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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
Faradûn Kotty
Type: Crew
Faction Affiliation: French
Rarity: C
Point Value: 7
Ability: World Hater. [This ship gets +1 to her cannon rolls against any [non-faction] ship.] When this ship hits an enemy ship, you may choose to eliminate cargo instead of masts.Flavor text: Although not an imposing man, Kotty has transformed himself from a scholar…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
I think I like Arella Harkins more than Barry. 😀 Her combination of abilities has more interesting potential for boarding related tactics. Whether its crew elimination, gold capture or other stuff like Nemo. Hmmm. I guess she would make a good combination with her linked crew, provided you can get them on a quick enough ship with some ample cargo…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
“Nice to see that the bored looking dude has made a comeback to something more interesting.”
What do you mean by that?
I mean that his artwork for OE makes him looked bored, in my opinion.
I just think a ship that can teleport is dumb and I can’t endorse it in any way regardless of the circumstances.
Fair points. Just a little too f…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
The Derelict
Points N/A
Masts 10
Cargo 8
Movement L
Cannons 4s-3s-2l-2l-3l-3l-3l-3s-4l-4l
Flavor text: The Jade Rebellion sailed one of their mighty treasure ships into the strange overgrown seas looking for a shortcut to riches beyond but never returned. Her crew tore down the rigging for warmth and threw all the riches into the seas as…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
Oooh. I really like this pair. A nice gunship and a good utility crew for the Cursed. Nice to see that the bored looking dude has made a comeback to something more interesting. 😀
Anywho, the DP looks like a major headache to deal with, especially when a canceller finds it’s way onboard. This is one ship I’d LOVE to use.
Not a good idea,…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
I really like the Stormrage, mainly because I love that ability, though I’ve never been able to pull it off on a large scale. The defensive abilities you’ve built into her will make her difficult to deal with, but her only being three masts is good, since it means that ramming becomes a more viable way of stopping her, along with all S range…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
JH seems like a good gold runner/gatherer. I really like the Cove, nifty ability and nice flavor text too.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
When this ship docks at an island, eliminate all non-Cursed crew with a point cost of 2 or less from the island.
just thought of something potentially viable for this, combine it with a home island raider, or some other ability that would let you dock at an enemy home island. 😀
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
No, it would be instead of, similar to how the Massacre ability works.
Oh, right. Duh.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
Would the main boarding ability be in addition to any other possible boarding win options? Would the SoI be able to use that ability and then either take or eliminate a treasure and eliminate another crew?
I’m not sue how often that second ability will come into play, since I don’t know of anyone who leaves large numbers of crew on an island. I…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 5 months ago
I’m more or less finished with custom stuff, Spherus Magna was the last. I’ll have to get JW’s case to post stuff. 😀
In terms of feedback, I’ve more or less adopted you approach, no word means I think its fine/cool etc.
Anywho, can’t wait to see the next ten!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
I really like the last two entries. Both the Seal and Peliel are nice options for 40 point to 60 point games, or stating fleets for a campaign. I especially like the speed on the Peliel, very nice.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
Interesting Hoist. That ability alone makes her interesting, never mind he speed or cargo. At S+S she’s decently quick, but 4 cargo isn’t much, which means you need to be selective about what crew you put on her. Her L-range immunity makes he well-defended, since thee are so many ships with L-range cannons.
Can’t wait to see her linked crew.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
Speaking of funky, the Fiesta is very odd. Why does she have the ‘crew of any nationality’ if crew can’t use their abilities on he anyway, what would stop you from putting non-Spanish crew on her?
Captain Zamos is interesting, I’ve not seen many Spanish WH/Captains, other than the one that WK made.
Nice fort, similar name to one of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
Surprised you didn’t react to the Rage of Atlantis (no problem, just figured you’d find it interesting); I may just make her Cursed.
I do find he interesting, just didn’t have anything to say about he when she was posted. This is one of the few times I’d ague against making a ship Cursed. Given the huge amount of custom stuff they’ve already got…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
Flavor text kinda makes me want to see the Bilnami as a Junk. 😀 not very good cannons, but decent speed and a built in explorer, all for the cheap cost of 10 points. I think I’d toss on a helmsman and be done with her, she’s perfect for 40-50 point games.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
Another nice looking ship. Gotta love that speed, and the cannons aren’t that bad, especially with extended range. In a regular pointed game, this is a nice gunship option, in campaigns and whatnot, I think she’d still see use as a gunship, but would be on the outskirts of formations, away from the capital ship fighting.
As is often the case,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
I really like the Legacy. Interesting combination of keywords. I feel that any six mast with predominately decent cannons will wind up being fielded as some kind of gunship, regardless of cargo and speed. 😀
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
Interesting ten. Not very fast, and cannons are not so accurate. However, the boarding bonus is very nice. This would pair nicely with a Gold-Capture crew or Captain Nemo, who could then feed his captives to Havana Black. Furthermore, this is Pirate. The Pirates have TONS of great crew, with wold hates, SAT/EA and other nice options. It would be…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 6 months ago
If I’m understanding this correctly, Gojira may shoot only one cannon on a shoot action that has twice the normal range, that if it hits does not eliminate a mast from the target ship, but instead gives the target ship a firemast.
Is that about right?
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