn may reroll a gun roll./FT= As Marshall of France’s forces Louis plans to batter the Prussian forces into submission.
Marquis de Montcalm (Rare personnel): Native units in your army get -1 to their morale checks. Once per turn this unit ignores the first hit it takes./FT=Despite Montcalm’s European style of warfare clashing with the Indians of North America his military experience will provide a much needed leadership to New France’s military forces.
Charles de Rohan (rare personnel): Once per turn roll a d6 on a roll of 5 or 6 you may move any unit in your army L as a free action./FT=The Prince of Soubise believes that careful positioning to outflank the enemy not brute force is the only true way of winning in Germany.
The keywords you may have notice in these pre alpha stats were Grenadier/Native/Skirmisher/Cavarly/Artillery. These keywords contain unique abilities as well helping to separate the units into different classes.
Grenadier is used to mark units that were traditionally grenadier companies. Their unique ability is the closet thing I will have a captain ability from pirates. Allowing them to make one 3S attack after performing a move action.
The Native keyword is used to mark units native to the colonial lands of the European powers. Their unique abilities will be that they can ignore terrain to represent their knowledge of their homelands.
Skirmishers are used to mark light troops of the era. Their ability is the reverse captain ability from pirates csg. Allowing them to shoot and move using the same shoot action. Skirmishers can also turn 180 degrees, for other units this consumes their move action. They will also get -2 to their charging actions/melee rolls. This represents their main use to harass the enemy while the negative to melee discourages using their ability to fire and charge the enemy.
Cavalry are used to mark units that used horse as their main means of transportation. You might have noticed that some Cavalry units instead of having dice for their attack they had a +1 or +2. A cavalry unit with this plus number cannot perform shoot actions, but instead get a bonus to their charging/melee rolls during a charging action. Cavalry units will also have the ability to spend gold to increase their movement for a turn.
Artillery encompasses the cannons of this era. These units have the special ability to double the range of their guns allowing them reach distances other units cannot. This will be important to prevent hardcore camping strategies since I will not be including a regular captain ability in this game.
So that’s what I have for you guys this time I’ll be working on the pre alpha stats for another faction as well as explaining some of the basic personnel of the game. Any thoughts or criticisms are much appreciated. If you guys have a certain faction you want to see the stats of next let me know I still have the United Kingdom, Prussia, Austria, Russia, and Spain left to work on. So let me know which faction you want me working on next. See you guys next time!
July 9, 2020 at 8:42 AM #11278
AveryParticipantReserved for future Uff Da sets.
July 9, 2020 at 8:40 AM #11276
AveryParticipantAvery’s Uff Da Custom sets for Pirates of the Cursed Seas PocketModel Game.
Set 1: Pirates of the Dutch East Indies
In the far warm waters of the Pacific, smoke fills the airs. Blood dyes the water red while brave men and women search for glory. Companies fight for control of important ports and commerce. In a war that seeks only to benefit the pockets of powerful businessmen. All the while ambition fills the hearts of sailors ready to strike it rich. Welcome to the Dutch East Indies Captain! I hope you are ready to fulfill your obligations to the company.</span>
Set Stats
https://drive.google.com/file/d/1oVwxp7aH9Jag-G-dFtPlbCbjDGDVOuSY/view?usp=sharing
Custom Crew Portraits
https://drive.google.com/file/d/1q4H58dF7EDO4JVMu0uwg388PV8e1bSJK/view?usp=sharing
Set 2 coming October 2020: Pirates of New England
June 28, 2020 at 8:54 PM #11148
AveryParticipantThanks for the info I’ll post to that topic when I get a chance.
@Ben
Uff Da is something I’ve been using as a name for my creative or business dealings. For example I have an Ebay page called UffDaVentures. My wife is native to the midwest/heartland region and they say Uff Da quite often. She recommended I use it for such things. The reason why I used it for this was to differentiate this set and my future sets.
Thanks for all the info, I’m always open to criticism it’s especially tough to work on these things when you only have your own playgroup for beta testing. My playgroup have our own meta niches that definitely influence my design decisions.
I plan to explain my reasoning behind each game piece in a video I’ll post to facebook. I’m just waiting on my custom ships to come in. I’ll talk about the events a bit here though. When I use sacrifice in my wording I mean removing the game piece from the game. So with Obligation with the company you’re sacrificing a gold on your home island from the game that can’t be used towards your victory total. Peace Negotiations my playgroup has used in various ways from using it to protect a gold runners to secure a good gold run to players setting themselves up for a devastating blow to the opponent.
I’m already working on my next custom set “Pirates of New England”. Focus factions will be Americans and British/English. I’ll post for feedback on here much earlier next time to get your guy’s opinions and criticism into the final version of the set. I will though always encourage fellow captains to change things to fit their playgroups.
June 28, 2020 at 12:17 PM #11145
AveryParticipantRealized I forgot to add my final version of my Custom set “Pirates of the Dutch East Indies”. If you’re on the facebook group you might have already seen it. Below are the links to my google drive docs for the set and the custom crew portraits I made for the set.
https://drive.google.com/file/d/1oVwxp7aH9Jag-G-dFtPlbCbjDGDVOuSY/view?usp=sharing
https://drive.google.com/file/d/1q4H58dF7EDO4JVMu0uwg388PV8e1bSJK/view?usp=sharing
May 28, 2020 at 10:40 AM #11034
AveryParticipantLove this, this brings back memories when my playgroup during my childhood did hybrid RPG games complete with quests, buying new ships, and building infrastructure. Looking forward to reading the game reports from this!
May 28, 2020 at 10:37 AM #11033
AveryParticipant<span style=”color: #000000; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px;”>I grew somewhat bored of them, but for me it was mainly the time consumption spent and how addictive they were.</span>
Yes, they can be quite addicting. I found myself playing them despite not having any fun just because they were there. After doing that for awhile I knew video games were just no longer for me.
May 27, 2020 at 4:58 PM #11030
AveryParticipantHi guys glad to be here. I was pretty avid player back in the day right when Spanish Main was released. I played quite a bit up to Mysterious Islands. After that I ended up selling most of my collection and splitting the rest with my brothers.
After that I went through a period where my main hobby was video games, but over the years I grew bored of video games. I was missing the depth and social interaction cardboard games brought to the table. So about a couple years ago I ditch my video games and got back into card and board games. Despite this though I didn’t get back into this until I found my old collection in storage a couple months ago. Finding it brought back so many great memories and reignited a passion for this game that I lost.
Now I’m back! rebuilding my collection and even working on building some custom ships myself for my playgroup and to share with all of you. Everything I’ve seen so far has shown an amazing community that I’m excited to be a part of!
Thanks
Avery
May 27, 2020 at 11:58 AM #11029
AveryParticipanthttps://drive.google.com/file/d/1FmkyWbgTFv_G_9DZ9Kh7PKEPYjuwGh44/view?usp=sharing
Here’s the first draft of my first custom set “Pirates of the Dutch East Indies”. Let me know your thoughts and suggestions.
Thanks
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