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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 3 weeks ago
A new cycle begins, with two more crew for the English!
Captain Andrew McKenzie
English
Points: 5
Ability: All ships that begin their turn within L of this ship get +1 to cannon rolls.Flavor: Though he is only a captain, Andrew McKenzie carries himself like an admiral. His expertise and skills are of value not only to the ship he serves on,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 3 weeks ago
This cycle comes to a close with two more for the Alliance!
Celebration
Nexus Alliance
Points: 9
Masts: 1
Cannon: 2S
Cargo: 4
Movement: S+S
Ability: Give this ship a move action, but do not move her. Instead repair a mast on any friendly ship with point cost of 10 or less.Flavor: Many ships in Alliance waters carry spare timbers and sail to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 3 weeks ago
The cycle continues and we enter the roster of 1 mast ships for the Alliance! This means that we are getting close to the end of the set!
Axe
Nexus Alliance
Points: 19
Masts: 1
Cannon: 4S
Cargo: 2
Movement: S+S
Ability: Once per turn roll a D6. On a result of 5-6 move one enemy ship within 3L of this ship to within S of this ship.Flavor: A…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 3 weeks ago
The last two mast ships for the Alliance, tomorrow we begin with their 1 mast line up!
Nightshade
Nexus Alliance
Points: 10
Masts: 2
Cannons: 3L-2L
Cargo: 4
Movement: S+S+S
Ability: This ship gets -1 to her cannon rolls if a helmsman crew is assigned to her.Flavor: Sailors are known to be superstitious and come across as strange to land…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 3 weeks ago
The Cycle continues as we draw close to the end of the Nexus Alliance two masters!
Yan Yam
Nexus Alliance
Points: 11
Masts: 2
Cannons: 2L-2L
Cargo: 4
Movement: S
Ability: Junk. This ship gets +1 to her cannon rolls when she carries treasure.Flavor: Gold can be a powerful motivator. The crew of the Yan Yam have been told they can keep some of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 4 weeks ago
The cycle continues! Two more for the Alliance!
Squall’s Eye
Nexus Alliance
Points: 10
Masts: 2
Cannons: 3L-3L
Cargo: 3
Movement: S
Ability: This ship gets +L to her base move if she has all of her masts. This ship is immune to storm terrain.Flavor: Built with sturdy timbers and several advanced water pumps the Squall has been advertised as…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 4 weeks ago
Two more for the Nexus Alliance!
Fantastic Leroy
Nexus Alliance
Points: 5
Masts: 2
Cannons: 5S-5S
Cargo: 5
Movement: S
Ability: Unique treasure is the only treasure this ship can load.Flavor: The crew of the Fantastic Leroy are only interested in the strange, odd and unique treasures that can be found on the seas. Anything they deem…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 months, 4 weeks ago
A new cycle begins and we return to the Nexus Alliance!
Farnham Spoon
Nexus Alliance
Points: 11
Masts: 2
Cannons: 3S-3L
Cargo: 4
Movement: S
Ability: Sea Creatures cannot attack this ship. This ship gets +S to its base move if she has no open cargo spaces.Flavor: The crew of this vessel have made habit of throwing spoiled food overboard.…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
The Mercenaries close out this cycle with two crew!
Vero
Mercenary
Points: 4
Ability: Ex-Patriot. Musketeer. This ship gets +1 boarding rolls.Flavor: A dashing fellow and a more than excellent swordsman, Vero is always looking to challenge himself and prove that he is the best duelist.
Sir Liam Gareth
Mercenary
Points: 4
Ability: Ex-Patri…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
Two more for the Ionics as this cycles comes to a close!
Yrrk
Ionic
Points: 14
Masts: 2 (A)
Cannons: 2L-3S
Cargo: 5
Movement: L
Ability: Secret Hold.Flavor: This former smuggling vessel was seized off the Ionic coastline. Her many hidden holds have been put to new use by the admiralty.
Tessiorc
Ionic
Points: 10
Masts: 2 (A)
Cannons:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
We move to some of the last Spanish ships in the Farthest Shore as the cycle continues!
Guadalupe
Spanish
Points: 8
Masts: 2
Cannons: 4S-4S
Cargo: 5
Movement: L
Ability: Parley.Flavor: With the Lady Guadalupe herself adorning this ship’s sails, her crew hopes that no soul would dare attack her, for fear of committing such a heinous…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
Two more for the French as the cycle continues!
Le Roi des Mers
French
Points: 12
Masts: 2
Cannons: 2S-3L
Cargo: 5
Movement: L+L
Ability: You can double the range of this ship’s cannons each turn, but you must roll a 6 to hit. On the turn this ship is pinned, eliminate one crew from the enemy ship.Flavor: Inspired by their bourbon cousins,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
The Cycle continues and we move to the Cursed, seeing their first crew from the Farthest Shore!
Seibatsu
Cursed
Points: 5
Ability: Captain. This ship gets +1 to her cannon rolls against Nexus Alliance ships.
Link: Kikin, Ikusa, ShiFlavor: It’s unclear how Typhonus was able to summon Seibatsu and his other “horsemen”. All that is known is th…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months ago
The cycle continues with the last three regular crew for the Pirates! After today all of their regular ships and crew have been seen!
Beni Gabor
Pirate
Points: 6
Ability: Black Mark. Once per turn, you may eliminate one of this ship’s crew to give her an extra action. This ship has one extra cargo space that can only be taken up by…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 1 week ago
Does this apply when it unloads anytime and anywhere, or only specifically at home islands? As written it’s in effect at all times, which adds complexity to boarding and such.
Should only apply at home islands, I’ll modify the text.
This point cost seems low by several points.
I noticed that as well, I’m not sure how/why he was so low. I’m…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 1 week ago
We move to a new cycle and begin with the English! We’ve seen all of their regular ships, now onto their crew and fort!
Port Montressor
Points: 4
Flags: 4
Cannons: 3S-3S-3L-3L
Ability: Once per turn, each friendly ship docked at this fort may transfer cargo to another friendly ship at this fort, as a free action.Flavor: Situated on a vital…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 1 week ago
Why a ? for the Cecil’s Point cost, if I might ask
I wasn’t sure what the point cost would be when I first made the ship and posted it. It’s a novel ability and the ship has decent stats outside of her ability, which I envisioned coming up more often than it likely will. For now she’s got a point cost of 8 in my spreadsheet for the set.
I quite l…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 1 week ago
I feel the Cacafuego could come down a point or two in her cost, but she looks very usable and interesting otherwise. Acheron certainly seems impressive, though I think you’d be okay with her at 20 points instead of 21.
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The Cycle continues with two more from the Farthest Shore!
Bilge Urchin
Nexus…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 1 week ago
HMS Sophie
I’m unfamiliar with the historical reference, but this is a nice little ship. She feels appropriately costed given her stats and ability. Also, welcome aboard!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 9 months, 1 week ago
Two more for the Alliance!
Kite
Nexus Alliance
Points: 6
Masts: 2
Cannons: 2S-3L
Cargo: 2
Movement: L
Ability: Junk. This ship gets +1 to her boarding rolls. This ship ignores terrain when given a move action (islands are not terrain).
Link: Kenneth SmithFlavor: Small but well armed, the Kite flits about Alliance waters, seeming to cover…[Read more]
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