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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
After a small break we return with two more crew for the Nexus Alliance!
Theo Balfour
Points: 5
Ability: This ship gets +1 to her cannon and boarding rolls. She gets +2 to her boarding rolls against ships with more masts than her.Flavor: Though he claims to just be another soldier in the ranks, Theo Balfour is far more than that. Every new…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
Three more, with another linked pair for the Alliance!
Durk FitzVander
Points: 8
Ability: Captain. This ship gets +1 to her cannon rolls against any non-Alliance ship.Flavor: Instrumental in securing the island that the Sentinel Outpost is located on, Durk FitzVander was placed in charge of security of the facility. He spends more time aboard…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
Two more crew, including a linked pair for the Alliance as the new cycle continues!
Naomi Nichs
Points: 0
Ability: Always place this crew face up: it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
Another double helping of the Nexus Alliance, as we see more of their crew!
Jay Nichs
Points: 6
Ability: Loyal: Alliance. Hostile: Non-Alliance. Instead of giving this ship an action this turn, you can give another ship in your fleet two actions.Flavor: Jay Nichs is one of the oldest members of the Alliance. He is responsible for the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
The pattern of the Cycle is going to shift, as we have now seen the entire faction line up for the English, Americans, Pirate, Cursed, Spanish and Mercenaries, leaving only the titular Nexus Alliance, French and Ionics left with ships or crew still to be seen. We’ve begun seeing the various Unique Treasures and some Equipment but we’ll likely be…[Read more]
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Xerecs replied to the topic What book are you reading? in the forum Black Mongoose Tavern 2 years, 5 months ago
Recently finished Murtagh (follow up book to the Inheritance Cycle). I thought it was quite good and it leaves open the possibility of other stories being told with the characters.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
The Triple Gun is intended to function similar to how a longship has two cannons per mast, but give a specific mast three instead of two and is one of the reasons you can’t make a different choice each turn. The equipment should likely be re-worded to reflect that.
“Choose one of this ships masts (you may not make a different choice on your next…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
The cycle continues after a couple days! The Ionics would be up next, but instead we’re going to see some generic crew and equipment. Most of the generic crew in the Farthest Shore are Nexus Alliance faction, since they’re the newest kids on the block and will get one of every existing generic crew, from Captains to Silver Explorers. However, they…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
The Cycle continues, two more crew for the French!
First Officer Bruno Florent
French
Points: 7
Ability: Loyal: France. Once per turn, roll a d6. On a 5-6, this ship may be given an extra action. This ship gets +1 to her cannon rolls against English ships.Flavor: A slave who killed his cruel master on the way to a diplomatic meeting, Bruno…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
Missed a day, so a double helping, some more treasure and the last regular Cursed crew!
Harlan Storm’s Cutlass
Ability: Hoarding Gold. This ship gets +1 to her cannon rolls when she is docked at an island. If this treasure is on the same ship as Harlan Storm she gains the gold capture ability.Amanda Dalgaard’s Scimitar
Ability: Ghost Shi…[Read more] -
Xerecs replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 2 years, 5 months ago
Using Canoes and Island #14 could also get ugly real quick. As mentioned, the canoes don’t have masts and so would be unaffected (I think) by the 1-2 result, meaning you’d only need to roll a 5-6 to potentially add up to 5 Events to your fleet. If you’re very lucky you can skip out on Hidden Cove or Favor of the Gods in your initial fleet build…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
The Cycle continues with the last American crew!
John Harrison
American
Points: 9
Ability: Privateer. Marine. If this crew rolls a 5 or 6 on a gun roll against a ship or fort, eliminate two masts or flags from the target.Flavor: John Harrison is cut from a different cloth than the rest. A brilliant tactician, but completely devoid of mercy,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
It sounds like the Nexus Tower is mandatory to build? Ex: Once you have at least 30 gold on your HI, you would have to build it at the next opportunity after docking.
I can’t quite tell if it’s supposed to get around the regular fort rules where a ship has to be docked there to build it. Does the ship in question have to stay at the islan…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
We close this cycle with two forts for the Alliance!
Nexus Tower
Nexus Alliance
Points: 30
Flags: 8
Cannons: 2L-2L-3L-3L-3L-3L-4L-4L
Ability: When your ship docks at an island, on the next turn, place this fort, it now acts as a second home island.Flavor: The largest base the Alliance has built, on the largest island they control. The Nexus…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 5 months ago
The last three regular Alliance ships as this cycle nears its close!
Shu Fitts
Nexus Alliance
Points: 7
Masts: 1
Cannon: 2L
Cargo: 4
Movement: L
Ability: Ionic crew may use their abilities on this ship.Flavor: In an offer of good faith, the Ionics gifted this ship to the Nexus Alliance. Alliance admiralty allows any Ionic sailor to serve…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues with two more for the Alliance!
Roger Jolly
Nexus Alliance
Points: 10
Masts: 1
Cannon: 4S
Cargo: 3
Movement: S
Ability: This ship ignores terrain.Flavor: The crew of the Jolly have circumnavigated the globe at least twice. The shallow draft of their ship allows them to practically skip over the water and ignore almost any…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues as we approach the end of the Nexus Alliance regular roster of ships!
Darby’s Wish
Nexus Alliance
Points: 6
Masts: 1
Cannon: 3S
Cargo: 3
Movement: S
Ability: This ship cannot load the last treasure from a wild island.Flavor: Small and slow, the Darby’s Wish is always last to a new island or settlement. Her crew are f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
But, yes, that adjustment works. It’ll still be a very tough fort to beat, but not invincible without those specific abilities.
I’m intending that a ship would need to roll a 6 to hit, but a Musketeer or a Marine wouldn’t need to roll a 6 to hit the fort. Is that clear from the ability text as it is currently worded?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
As a general rule of thumb, anything that requires a very specific ability to counteract should be avoided, unless it comes with some serious negative effects of its own.
Wolves does almost the exact same thing….. However I do see the point.
“Ships can only eliminate this forts flags on a cannon roll of 6. Musketeers or Marines can eliminate up…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues with two more for the Alliance!
Stewpot
Nexus Alliance
Points: 6
Masts: 1
Cannon: 3L
Cargo: 3
Movement: L
Ability: If a crew on this ship would be eliminated, turn it face down instead.Flavor: Sailors across the Nexus Archipelago clamor for a chance to serve on this vessel. Not only for glory and honor, but for the famous…[Read more]
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