Revolutionary War – Pirates CSG Mega Pack for June 2026

Revolutionary War

Pirates CSG Mega Pack for June 2026

Here are the game pieces for the Revolutionary War (RevWar/RW) Mega Pack, released starting in June 2026 for subscribers of my Buccaneer’s Booty Box!

This release was intentionally timed to coincide with the 250th 4th of July, as I will have all the subscriber Mega Packs for it mailed before 7/4/2026. What better way to celebrate 250 years of independence than with a look back at how it all started! It is focused primarily on the early days of the American Revolution, split half and half with the American and English factions. Normally the English come before America in this game’s numbering system, but I wanted to feature American stuff first in this one.

USS Alfred
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 081
Nationality: American
Point Cost: 10
Masts: 3
Cargo: 3
Base Move: S+S
Cannons: 3S-3L-3S
Ability: This ship gets +1 to her cannon and boarding rolls against ships that had 1 or 2 masts when constructed.
Link: John Barry, Esek Hopkins, John Paul Jones, Dudley Saltonstall, Elisha Hinman

Flavor text: Originally a merchant ship named Black Prince. Now she has become one of the most heavily armed ships in the new Continental Navy, carrying over 20 cannons. After taking a number of small British prizes under John Paul Jones, the ship headed off to France under Elisha Hinman.

One of the first ships in the US Navy! This was a fascinating ship to read about. She was adept at capturing ships smaller than her, hence her “bully” ability. A large number of notable commanders served aboard Alfred, so she has a bunch of good link options (Hopkins is also in this release, and Barry was released in 2024).

I didn’t see too much else noteworthy about her actual service (captured by the British in 1778), which is why I kept her stats simple as I could not justify better/more unique stats. I have a tendency to see ships like this as “boring” – same cargo as masts, average-ish speed, rank-3 cannons, etc. However, I’m aware that if I avoid that kind of thing with every single ship I ever make, it cuts out that midrange option and feels overly constrictive when I try to make every ship “interesting” with unique combinations of stats. In this case I think the new ability, links, historicity and brand-new look will allow her to shine and not feel like “pack filler”.

I couldn’t resist making a new ship type for this release, despite being pressed for time on it and not wanting to overextend myself. It’s similar to a 3-mast B variant with jib and gaff added for some historical realism, while also decreasing the sail count per mast and making the fore taller than the mizzen. I also lowered the freeboard slightly to make them a bit sleeker and improve the mast to freeboard height ratio, which also helped in keeping the model on 2 cards (which was a personal mandate for the new model from the start). As with my 2MB models, the jib and gaff slot into regular masts and do not function as extra durability/etc, just extra pieces to make the ship look and feel more historical.

Her artwork is color-matched to the paintings I found of her, especially for the hull. I like the blue-gray and orange/yellow color scheme. She has the Continental Union Flag flying from her spanker. This ship was the first appearance of that flag, hoisted by Esek Hopkins at her commissioning. Perhaps even more unique is that apparently Esek Hopkins flew the Gadsden flag from the ship, so I used a little artwork trick to color the old drawing of that one and make sure it flies prominently from the main topsail. Ideally more flags might fly from the tops of the masts on these historical ship recreations, but that often forces them to be made so small that they are hardly visible/notable on the final laser cut ships. She also has a Continental Navy Jack flying from her mizzen (not visible on this picture), as this ship was a great opportunity to use a plethora of historical flag details!

I also added some lines to the backs of her square sails, a detail I’ve been wanting to experiment with for a while now. Her deck is one of my favorites I’ve ever made, with realistic wood planking on top of texturing, along with stern lanterns and various details such as cannonballs for the 6-pounders on her weather deck. Her cannons varied but I decided to go with her December 1777 armament, which lines up with her “present tense” flavor text ending shortly before then. In theory those 6-pounders should be further towards the stern to appear on the quarterdeck, but then the laser cut outlines would likely destroy those details, hence some historical liberties taken.

USS Alfred

Alfred preview

USS Lexington
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 082
Nationality: American
Point Cost: 7
Masts: 2
Cargo: 3
Base Move: S+L
Cannons: 2S-3S
Ability: You may double the range of any of this ship’s cannons each action, but if you do, that cannon must roll a 6 to hit.
Link: John Barry, William Hallock, Henry Johnson

Flavor text: Purchased for the Continental Navy in 1776, this 16-gun brigantine escaped British blockade under the command of John Barry. She later participated in the Battle of Turtle Gut Inlet and captured various British privateers and warships. Now she sails east to France in a squadron commanded by Lambert Wickes.

Here we’ve got a small warship that saw short but notable service in the early days of the US Navy. Her fast base move is partially based on the blockade escape, while her ability is based on her gunpowder stores being used to increase her cannon ranges.

I wanted to do my “1700s” 2 masted brig ship design, as the snow-brig I made for USS Niagara and USS Lawrence is more of an 1800s concept. Her artwork is mostly based on this painting, with the big flag flying from her mainmast. Wind blowing to starboard on all details. Small swivel guns added to her gunwales to match the historical armament.

USS Lexington

USS Providence
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 083
Nationality: American
Point Cost: 7
Masts: 1
Cargo: 3
Base Move: S+L
Cannons: 3L
Ability: This ship gets +2 to her d6 rolls against English ships. This ship’s scuttle attempts succeed on a 2-6.
Link: Abraham Whipple, John Paul Jones, John Rathbun

Flavor text: Previously named Katy while in service to Rhode Island, this sloop has captured numerous British warships and merchantmen. A number of different captains have sailed her, from Nova Scotia to the Bahamas. She now heads to Penobscot Bay under Commodore Dudley Saltonstall.

Another one of the Navy’s first ships, Providence had been on my radar for a while. She is a little more wild than the other ships in the release with her abilities, featuring two new ones. She absolutely owned the British during the war, and was scuttled to prevent capture during the Penobscot disaster. Hopefully she’ll be worth her point cost, although mostly against the English of course. I really wanted to keep the link to John Paul Jones usable with his 7 point Revolution crew, so I raised her cargo from 2 to 3 to try to help justify her 7-point cost.

Her artwork that I did is primarily based on paintings of her, but with a few details inspired by the replica. As an aside, yes it would be neat to see her as a topsail sloop, but then it wouldn’t fit properly onto a single card. Very happy with how it turned out; a proud little ship that met a sudden end.

USS Providence

HMS Rose
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 084
Nationality: English
Point Cost: 14
Masts: 3
Cargo: 3
Base Move: L
Cannons: 3S-2L-2S
Ability: Once per turn, one ship, crew, or fort within S of this ship cannot use its ability that turn.
Link: James Wallace

Flavor text: This sixth-rate post ship was nearly the vessel James Cook explored the Pacific Ocean with, but she was rejected due to cargo limitations. However, her wartime career under James Wallace has been stellar. Between anti-smuggling operations, multiple ship captures, and helping to force George Washington’s army out of New York, she has been the bane of rebels across the northeast coast.

This ship had a major effect on the rebels in the early years of the Revolutionary War. She was so effective against the Americans that I thought giving her the Canceller ability would be the most fitting. Her deterrence capabilities were one of the main reasons for the formation of the Continental (US) Navy in the first place! It is the first “full” canceller of my Pirates CSG Relaunch, one of the most powerful abilities in the game and one I don’t take lightly. This variant can cancel a fort ability as well, making it worth at least 6 points and explaining why the ship is relatively expensive.

One of the most notable aspects of this ship is that her replica has genuine fame, playing the roles of HMS Surprise in Master and Commander, and HMS Providence in On Stranger Tides! I have been aboard her in San Diego and it’s a treat to visit. I based most of her artwork on some older pictures of HMS Rose, since it’s meant to be historical and not an Aubrey-Maturin clone. I really liked bringing her pale yellow and blue hull to life, combined with textured sails. The American resistance is seen on her artwork as well, with small holes peppering her sails and some blood on deck. Just like USS Alfred, the ship model is the “1700s frigate” type I made for this release.

HMS Rose

HMS Gaspee
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 085
Nationality: English
Point Cost: 7
Masts: 2
Cargo: 4
Base Move: S+S
Cannons: 4L-4S
Ability: Schooner. Hoard. This ship gets -1 to her terrain rolls.
Link: William Duddingston

Flavor text: Customs collection in and around Narragansett Bay may take a turn for the worse if antagonized colonists take up arms….

For a ship as famous as this one, I was surprised not to find many individual pages/history for her. As always her specific abilities are based on history. I think she’ll fill an interesting niche role in English fleets as a gold runner with heist potential. The middling cannons and speed coupled with the (somewhat) negative ability help keep her cost down, so with a helmsman and explorer/oarsman she’ll be able to get gold in potentially multiple ways. I tend to write long flavor text for these historical game pieces (it’s often hard to keep the summary to 2-3 sentences!), so here I wanted to change that up and give more of a Crimson Coast-esque feel. Kind of an ominous anti-British slant given the circumstances….

Once in a while I let myself be content with a ship that isn’t as pretty. Both for historical reasons, and because I know I don’t need every ship to be some colorful stunning masterpiece. I couldn’t get the hull to look the way I wanted, but a bit gnarly is fitting for a ship that met a grisly end (burnt to a crisp for being a customs/inspection bully). I do like the subtle textures I added to the sails and deck. Many small barrels on her deck to represent the cargo seizures from before the Revolution started. Great to have a schooner in this release, especially since I was a little surprised last year not to have one in my War of 1812 release.

HMS Gaspee

HMS Liberty
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 086
Nationality: English
Point Cost: 5
Masts: 1
Cargo: 2
Base Move: S+S+S
Cannons: 5S
Ability: This ship can tow a ship by touching a derelict in any location (not just the bow).

Flavor text: Once a merchant sloop owned by John Hancock, this vessel was seized by the British. She is patrolling off Rhode Island for potential customs violations. However, her captain is unaware of the sheer anger quietly brewing amongst the local colonists.

Here we go even further back in time to tell the story of the Revolutionary War and its beginnings. This ship filled multiple roles in the release beyond her storytelling aspect: cheapest ship (and the only one under 7 points), fastest ship, different cannon rank, different cargo count, finally a ship with no links, etc. She wasn’t the last ship designed for RevWar, but fills out some variety aspects which is nice to have if you’re playing this release by itself or focusing on it very heavily in a small game. She also features a new ability, which actually got its start on some historical Pirate crew we may see eventually in other releases….

With no art references found, I experimented a bit for her look. Most parts intentionally look a bit aged. My favorite part is the color scheme across the mast and sails and the sail texture.

HMS Liberty

Esek Hopkins
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 087
Nationality: American
Point Cost: 7
Ability: Captain. This ship can dock at an enemy home island or fort and load one random treasure; if able, she must leave on your next turn.
Link: USS Alfred

Flavor text: As the Commander in Chief of the Continental Navy, he sailed a fleet to the Bahamas to raid the British colony at Nassau. This has made Royal Navy leadership worried about losing parts of their West Indies holdings. However, he now faces political attacks based on his prior inability or unwillingness to defend Chesapeake Bay, despite the larger British presence there.

Although a controversial figure, it is hard to tell the story of the US Navy’s founding and its role in the Revolutionary War without Hopkins. He should pair well with Alfred, with 3 points still available in the cap space to add a helmsman and oarsman/etc. His second ability is a twist on HI Raider – he can steal from forts too, and the coin is specifically random rather than unspecified (which defaults to the loser’s choice in the original rules). With HI Raiding, I generally like the house rule of having the coin(s) be random rather than loser’s choice, both to make the ability more worth its cost (usually 3+ even without this upgrade) and in the spirit of piracy as the game’s namesake. The fort addition was of course based on his Nassau raid. With the upgrades to HI Raider, 4 points seems appropriate.

 

Abraham Whipple
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 088
Nationality: American
Point Cost: 6
Ability: Captain. Merchant. When touching an English ship, this ship can load as much of that ship’s treasure as she can carry.
Link: USS Providence, USS Columbus

Flavor text: Having gained experience as a privateer during the Seven Years’ War, Whipple was a prime candidate to lead one of the first ships of the Continental Navy. His command of Providence (then named Katy) led to the first cannon fire against the Royal Navy during the American Revolution. “Always catch a man before you hang him.”

Merchant: Once per turn if this crew or ship is within S of any ships, home islands, or forts, the controllers of each game piece may agree to trade any number of cargo between the game pieces as a free action (if applicable, up to their available cargo space). If the trade is between friendly game pieces, all friendly game pieces involved must unload at least one non-identical cargo; you cannot trade between friendly ships and your own home island.

There was certainly some competition for this final American crew slot in such an iconic release idea, but Whipple played a big role in the early days and is fascinating to read about. He also brings a somewhat lacking mercantile focus to the ranks of American named crew.

 

George Collier
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 089
Nationality: English
Point Cost: 4
Ability: This ship gets +1 to her d6 rolls against the Americans. Once per turn when this ship hits an enemy fort, also eliminate one cargo from that fort.
Link: HMS Boulogne, HMS Edgar, HMS Tweed, HMS Levant, HMS Flora, HMS Rainbow, HMS Raisonnable, HMS Canada, HMS St George

Flavor text: He joined the Royal Navy in 1751. After a string of frigate commands, he led the fourth-rate HMS Rainbow to success against both USS Hancock and in various amphibious operations. His current assignment is commodore of the North American Station.

Collier absolutely crushed the Americans multiple times. It was hard not to make him expensive, but I decided to shy away from the “super named captain” route that is so tempting to take with a lot of these historical figures. This way he’s the cheapest crew in the release (and the only one under 5 points), and at 4 points can be brought in via a 0LR+5 crew if you see an American fleet opposing you. His abilities are a bit hard to price but I think his cost is fair given how situational they are. Many of his linked ships may never get made, but you just never know so I like to cover all or most of my bases.

 

James Wallace
Set: Pirates of the Age of Sail
Release: Revolutionary War (RevWar) (June 2026 Mega Pack)
Collector’s Number: 090
Nationality: English
Point Cost: 6
Ability: Captain. Once per turn if this ship is touching a friendly ship, you may remove all of that ship’s fire masts. When this ship unloads treasure at your home island, any coin printed with a silver number is worth +1 gold.
Link: HMS Rose, HMS Experiment, HMS Warrior

Flavor text: Wallace saved a small British ship from being burnt by the American rebels and then captured USS Raleigh. After a lopsided engagement, he was captured by the French. He was returned to England, and later served under Rodney during their brilliant victory at the Saintes.

Yet another interesting life story. A unique combination of abilities, likely best suited for a hybrid ship. He is one of the few links in this release to some of the later events of the war, having participated in the legendary Battle of the Saintes….

Dutch Golden Age

Dutch Golden Age

Pirates CSG Mega Pack for May 2026

Here are the game pieces for the Dutch Golden Age (DGA) Mega Pack, released starting in May 2026 for subscribers of my Buccaneer’s Booty Box!

Dutch Golden Age ships - Pirates CSG Mega Pack May 2026

Gouden Leeuw
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 072
Nationality: Dutch
Point Cost: 18
Masts: 4
Cargo: 4
Base Move: L
Cannons: 2S-2L-2L-2S
Ability: When this ship hits an enemy ship, also eliminate one crew from that ship. This ship gets +1 to her cannon rolls against English ships.
Link: Cornelis Tromp

Flavor text: The flagship of Cornelis Tromp is one of the largest ships in service to the Netherlands. She has excelled in battles against the English across multiple Anglo-Dutch wars, from Schooneveld to Texel. Armed with 82 guns, she is a match for all but the largest English three deckers.

I am excited to return to the European theater! Here we see one of the most iconic Dutch ships of all time, come to life on the new D4M (Dutch 4 Master) ship shape made by Gigi. Having read about this ship and her captain/admiral many times earlier in life, it felt like something coming full circle. The late 1600s were an explosive time for naval warfare – three Anglo-Dutch Wars were fought between 1652 and 1674. These wars were unique in that they were almost exclusively fought at sea. The battles and paintings from that time period are legendary.

Although the English are my favorite faction in our game, I have to give major credit to the Dutch for being an absolute powerhouse throughout the 17th century. This 82-gun ship comes ready to brawl. A veteran of important battles against the English, she has artwork to match, with various holes in her sails from round shot and musket balls. It was tricky fitting all the cannons on the hull, but I noticed that they also look tightly packed on the various paintings I studied.

As usual for when I make historical ships with existing painting or replica references available, as many parts of the ship as possible are color-matched to the actual ship (in this case from really gorgeous paintings). The stern and prow details are taken directly from public domain source artwork, with the golden lion (ship’s namesake) visible on the stern hull detail. I couldn’t find any true broadside-angle depictions of her, so the stern gallery might look a little weird because it’s mostly a stern/quarter angle view. However, between the tiny scale of the ships of the game and the print quality, I think it will turn out okay. Lighted lanterns are added to the quarterdeck, as these 17th century warships often got rather fancy and ornate.

The cropped flags are also a fun detail to add, straight from source paintings that were often finished within a decade or so of the actual battles of the time. Having grown up reading books that featured paintings by Willem van de Velde (the Younger, and the Elder), it felt really fitting to pay homage to them by bringing their artwork into the game. The book War at Sea in the Age of Sail (by Andrew Lambert; affiliate link) introduced me to their work and that book was also a major factor in me getting into Pirates CSG in the first place (and playing huge games as a result of reading about the massive battles that took place centuries ago). The flags are all blowing to starboard/forward, a detail I like being really consistent with as often as possible with my designs.

Gouden Leeuw

Zeelandia
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 073
Nationality: Dutch
Point Cost: 12
Masts: 3
Cargo: 4
Base Move: S+S
Cannons: 3L-3L-3L
Ability: You may double the range of any of this ship’s cannons each action, but if you do, that cannon must roll a 6 to hit.
Link: Joris van der Zaen, Jacob Huyrluyt, Nicolaes Marrevelt, Daniel Elsevier

Flavor text: A veteran of all three Anglo-Dutch Wars, this vessel of 34 guns has served many captains. She now heads to the Caribbean, for rumors abound that the French will try to recapture Tobago.

For this one, I wanted to keep some elements of the 3-tone hull design from the Golden Seas D3M’s. Her armament is mostly based on her 1665 armament; perhaps the 3-pounders aren’t included in the “nominal guns” count so I didn’t add them to the deck art, but she’s also listed at 34 guns for the Battle of Texel, fought during the third Anglo-Dutch War.

None of her linked crew are in this release, but there’s always a chance they’ll show up in the future. I wanted to give the Dutch a ship with the “new sniping” ability that can be mixed and matched on a per-cannon basis (unlike the old sniping ability, where you have to snipe with all cannons or none for a shoot action). Perhaps a jack of all trades warship that can bring some life and fun to their fleets.

The ship still has some battle damage from surviving 8 battles with the English, but a lot of her holes have been patched up for her journey to the Caribbean. She’s flying a West India Company flag from her main topsail, given that the flavor text implies her journey to Tobago, where she would be sunk by the French. The orange on the flag fits well with the orange details on her hull and gunport lids.

Zeelandia preview

Halve Maen
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 074
Nationality: Dutch
Point Cost: 10
Masts: 3
Cargo: 4
Base Move: S+L
Cannons: 4S-4L-4S
Ability: Once per turn, if this ship is within S of a wild island, you can mark it as explored without docking at it. The island becomes unexplored in regards to all other players.
Link: Henry Hudson

Flavor text: Tasked by the Dutch East India Company with a covert mission to find a northern passage to Asia, Henry Hudson captains this ship to new waterways.

This was originally an existing custom I made some years ago as a 2 masted square rigged ship – long before I even considered making my own ship types. However, given how similar her “jacht” design is to a carrack, this was a great opportunity to use the new carrack design in this Dutch release. The faction flag is intentionally orange on top rather than red, because I saw that they used the “Prince’s Flag” around the time she made her main voyage (1609).

I’m originally from New York State and I’ve seen the Hudson River, so this one was a little bit like a homecoming in certain ways. Henry Hudson is not in the release but might be made in the future. Pretty crazy how much bears his name beyond just the river: Hudson Bay, Hudson’s Bay Company (the oldest corporation in North America and just liquidated in 2025), etc. Since she was an exploratory vessel rather than one of the big Portuguese carracks meant for maximum cargo (and technically of a different design historically), I gave her a fast base move along with the S-Explorer ability.

One of the best things about making this one is that a replica exists, with tons of modern pictures to use for reference. From that I was able to recreate the various hull details and especially the color scheme, which is quite unique compared to most other ships in PCSG. I think she’ll make a fine historical addition to the Dutch quest for riches in the  game!

Halve Maen preview

Castel del Rey
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 075
Nationality: Dutch
Point Cost: 9
Masts: 2
Cargo: 5
Base Move: S+S
Cannons: 3S-2L
Ability: Pirate crew can use their abilities on this ship.
Link: Adrian Claver, Otto van Tuyl

Flavor text: The Dutch privateer Adrian Claver uses this well-armed vessel to pillage Spanish holdings. Some consider his friends such as Captain Gincks to be pirates.

With the return of the “1700s” version of my 2 masted brig, we see an 18-gun historical ship with a mixed allegiance. Claver (also part of this release) was a Dutch privateer in league with some pirates, so this vessel will open up the Dutch faction to some interesting potential combinations.

For the art, I wanted a damaged ship to represent how much action she got into (especially with the Spanish). I tried playing around with drop shadows from the masts to accentuate a lighting effect. In this case the sun is coming from the port quarter, with the lighter shade of each mast gradient on the left and the drop shadows to the right (and forward on the jib). She might look more like a pirate ship than anything else, but the orange highlights serve to distinguish her as a privateer of the Netherlands. (orange being the national color of the Netherlands)

I could see her playing multiple roles in a fleet – likely an armed merchant, with possible starting crew setup looking like captain-helmsman-explorer (CHE).

Castel Del Rey preview

Postillon
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 076
Nationality: Dutch
Point Cost: 4
Masts: 1
Cargo: 1
Base Move: S+S
Cannons: 5L
Ability: This ship gets +S to her base move if she begins that move action within S of an island.
Flavor text: This pinnace from De Hoop is serving under Simon de Cordes after Jacques Mahu’s untimely end off the African coast. She was assembled in the Strait of Magellan. Other ships in the squadron include Trouwe and De Liefde.

Here’s a sloop that was apparently stored in the hold of a ship on the expedition that eventually took William Adams to Japan. If the artwork looks somewhat janky/rushed, it’s because that was done on purpose to reflect the fact she was assembled en route. Almost like a jury rigged ship. I don’t normally do monochrome sails anymore, but this felt like the right time to try that – an otherwise fresh white sail that hadn’t been exposed to the sun/weathering much, but was creased and slightly worn out from being in storage on the Hoop.

The Postillon went missing in the vast Southern Ocean (Pacific Ocean) and likely perished.

Because she didn’t last long, this ship was a good opportunity to make the cheapest Dutch ship yet, at under 5 points. It is worded as “that move action” rather than “her move action” to prevent any confusion about the bonus being cumulative (as it’s not).

Credit to my friend Gigi for the original ship design from Golden Seas – I was really happy to use 3 of those 4 in this release. All 5 ship types in DGA are new “relaunch” ship types, which I was stoked to do. (definitely want to get as much mileage out of them as possible, given the design and testing time that goes into each model)

Postillon preview

Cornelis Tromp
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 077
Nationality: Dutch
Point Cost: 8
Ability: Hostile: England. Captain. Once per turn, you may eliminate one of this ship’s masts to give her an extra action. If this ship does not have all of her masts, she gets +1 to her cannon rolls. This ship gets +1 to her cannon rolls against French forts.
Link: Gouden Leeuw, Thomas Tobias

Flavor text: The controversial son of Admiral Maarten Tromp has risen through the ranks of Dutch naval officers. He gained experience at the battles of Elba, Leghorn, Lowestoft, and the Four Days’ Battle. Those conflicts helped him lead his squadrons to victory at Schooneveld and Texel, where he finally vanquished his rival Edward Spragge. He is still jealous of de Ruyter but has earned his place as a Dutch naval hero.

The unique new “mast sac” ability is based on his aggressive battling strategy, throwing caution to the wind to get the initiative. He was quite successful in spite of it, leading to his cannon bonus ability which pairs well with losing masts.

Tromp was a very aggressive squadron commander who personally relished the fight, preferring the direct attack having the weather gage over line-of-battle tactics. As a result, he had to change ships often: four times at the Four Days’ Battle, three times at Schooneveld and two times at Texel. He was popular with his crews, despite the danger he put them in….

Piet Hein
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 078
Nationality: Dutch
Point Cost: 10
Ability: Captain. This ship gets +1 to her d6 rolls against Spanish ships. When touching a Spanish ship, this ship can load as much of that ship’s treasure as she can carry. When this ship unloads treasure at your home island, any coin printed with a silver number is worth +2 gold.

Flavor text: Captured by the Spanish and forced into being a galley slave, this Dutch hero later found revenge as an admiral in the Dutch West India Company. His capture of the Spanish silver fleet funded the Dutch army for months and crushed the Spanish economy.

Piet Hein is a crew I’ve wanted to see in Pirates CSG for many years. Arguably he should almost be a “god crew” similar to Nelson/etc. He is quite expensive but should be well worth the points, especially in any games against the Spanish. At first glance he might seem overpriced, but it’s always tricky to price crew with very situational abilities, and his abilities could be game-changing at the opportune moment. Since he completely owned the Spanish, his ship will get +1 to all of her d6 rolls against their ships – cannons, ramming, boarding, etc. His epic silver ability will apply to all silver coins the ship unloads (not just one per unload/docking), potentially making him a staple of Dutch hybrid silver fleets even when no Spaniards are on the horizon.

Overall it was great to make new crew for two of the most accomplished Dutchmen in naval history!

DGA crew 1

Abel Tasman
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 079
Nationality: Dutch
Point Cost: 4
Ability: Explorer. Born Leader.
Link: Heemskerck (ship), Frans Visscher

Flavor text: One of the most well-traveled Dutchmen in recent history. Stops in Formosa and the Japanese trading port of Dejima have provided education on foreign relations. Now he sails from Batavia in search of the legendary Terra Australis….

Tasmania (and by extension, Tasmanian Devil) and many other things are named after him. Wanted to do him justice. It’s been interesting to try to use old place names (such as Formosa and Batavia) as I generally prefer to keep the flavor text close to “present tense” in order to keep gameplay immersion.

Adrian Claver
Set: Pirates of the Age of Sail
Release: Dutch Golden Age (DGA) (May 2026 Mega Pack)
Collector’s Number: 080
Nationality: Dutch
Point Cost: 3
Ability: Hostile: Spain. Filching Gold. If this ship wins a boarding party, she may capture the crew with the lowest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.

Flavor text: Claver is a constant thorn in Spanish sides. He has teamed with pirates to raid Spanish shipping off Havana and Caracas. Although he failed to capture the Frenchman named “Captain Davy” while based out of New York, he has taken many prize ships and crew for ransom.

A well-connected privateer with a new twist on the Gold Capture ability.

That concludes the previews for Dutch Golden Age! 5 ships (all new models that have been introduced this decade), 4 named crew. Very rich in history. Was really nice to make and I like how it turned out.

DGA crew 2

Pirates: Seas of Japan! Release coming January 2025!

Pirates: Seas of Japan!

Release coming January 2025!

12/23/2024

Atakemaru - Japanese atakebune ship from Pirates: Seas of Japan

Get ready to travel to an exotic new locale and brave new waters with the latest Pirates CSG release!

Coming in January 2025, Seas of Japan is a mixed-set mini-release featuring no less than FOUR brand-new ship/creature types!

It features 11 total game pieces – four core ships, three crew, one equipment, and three sea creatures. The sea creatures (at a minimum) will likely be a collectible element of the release. Much of the release is still in progress, including the distribution model – the collectibility aspect may depend on how I can make the product. It is more likely to be collectible if I can make it on styrene sheets with full cards.

The entire mini-release is rather exotic – probably the most exciting part is that ALL the ship/creature types are new designs! There is a lot of novelty with it, compared to something like the Golden Seas set. It is a “mixed set” release, with game pieces from both of my huge custom sets: Age of Sail and Epic Seas. This means it will have both historical game pieces, and fantasy elements.

It is more focused on gold than combat, unlike my recent releases (HMS Victory and the Cursed Mega Pack). It’s a bit gimmicky, but that’s in contrast to products like Golden Seas.

The pictured ship is the flagship of the set – one of two Japanese atakebune!

Atakemaru
Nationality: Japan
Point Cost: 12
Flags: 3
Cargo: 4
Base Move: L
Cannons: 4S-5L-5L
Link: Kuki Yoshitaka, Mukai Tadakatsu
Ability: Atakebune. Two hits are required to eliminate one of this ship’s flags.

Atakebune keyword: A ship with this keyword printed on its deckplate card has removable flags that are treated exactly the same as masts on a normal ship (they can be replaced by fire masts).
This ship may be given move actions when it has no flags; its printed base move becomes S. When given a move action, this ship can rotate on her bow (the front of the ship) OR stern (the rear of the ship) in any direction as an additional, final movement segment (she cannot rotate on both bow and stern in the same move action). This ship cannot pin or be pinned.
This ship gets +1 to her boarding rolls for every crew assigned to her. If this ship wins a boarding party, she may steal one treasure from the enemy ship (winner’s choice), and eliminate one crew (loser’s choice).
This ship cannot be assigned treasure except for treasure taken via boarding party.
Crew assigned to this ship do not count towards the ship’s point limit.
If this ship has no crew, she cannot be given move actions.

Flavor Text: Mukai Tadakatsu wanted a new atakebune modeled after the six legendary Tekkōsen of Oda Nobunaga’s navy. With Yoshitaka in command of the war fleet, the Tokugawa Shogunate aim to strike fear in anyone opposing their rule.

Introducing: Pirates of the Golden Seas!

Introducing: Pirates of the Golden Seas!

6/8/2024

Pirates of the Golden Seas art

Are you tired of the game being out of print? Have you waited years for our beloved pirate game to come back? Get ready to hoist the colors!

The first set to be commercially available since 2008 will soon be for sale!

Pirates of the Golden Seas is a half-size custom set that has been in development since 2021. After years of progress, hundreds of hours of work, hundreds of failed 3D prints, thousands of painstaking meticulous file edits, playtesting and more, the set is finally ready to sail. Disclaimer: This set is not associated or affiliated with Wizkids.

The initial print run is only 10 copies of the set due to the slow and labor-intensive production method, but I will be exploring additional production method options this year.

Each set is planned to be sold as a factory set (non-collectible). This is due to the difficulty of making random packs out of ships that only have 1 card each (the deckplate/stats card). However, it can bring relief to fans of the game who dislike the collectible pack sales strategy and proponents of one-time purchases and the living card game model.

The set contains 48 game pieces: 28 ships, 4 forts, and 16 named crew.  There are 4 factions, including one new faction. The set will also be packaged with some other goodies, including a new alternate ruleset initially developed for use with the set. I generated the crew artwork with Adobe Firefly, which is the most ethical artwork generator I could find. From Adobe: “The current Firefly generative AI models were trained on a dataset of licensed content, such as Adobe Stock, and public domain content where copyright has expired.”

The set will cost somewhere north of $200 USD, given the enormous amount of hours and labor that have gone into making the set a reality. Tens of thousands of dollars have been foregone in potential wages and opportunity costs to develop and produce the set. Sales of the initial production run will be limited to 1 per customer.

I extend a massive thank you and appreciation to my main collaborators: Gigi, Chops, Xerecs and Vulkan. They each played a direct role in the set’s completion. Gigi designed the artwork for more than half the ships and also made the new ship designs. Chops made the initial designs for most of the new faction’s game pieces. Xerecs was a reliable partner for playtesting and rule/ability changes. Vulkan’s advice shortened the production process by many hours. I also have to thank the other gracious members of the community who helped me in some form or another: Woelf, DoubleAAsauce, TilorFire27, Arshellan and Gladius.

The set currently does not have a release date, but the set will be released in summer 2024. To stay in-the-know about Golden Seas, subscribe to The Pirate Press email newsletter for game piece previews!

Let’s have a look at the first game piece preview from Pirates of the Golden Seas!

012-HMS Devastator (Pirates of the Golden Seas)

HMS Devastator
Nationality: English
Collector’s Number: 012
Point Cost: 22
Masts: 5
Cargo: 4
Base Move: L
Cannons: 2L-3L-3L-3L-2L
Link: Captain Armstrong
Ability: This ship’s cannons may not be eliminated (masts still may be). If derelict, she cannot shoot. If this ship hits an enemy ship on a 5-6, also eliminate one cargo from that ship.

Flavor Text: Reinvigorating England’s presence in the North Sea is the Devastator. Capable of a heavy broadside unmatched by most navies, she sails forth proudly from Devon with freshly minted cannons.

The latest English flagship is an absolute powerhouse. This is the most expensive ship in the set. I wanted this set to have a classic feel, almost like a different take on the original Spanish Main set. A grand English warship to start off the game piece previews, which will continue up until the set is released.

 

Pirates of the Golden Seas is the largest project I’ve undertaken in my 13+ years of obsession with the game, bigger than Command the Oceans (the 3 month long full time campaign game I played in 2017) and anything else I’ve done. It has also been by far the hardest, with dozens of 3D printing setbacks, redoing a lot of the artwork files multiple times, and learning new software, hardware, and processes to produce the set.

I have avoided much of the previews and hype I usually share because I wanted to make sure it was possible before making a formal announcement. Many Pirates CSG projects have been started and abandoned over the years, including some of my own projects. I did not want an undertaking of this size to end up as false hope or a failed venture.

Getting this project off the ground was a huge workload. Every ship is 3D printed, with the longest prints taking over 5 hours to print just a handful of ships. In addition, every single ship has to be decaled by hand – for 10 sets, that means individually decaling 320 ships/forts, 480 cards, and 160 crew chips. As mentioned, in the near future additional production methods will be explored to hopefully drive down the time and money costs of making a set. Other distribution methods than a factory set may also be pursued.

There are some compromises I’ve had to make during production – sometimes the curved bow areas need glue to keep the decals from peeling, and pennants are generally a nightmare due to how small they are and the tolerances of getting them to fit onto mainmast slots (any potential future set I make will likely have the later mast designs to avoid pennants). However, there are also some advantages to the production method. PLA (polylactic acid, the filament type I used with the 3D printers) is less brittle than styrene, making the parts much harder to snap. In the main Pirates CSG survey, breakability of the parts was one of the chief complaints about the game, so this should be a major improvement. In addition, the artwork really pops from the glossy vinyl decals, with lamination doing a great job of protecting the ink.

 

See you on the Golden Seas matey!

 

#BringItBack #BringBackTheGame #BringBackPirates

Different Set Editions – A Visual Guide

Different Set Editions – A Visual Guide

Although Wizkids released a total of 13 different Sets over the years, some have multiple editions.  You can find them in the Master Spreadsheet, although there are a few discrepancies I address here.  The information is also on the Wikipedia page, but here I’ll look at the different set editions with pictures.  Feel free to click the affiliate links to buy some packs and simultaneously support the site.

Spanish Main – First print run

This is the faded print run, with the old numbering and rarity system. (ES-009 for English Ship #9, and no rarity color or set symbol in the corner)

HMS Dover Spanish Main

Courtesy of Zenotek, here is a picture of Spanish Main 1st Edition, 1st printing pack contents. (WZK6002)

Courtesy of Zenotek, here is a picture of Spanish Main 1st Edition, 1st printing pack contents. (WZK6002)

Spanish Main – Limited

Regular coloring/not faded, with the same numbering scheme.  You can find additional information about these initial print runs from Gladius’ post.

HMS Lord Algernon Spanish Main

Courtesy of Zenotek, here is a picture of Spanish Main 1st Edition, Limited printing pack contents. (WZK6009)

Courtesy of Zenotek, here is a picture of Spanish Main 1st Edition, Limited printing pack contents. (WZK6009)

Spanish Main – Unlimited

Released shortly after the Crimson Coast set, this version of SM has the regular rarity and numbering system on the cards.

HMS Titan Spanish Main

Revolution – Limited

First version of the RV set.

Le Superbe Revolution

Revolution – Unlimited

Same thing, but with “UL” added in front of the card number to denote the Unlimited version.

Le Soleil Royal Revolution

Barbary Coast – Limited

First version of BC.

HMS Durham Barbary Coast

Barbary Coast – Unlimited

Just like in RV UL, these cards have UL in front of the collector’s number.

Davy Jones’ Curse – First print runs, easily scratched cards

The first print run or runs of DJC had cards that scratched very easily.  This set is infamous for being of poorer quality due to this issue, but it’s easy to find the better version.

Harbinger Davy Jones Curse

Some cards are more easily scuffed up than others – here you can see a very worn out Unique Treasure card.  Although it may look like it’s been through a drying machine, it actually doesn’t take much to damage some DJC cards this much.

Witch's Brew Davy Jones Curse

Davy Jones’ Curse – Good print runs

After the card quality disaster, Wizkids made additional print runs of DJC and corrected the issue.

La Corse Davy Jones Curse

Pack Variations

Not all variations are pictured, but I think you’ll get the point.  🙂  Feel free to click the picture affiliate links to buy some packs and simultaneously support the site.  Just realize that the version of the pack pictured may not be what you see in the eBay search results.  🙂

Spanish Main limited version pack (photo courtesy of WalMart)

SM first art

Spanish Main Unlimited – you can clearly see the marker in the bottom left corner.

Pirates of the Spanish Main Unlimited Pack

Revolution Unlimited – the first version of RV simply doesn’t have the feature on the bottom right of the pack.

Pirates of the Revolution Unlimited Pack

Barbary Coast Unlimited

Pirates of the Barbary Coast Unlimited Pack

Davy Jones’ Curse – original pack art.  This is where you’re likely to find poor quality cards that scratch easily.

Different Set Editions Pirates of Davy Jones' Curse first pack

Davy Jones’ Curse – pack art for better print runs.

Pirates Davy Jones Curse second pack

Pirates of the Caribbean – 3 different pack variations

Wizkids Disney Pirates of the Caribbean packs

This is more of a note than anything else.  Similar to the bad quality DJC print runs, there are some South China Seas (SCS) cards that scratch easily.  I have not experienced this issue much with SCS, but other collectors have said that a decent or large percentage of their SCS cards are easily scratched.

El Fantasma South China Seas scratched card

 

I know there is a lot more I could add to this post, but I wanted to cover the basics with mostly my own pictures.  Comment below your thoughts on the different set editions!

Set Quality of the Cards – From Spanish Main to Savage Shores

From a discussion at Miniature Trading in 2016

Set Quality of the Cards

xeriousone wrote:
As I understood it the lamination process continued to change through the whole process from PotSM to PotSS.

I’ve noticed that a lot of the sets have slight differences. To me, BC was the highest-quality. The cards were beautiful, didn’t chip, didn’t get fingerprints easily (like some of the CC cards), and a lot of times the ships were remarkably easy to build, not difficult but not too loose either.

Example of scratched card from Davy Jones' Curse set

Example of scratching on DJC cards – some are much worse

SM-faded print run
CC-some print runs fingerprint easily
RV-similar to CC but better (for me at least)
BC-no problems whatsoever
SCS-For me this one was great
DJC-awful print runs followed by great cards in the later print runs
MI-ships feel tougher to assemble and possibly more brittle/less give
FN/OE-similar to MI
PotC-big changes in design, cards and ships great but slightly less glossy
RotF-inside of packs changed considerably, and cards even less glossy than before (different lamination process/etc)
F&S/SS-similar to RotF

For me at least, there was a large change starting with DJC (my SCS cards and ships are fantastic), which continued through OE. Then things changed again with PotC and RotF, which generally continued through to the end.

If I can remember correctly, I would estimate that RV and possibly F&S/SS were the most “average” sets in terms of quality of the cards/ships, etc, with a bunch of the sets having specific good or bad points about them.

These are replies in the thread “Anyone have information on Chinese factory Wizkids used?”

xerecs wrote:
Why do you want to know what factory Wizkids used to make the ships? Thinking about trying to make your own ships?

Well, it’s a mystery. I like mysteries. I also like when mysteries are solved.

Not even Woelf has any clue, so it’s an interesting topic, even if it doesn’t (or can’t) really go anywhere.

Wouldn’t we all like to make our own ships? Heh, some kind of stickers are the most cost-effective method, but I’ve almost never even thought of designing actual artwork for my customs. I’d rather just play.

What is your experience regarding the set quality of the cards that Wizkids produced?  I’d love to read your comments below!

Pirates CSG Podcast #35: Return to Savage Shores Set Review

Pirates CSG Podcast #35: Return to Savage Shores Set Review

Question of the Day: Do you like Return to Savage Shores?  Do you wish it was released?  Do you like it more or less than Savage Shores?  Have you used any RtSS game pieces yet?  If so, how did it go?

-RTSS WAS NEVER PHYSICALLY RELEASED!  Woelf provided the information in 2012.  It is not a set you can collect, and you’ll have to use proxies, custom made ships, or VASSAL to use it.

Audio on Anchor/Spotify

YouTube: https://www.youtube.com/watch?v=6GuSqMKFLY0

Archive.org: https://archive.org/details/PiratesCSGPodcast35

You can find the set in the Master Spreadsheet.

Wikipedia page with info
Woelf’s original Sneak Flashback threads: http://www.miniaturetrading.com/im/forum/viewtopic/t=8679///

Take the podcast survey! https://goo.gl/forms/CsnwVmi3qhtqik323

Sign the Petition! https://www.ipetitions.com/petition/bring-back-pirates-of-the-cursed-seas

Return to Savage Shores Set Review

Crew art from Vincent Dutrait for SS and RtSS

Savage Shores – Mini Set Review

Savage Shores

Pirates of the Cursed Seas Savage Shores Scavenger Pack Box

Follow this link to find the Savage Shores!

Mini Set Review

Product: Pirates of the Cursed Seas: Savage Shores

Average eBay Scavenger Pack box price: $170

Where to buy: eBay

Factions: Pirates, English, Spanish, French, Americans, Cursed

Features/New Stuff: Hoists, Native Canoes, cargo masters, navigators, Great Turtles, trade currents

Ben’s Rating: 16/20

Pirates CSG Savage Shores Native Canoes

3 sets of American native canoes in Economy Edition (2015)


Savage Shores (SS, 2008) became the last set of Pirates CSG.  The set was only the size of half of a normal set (just over 50 game pieces), released in Scavenger Pack boxes instead of the normal game packs.  Each SS box contained 3 packs worth of Savage Shores (in one plastic wrapper, not 3 individual packs), one pack each of Rise of the Fiends and Fire and Steel, a built Special Edition (SE) ship, and a card for one of the set’s two featured 10 masted junk ships.  It featured a bunch of new game pieces and ship types despite the small size, and was notable for being the best set for gameplay since at least the Caribbean set.  A small blaze of glory before the game went out of print just days after release. You can find all of the game pieces in the Master Spreadsheet, and I’ve ranked the Top 10 here.

Ratings

– Art: 4/5. Definitely stands out, but some ugly ships keep it from a perfect score. I think the named crew artwork was exceptional.
– Set Quality: 4/5. Some great stuff, mostly good. The sea monsters, lack of generic crew, and somewhat unbalanced pieces (navigators, cargo masters, American canoes, Libellule, hoists) keep it from a 5 for me.
– New Content: 4/5. Canoes and hoists are both fantastic, arguably too much so. Hoists are the most excusable Pokeship (if they are even considered to be one) simply due to how interesting they are in terms of gameplay. Navigators and cargo masters are both frustrating to deal with in large games, but they’re a welcome addition to most players.
– Collectability/Misc: 4/5. The set was almost too easy to acquire, and the box idea caused some consternation among people who didn’t or couldn’t (or still can’t!) complete 10 masters. The SR’s were relatively common as well, but I give the set a 2/3 for collectibility. The Miscellaneous score gets a 2/2 due to the set’s good reputation and a kind of positive farewell after the long decline. The set is generally viewed with very positive vibes due to it being so unique in so many ways, and a beacon of hope that unfortunately never was.
= Overall: 16/20. Very good but not all-time great.

Discover the Savage Shores here!

Below you can check out the entire Set Review Podcast episode for a full overview of all the game pieces.

Feel free to leave a comment below with your thoughts on a Savage Shores review!

Fire and Steel – Mini Set Review

Fire and Steel

Pirates CSG Fire and Steel pack

Click to buy Fire and Steel!

Mini Set Review

Product: Pirates of the Cursed Seas: Fire and Steel

Average eBay pack price: $11.02

Cheapest place to buy: eBay

Factions: Pirates, English, Spanish, French, Americans, Cursed

Features/New Stuff: Bombardiers, Switchblades, equipment, historical LE’s

Ben’s Rating: 10/20

Pirates of the Cursed Seas: Fire and Steel

The wacky new ship types


Fire & Steel (F&S, 2008) continued the trend of the game delving more into the fantasy aspects, with new ships equipped with movable steel blades and huge flamethrowers.  It was a large set, but a slow and boring one.  There’s just not a lot in the set to get excited about. You can find all of the game pieces in the Master Spreadsheet, and I’ve ranked the Top 10 here.

Ratings

– Art: 4/5. Plenty of variety and good designs, with some ugly ones as well. The named crew portraits seem below average.
– Set Quality: 2/5. The gold standard for mediocrity in Pirates. So much quantity, and so much of it boring and/or below average.
– New Content: 2/5. Another colossal failure that partly led to the game’s downfall. Giant flamethrowers and freaky blades that pop out from the sides of a hull. Not as bad as Scorpions, but two Pokeship designs instead of one is just sad. On the other hand, equipment would have been perfect to introduce early in the game, such as CC or RV. However, at least it was great when it arrived – lots of variety, mostly historical, and good point costs (once you see the errata). The 0-value gold coins can be evil but funny.
– Collectability/Misc: 2/5. Somewhat fun to collect due to the sheer number of game pieces, including cool SE’s and LE’s. However, it’s a little TOO hard to collect – beyond the LE’s being pricey, you’ve got a Big 3 of very tough acquisitions – the Chum Maker, Raptor Maw, and the big one, the Obago Deuce (and I’m not even including the SiaB’s!). I would say this is the most boring set, so the intangibles are bad. It gets a 1/2 for Miscellaneous due to the Historical Pack and having just enough cool stuff to be worth investigating.
= Overall: 10/20. The most boring set in my opinion. I still enjoy all the sets, but I usually enjoy this one the least.

Find Fire and Steel here!

Below you can check out the entire Set Review Podcast episodes for a full overview of all the game pieces.

Rise of the Fiends – Mini Set Review

Rise of the Fiends

Rise of the Fiends pack

Click to buy Rise of the Fiends!

Mini Set Review

Product: Pirates of the Cursed Seas: Rise of the Fiends

Average eBay pack price: $8.63

Where to buy: eBay

Factions: Pirates, English, Spanish, French, Americans, Cursed

Features/New Stuff: Name change (Pirates of the Cursed Seas Pocketmodel Game), Scorpions, red islands/terrain, story inserts, 2 glow in the dark Special Edition ships

Ben’s Rating: 11/20

Pirates of the Cursed Seas: Rise of the Fiends

A Scorpion ship in action


Rise of the Fiends (RotF, 2008) signalled the decline of the Pirates game. New “pokéships” alienated some of the player base and the set was smaller than most that came before it, with an abundance of slow ships.  Only a few of the widely despised Scorpion ships were even produced, and the red islands didn’t make things any better.  Interestingly enough a lot of the regular ships and crew were pretty decent, the saving grace for an otherwise poor set. You can find all of the game pieces in the Master Spreadsheet, and I’ve ranked the Top 10 here.

Ratings

– Art: 4/5. Very colorful ships and crew – many great, but some a bit over the top. Most of the larger ships are quite beautiful. Using different artwork for generic crew is cool, but it does make it a bit confusing and harder to use for new players. Actually one of the most interesting sets for artwork, but too much focus on the red theme was detrimental (mostly with the red island/terrain cards, which look truly disgusting next to any other set’s). I don’t like the cards either – the red and yellow looks great with SM and CC, but combined and brighter it seems unappealing for some reason.
– Set Quality: 3/5. I’ve underrated this set many times, but it has a lot of interesting game pieces. However, there’s a bunch of mediocre stuff as well. Most ships are either slow or have small cargo holds, so it’s not a good set for getting gold at all. There are a few balance issues with the extremes of the set – mostly the San Cristobal and Blood Money being OP, while stuff like Merrow and some of the 1 masters should not have been made.
– New Content: 1/5. I nearly put 0/5 and said “am I allowed to do this?”, but flotillas and the glow in the dark stuff just barely make up for the atrocity of scorpions and the Hostile/Loyal stuff. Scorpions are my least favorite ship type, though the sharks are up there as well. Only one of them stands out, while all the flotillas are usable and quite good. The Hostile/Loyal keywords feel like an unnecessary gimmick to lower point costs (Eternal for one point?), though I do like when flavor text is part of the gameplay. The Turbine and Double Catamaran randomly thrown in at the end of the set really show that the game was completely coming off the rails at this point. The Turbine keyword is underpriced and weird from a historical perspective, while the Double Catamaran ship type is way too wide and big, not to mention awkward. Though the ship types weren’t new, I love the glow in the dark concept.
– Collectability/Misc: 3/5. Another small set, but a decent one to collect. Positives included a cool variety of SE’s and LE’s, some of which are very expensive to acquire. Negatives include a silly rarity distribution with generic crew and an SR pack that was too common. Not much to say about the story inserts. Throw in the mythical Ochobrazo, and it’s definitely a unique set for collectors. The Miscellaneous score is 1/2 since the set is just not that great when you consider everything. Throw in the odd name, “Rise of the Fiends”, and you can’t even find a sea creature outside of an SE kraken nor an abnormally strong Cursed presence. (sure they got Scorpions and a 10 master, but any of the large gunships from the set easily outclass them)
= Overall: 11/20. Not one of my favorites, but the positives of the set are pretty cool.

Get Rise of the Fiends here!

Below you can check out the entire Set Review Podcast episode for a full overview of all the game pieces.