Custom Ships (post your custom game pieces here!)

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This topic contains 754 replies, has 14 voices, and was last updated by  Ben 3 days, 10 hours ago.

Viewing 5 posts - 751 through 755 (of 755 total)
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  • #8982

    Woelf
    Participant

    Jamaican Escape
    Type: Ship
    Faction Affiliation: Pirate
    Rarity: C
    Point Value: 10
    Number of Masts: 2
    Cargo Space: 3
    Base Move: S+S+S
    Cannons: 2S-3L
    Ability: Schooner. If this ship begins a move action within S of land, she gets +S to her base move. If this ship is assigned at least 2 crew, she gets +1 to her cannon and boarding rolls.

    That’s a bit too fast for the price. Add a helmsman and you’ve got a guaranteed 4S every turn, and the 5S would be pretty easy to achieve most turns unless the islands were really spaced out.

    Drop the printed base to S+S and it’s a more interesting design, but still maybe underpriced for what it gives you.

    #8989

    Ben
    Keymaster

    That’s a bit too fast for the price. Add a helmsman and you’ve got a guaranteed 4S every turn, and the 5S would be pretty easy to achieve most turns unless the islands were really spaced out.

    Drop the printed base to S+S and it’s a more interesting design, but still maybe underpriced for what it gives you.

    Agreed, the 5S would happen a lot. Dropped speed to S+S, thanks!  Hope to have more tomorrow.

    #9010

    Ben
    Keymaster

    Devil of the South
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: SE
    Point Value: 9
    Number of Masts: 2
    Cargo Space: 1
    Base Move: L+L
    Cannons: 5L-5L
    Ability: Catamaran. Extended Range. Fear.

    Flavor text: The captain of the Demon Gate brought forth this new menace after suffering at the hands of the Americans. The ship has a striking range superior to nearly every other vessel afloat.

    Devil of the East
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: SE
    Point Value: 13
    Number of Masts: 2
    Cargo Space: 4
    Base Move: S+L
    Cannons: 2S-2S
    Ability: Junk. Possession. [If an enemy ship is within S of this ship, you can use this ship’s action for the turn to try to possess a target crew on that ship. Roll a d6; on a result of 6, the target is immediately assigned to this ship. Its nationality changes to match the nationality of this ship.]

    Flavor text: One of the few Cursed ships to ferry valuable gems for the cause of human extinction, this ship’s captain nevertheless prefers to “steal souls” before gathering riches.

    Devil’s Fireball
    Type: Ship
    Faction Affiliation: Cursed
    Rarity: R
    Point Value: 15
    Number of Masts: 1
    Cargo Space: 0
    Base Move: T
    Cannons: 3S-3S-3S-3S
    Ability: Flotilla. Extended Range. When this ship hits an enemy ship, inflict fire masts instead of regular damage.

    Flavor text: It is a wonder how this dangerous barge seems to always be burning. Some say there is an eternal flame hidden inside the structure. Others think that it’s for intimidation. The truth may simply be that her few fiendish gunners are always ready to spew flames from the hellish platform.

    Tenysius Lyons
    Type: Crew
    Faction Affiliation: Mercenary
    Rarity: C
    Point Value: 6
    Ability: Loyal: Mercenary. HI Raider. If this crew and a crew with the Helmsman ability are assigned to a submarine, that ship gets +L to her base move instead of +S.

    Flavor text: Lyons is a somewhat intellectual but snobbish sailor who hates dirty work. He prefers to sneak into a port underwater, then surface and rob the citizens in the dead of night.

    Siloros
    Type: Crew
    Faction Affiliation: Mercenary
    Rarity: C
    Point Value: 7
    Ability: Ex-Patriot. Captain. Island treasure trading. [After looking at treasure on a wild island, you may trade any one treasure from that island for a random treasure on any other wild island. This ship must load the traded treasure.] Jade Rebellion crew can use their abilities on this ship.

    Flavor text: Coming from a diverse background that seemingly cannot be explained in one sitting, Siloros has traveled the seas and learnt many things. Having found the Jade Rebels to be the most reasonable folk, he has entered into an agreement with them. Though experienced in combat, he is hesitant to get swept up in the global wars and the growing Cursed movement.

    You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas

    #9056

    Woelf
    Participant

    Tenysius Lyons
    Ability: Loyal: Mercenary. HI Raider. If this crew and a crew with the Helmsman ability are assigned to a submarine, that ship gets +L to her base move instead of +S.

    I get what you’re doing with this one, but the wording has enough wiggle room that it could cause problems. It could be argued that you’re getting +L in addition to the Helmsman’s +S, and/or that you’d still get a +S from Tenysius even without a Helmsman aboard.

    It’s still kind of clunky, but this wording would work a little better:
    If this ship has the Submarine keyword, crew with the Helmsman keyword give this ship +L to its base move instead of +S.

    #9059

    Ben
    Keymaster

    It’s still kind of clunky, but this wording would work a little better: If this ship has the Submarine keyword, crew with the Helmsman keyword give this ship +L to its base move instead of +S.

    Changed it to that, thanks!

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