Century of Economy 2019

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  • This topic has 56 replies, 2 voices, and was last updated 5 years ago by Ben.
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  • #9617
    Xerecs
    Moderator

    Huzzah and celebrations, report Nine is now up!

    #9619
    Ben
    Keymaster

    Glad to see another report, the size of the battle is really epic!

    #9620
    Xerecs
    Moderator

    Indeed, the American-Spanish conflict dominates most of the game, even into the end stages. They weren’t the only ones fighting, as the English and French conflicts had a major effect on what those two factions did, I just didn’t get as many shots of it as the Spanish-American, since it directly involved one of my fleets.

    #9630
    Xerecs
    Moderator

    Report Ten is now here! I will hopefully be uploading CoEC updates on Wednesdays and Saturdays.

    #9637
    Ben
    Keymaster

    Great report Xerecs! Loving these reports, they are a fun way for me to relax while eating. 😀
    Yes go Hessian! XD
    Glad the Spanish are beating the Americans, mostly because they should. Kinda feels like the Americans maybe should have tried to retreat 1-2 turns before the Spanish had that decisive blow of sorts, but I don’t know the situation in terms of if the Americans have any idea if the Spanish would pursue them heavily back to their HI. Love the “F you” move of building a fort where TI was while the Kettering is still docked there.
    8:55 Love this shot, seeing some “lines of battle” to a degree along with the Zeus and the massive stockpile the English have.
    9:15 Love this picture too, really shows how much the battle area has cleared up. The lighting makes me think of a dark gray sky, which is fitting given the storms.
    No idea how much time is left in/for the game, but it seems like an alliance (preferably a coalition with 3+ factions) would be required to keep the Spanish from winning.

    #9646
    Xerecs
    Moderator

    The Americans tried to get the English to go in with them, but English concerns over the Pirates and the discovery of the French led to them not lifting a finger to help the Americans. The Americans also reached out to the French, but the French were actively trading with the Spanish, and felt no need or desire to attack what they considered an ally.

    #9661
    Xerecs
    Moderator

    Report 11 is now here!

    #9670
    Ben
    Keymaster

    Love the photography even more on this one, great thumbnail too!
    Neat to see the sea monster squadron again after a few years.
    4:34 Beautiful and epic!
    Interesting to see the rise of the Pirates… looks like the English could do some megalaunches if they really want to go after the French.
    For a moment in that picture where the English are sailing past the Guichuan, I thought an English-Cursed alliance could be in the making. XD That pair could definitely do some damage against the Spanish.
    Great report as usual!!

    #9696
    Xerecs
    Moderator

    Report 12 is now here!

     

    • This reply was modified 5 years, 2 months ago by Xerecs.
    #9699
    Ben
    Keymaster

    Very impressive effort by the Galeon de Gibraltar.
    Some of those Spanish customs look absolutely amazing. The Bretwalda’s sails really make any ship look epic. I’m surprised by how much I like the contrast of the red and white sails on at least one of the custom Spanish 5’s.
    Pirate raid on the French reminds me of CTO, though not with as hasty of a retreat. XD
    If the Grinder’s loss was an accident, shouldn’t they get a free replacement of the same point cost? (not that they have a better ship haha) If she’s “totaled”, that’s a nasty real life loss too, financially and in terms of future gameplay… I’m really lucky all three of the 10 masters on my EE ocean survived that disaster intact in 2015.
    I’m a little disappointed by the lack of support the Swallow and Valiant had… it seems like an ongoing trend that the English send a gunship or a few through the Portal to smash the French, but inevitably lose those ships after being outnumbered. Makes more sense to make a concerted effort with a full battle squadron (perhaps to replace that French fort with their own for a base of operations, actually take territory) or not attack the French at all. (or attack from a different angle as they may start doing soon)
    I think I’m rooting for the French against the Pirates. The Pirates’ strategy and gameplay actually mystifies me as much as the Cursed, not that it’s a bad thing.
    The pictures starting at 8:30 are just crazy. Weird but neat to see such a strange arrangement of masts and flames on the SX.
    The pictures that follow are some of the more epic I’ve seen for any game. Also really helps viewers to remember the HI locations in relation to each other, which can get lost in the carnage and chaos.
    (possibly will be answered on YT) Have you had trouble managing deckplate space for the fleets? (obviously a huge issue for me in CTO haha) I just had the idea of low-depth drawers stacked on top of each other to store fleets in a tower. Though it would be annoying to move them in and out to see crew setups and ability text, and crew chips would probably slide around too much.
    Pretty cool to see so many fire masts, makes it look cool and prompts some interesting decisions.
    Great report!
    Looking forward to playing my CG4 turn tomorrow. 😀

    #9720
    Xerecs
    Moderator

    We’re approaching the endgame…. Report 13 is here!

     

    #9722
    Ben
    Keymaster

    Very impressive that the Americans managed to sink the various Spanish 10’s.
    4:05 Love this shot. Great angle and height.
    10:26 Wild to see how much open ocean there is, and how much smaller the Spanish operation looks.
    Nice to see the English rising even more! 😀

    #9729
    Xerecs
    Moderator

    The end approaches evermore, Report 14 is now up!

     

    #9755
    Ben
    Keymaster

    Wow Voya Nui gone?! That is pretty wild. Sort of reminds me of the volcanic activity during the Experimental cumulative game.
    Wow, the English and Cursed have really gone on impressive launching sprees! I could definitely see a viable strategy being to lay low for most of the game and then launching a ton in the final weeks of play to boost the ship count.
    Oh gosh not Becalmed lol.
    “Lending” 1000 gold?! What is this trickery?? XD
    Love the shot at 7:31
    8:37 is epic, reminds me of the Pirate launches at the fort in CTO.
    11:05 Great picture here too, even if I don’t love the result. XD
    I love the poetic karma of the Phantom being the OP ship that gets eliminated via Runes of Odin. 😀

    #9815
    Xerecs
    Moderator

    Went on a little hiatus, but now we back! Report 15 is now up!

     

    #9820
    Ben
    Keymaster

    ? WOW!!!! That might be the most loaded ship ever to sail! The Santisima Trinidad has 20 total cannons, AND the Endeavour’s ability! O_O I think 15 extra cannons is the new record, if my English HMS Dreadnought from CG1 was the record holder at 10 extra and 15 total. So that’s up to 40 masts eliminated in one turn! (Just like 40 Blows to the Skull with the Zeus, but that was with an extra action and copying Longship/Endeavour) With an extra action, up to *80* masts eliminated in one turn!!!! XD O_O (beyond unlikely, but still, you may have set a new “potential damage output” record here in this game)
    3:23 Perfect shot of the carnage.
    3:57 I know what you mean. I’ve seen plenty of “momentum” battles with devastating counterattacks, especially in EE 2015 and CTO. With enough ships involved sometimes an entire war can feel like a pendulum swinging back and forth, or a heavyweight boxing match in slow motion. XD
    4:15 That looks like the bizarre ship carrier transport. XD (Blue Marlin: https://static.vesselfinder.net/images/media/372834033257525434d084815e0ddb17.jpg)
    6:38 4 DECKER CHAOS!!! XD Makes you wonder how much more effective the real ST would have been in English hands, given their superior cannons and gunners….
    It’s not something I’ve kept track of, but sinking 10 ships in one turn is almost definitely a record too.
    11:27 Yes go English!! They are having a very nice late game. Didn’t think they’d be one of the major players competing for the win.

    #9824
    Xerecs
    Moderator

    WOW!!!! That might be the most loaded ship ever to sail! The Santisima Trinidad has 20 total cannons, AND the Endeavour’s ability! O_O I think 15 extra cannons is the new record, if my English HMS Dreadnought from CG1 was the record holder at 10 extra and 15 total. So that’s up to 40 masts eliminated in one turn! (Just like 40 Blows to the Skull with the Zeus, but that was with an extra action and copying Longship/Endeavour) With an extra action, up to *80* masts eliminated in one turn!!!! XD O_O (beyond unlikely, but still, you may have set a new “potential damage output” record here in this game)

    Heh, I think it also had one of my Master Gunner crew on her, which if the dice fall right would have made her cannons Extended range for a turn…. I think that was only possible becasue of the Cargo Masters giving her an additional 2 cargo spaces, which gave the Spanish 5 spots to play around with…..

    This is only the second time the ST has seen use, with the first being last years game. In that one she didn’t shine too well, as I don’t think I optimized her properly.

    #9851
    Xerecs
    Moderator

    We’re building toward the finale, Report 16 is here!

     

    #9865
    Ben
    Keymaster

    Never seen a dragon fight before! XD
    Wow, the Spirit sinking the ST has to go down as one of the biggest mismatches or upsets in any Pirates game.
    3:28 Ah, perhaps they haven’t seen each other since CTO in 2017, 2 years ago! XD
    5:17 Not rooting for the French but that is an epic shot. Love the combination of flames, smoke, and wreckage.
    6:12 I feel that the Sea Wind is weirdly underrated. She’s too expensive, but the overall package is great in a game like this. I loved using her in CG3, and CTO too I think.
    7:13 Did the Americans also run out of Mercenaries/privateers to launch?
    7:27 Another great shot, mastless ships and all that debris really make that Portal an intense bottleneck.
    8:19 Yay go English!
    8:27 Awesome picture.
    11:32 WHAT THE HELL IS THAT?!?! ?? https://www.youtube.com/watch?v=wYVjsvZD69E
    You can’t even sail through the area! XD That really illustrates that if the Spanish don’t win this game, it’s a big loss for them.
    13:04 Love the strategy/diplomacy going on …..
    Impressive showing by the French, not letting the English keep their foothold.

    I hope ALL customs are available for next year’s game (or the next one overall), so factions won’t run out of ships to launch.

    #9866
    Xerecs
    Moderator

    I hope ALL customs are available for next year’s game (or the next one overall), so factions won’t run out of ships to launch.

    I intentionally limited it this year so that Custom stuff wouldn’t get used too much over the regular stuff. Furthermore, I only have models for my own sets, so Custom stuff that you or Caz or someone else has made(outside of crew) most likely won’t be used since I don’t have a model.

    Using Custom stuff is one of the reasons that I started SS.

    #9701
    Xerecs
    Moderator

    Some of the fleets had trouble with deck-plate space, the Cursed, French and English especially. The Americans had the entire underside of the southern ocean to put their deck-plates, and the Spanish had a table to the east, that I think can be seen sometimes in the longer shots.

    The French- Pirate conflict is more or less over. The French are in no position to go chasing the Pirates into Voya Nui bay, given that the English are FINALLY committing to fighting them in force, and not sending one or two ships at a time. Their reason for doing that I assume would be the so-called “English arrogance”. To really get to the heart of the matter, you’d need to ask JWDarkhurst, who controlled them this Summer.

    #10120
    Xerecs
    Moderator

    The Finale is here!!! Alas, it took me longer to get up than I would have liked (it’s November for pete’s sake), but its finally here! I was debating waiting until Saturday to upload, but I figured I’d spoil all you pirates out there, or at least those of you keeping tabs on this game still. 😀

     

     

    #10123
    Ben
    Keymaster

    @Xerecs (spoilers ahead)

    What a game!
    Seems like The Cursed and Angelica were potentially careless with that massive ice floe, unless it’s moving more than I think it is.
    I’m pretty sure Periscope isn’t that good, much to my disappointment when I found out. I think Woelf said that it can only be used on the turn it’s played (“this turn”), not lasting for a full round or an opponent’s turn. In which case cancelling Mycron wouldn’t do any good.
    14:43
    16:05
    Those were some of my favorite pictures. The dense line of Cursed stuff is crazy!
    SOOO many AWESOME pictures in this game! It definitely goes down as one of the nicest looking Pirates CSG games of all time. I watched this report like a movie with the lights dimmed and with Goldfish and popcorn at the ready. XD Like a cinematic experience. Sad to see it end, but so many great games and moments to look back on.
    I had a feeling the “game is over!” would happen at the end of the music. Solid cliffhanger of sorts though. 🙂

    It feels like I have a beef with the results every year. ?
    Why didn’t the Spanish just spend a tiny portion of their savings to launch at least 11 more ships? If it looks close at all at the end, no reason to just make the fleet bigger to ensure victory. They played a better game than the Cursed so I’m disappointed they didn’t do things right in the end. It seems like a lot of suboptimal strategy occurs right at the end of these games, which makes the results feel weird. (CTO and other CG’s from me have had weird results, but usually the result of wild combat/alliances, not avoiding putting ships in the water)

    Thanks for including the link to CTO. I think the points record for that game will be broken in the future, it’s just contingent on me living to like the 2060’s or whenever I might have time, passion and energy to top it. Or perhaps your group could, as this game got much more than halfway to 9,078.

    #10128
    Xerecs
    Moderator

    It feels like I have a beef with the results every year.

    The controller for the Cursed and Spanish figured you’d have issue with it. 😀

     

    SOOO many AWESOME pictures in this game! It definitely goes down as one of the nicest looking Pirates CSG games of all time. I watched this report like a movie with the lights dimmed and with Goldfish and popcorn at the ready. XD Like a cinematic experience.

    I’m extremely happy to hear that, and glad that you enjoyed it that much. I tied to use all 3D islands for this game, but was unable to completely do so, since the factions wound up with the regular islands as home islands. However, I was able to use the new islands that I made in the months and days leading up to the game. Those being the Shipwreck-pathway, Flat-Top, Pride rock, and Tutorial island.

     

    Thanks for including the link to CTO. I think the points record for that game will be broken in the future, it’s just contingent on me living to like the 2060’s or whenever I might have time, passion and energy to top it. Or perhaps your group could, as this game got much more than halfway to 9,078.

    We’ll (me and my brothers) likely not beat CTO next summer, and I don’t really want to, at least not next summer. However, beating our own record would wok well enough fo me. 😀

    #10129
    Ben
    Keymaster

    We’ll (me and my brothers) likely not beat CTO next summer, and I don’t really want to, at least not next summer.

    I hear you on that… imagine if we had kept track of how many hours we spent on each campaign game. (including setup, strategizing while not playing, doing BR’s, etc)  O_O

    The new islands are great.  Hard to pick a favorite since they’re so awesome.

    #10130
    Xerecs
    Moderator

    I can’t even imagine how much time has been sunk into these campaigns. I think about them, All. Year. Long. 😀 Figuring out where to set-up, how much time of the day we’ll have, figuring out any rules changes, etc and so forth. Then once things get going, there’s in game strategy, out game strategy, and the reports. I’m trying to adopt a schedule where I script reports on Mondays and Tuesdays, record Wednesday, and edit things together on Thursday and Friday. I managed that a little this year after the game ended irl. Some days I was scripting or recording almost all day.

    The next Pirates vids should be of some smaller games we managed to play during the Summer with our friend before he moved North. Then I’m going to try and get the previous years campaigns turned into videos, so that would be the first one in 2015, the second in 16, and maybe the Winter Economy game we played. Those are all long term projects, since i want to start putting some non-pirates stuff (shocking I  know :D) up on my channel.

    #10144
    Ben
    Keymaster

    I think about them, All. Year. Long. ? Figuring out where to set-up, how much time of the day we’ll have, figuring out any rules changes, etc and so forth. Then once things get going, there’s in game strategy, out game strategy, and the reports.

    Sounds like another topic for tonight’s podcast.  🙂   For me, out game strategy is sometimes when I’ve come up with the craziest strategic ideas or wild plans.

    Some days I was scripting or recording almost all day.

    O_O  Wow, that is a lot longer than I would have thought, but I still haven’t done a video report like yours yet.  I think I would just kinda wing it and not have a script.  XD

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