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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Got another equipment related question. The various Letters of Marque equipment state: “If this ship shoots at X ship, remove X letter of Marque from the game.”
Does this mean that if I shoot at whatever is indicated by X, the letter of marque would remove itself, regardless of if I used Parley?
In other words, if I have American letter of…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Thanks Woelf!
I’ve got more questions. 😀
The Code, Stacking Abilities, Pg 16
“If two or more abilities have the exact same “trigger” (or requirements) and produce the exact same effect they are
treated as the same ability and cannot be stacked, even if their text is slightly different.”Would this also apply to crew abilities and equ…[Read more]
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 2 months, 3 weeks ago
Report 4 for Century of Economy 2026 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Xerecs, July 19, 2021
How many ships can you board with the S-Board ability on the same turn? Can you even use that ability to board more than one ship in a move action?
Woelf, July 22, 2021
You can only use it to board a single ship with each move action, but if you gain an additional move action, you can use it again against the same target or… -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
A point of clarity, if possible. Should the ability of the Inquistor from RotF be considered the same as the ability of the White Crew?
Inquisitor: If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.
WC: If this ship succeeds at a boarding party, she may eliminate all of the other ship’s crew.
I tried…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 3 weeks ago
Suppose I have a ship with S-Board. I move that ship to ram an opposing ship, and at the same time I get within S of a different opposing ship. Am I able to board both ships? One with traditional ram+board, and the other with the S-Board ability?
This ability may be applied immediately before or after any movement segment, including a “stern t…
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 2 months, 4 weeks ago
Report 3 for CoEC 2026 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months ago
You have to decide as soon as your ship touches the whirlpool if you’re going to use it or not. If you stop to tow the derelict, that puts you past that moment, so you’ll have to wait for another move action to tow the ship through.
Would this also apply to shooting with a captain?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months ago
Thanks for the replies Woelf. I’d like some more clarification, if possible.
Suppose there is a derelict ship on a whirlpool. I want to capture that ship and use the whirlpool to tow the ship away. Does my ships move action end when it initiates the tow?
I couldn’t find anything in the code about the move action ending, but I could have sworn it…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months ago
The Code, Lord Mycron, pg 29
“If you use this ability, this ship cannot be given any other actions this turn regardless of how many it could generate or would normally have available. This restriction also applies to free actions such as making a scuttle attempt or
transferring crew to or from an island.”Just to be sure, this prevents using the…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months ago
Thanks Woelf, got another couple questions but about Sea Dragons.
“The Code, Sea Dragon, pg 37”
A swoop attack is considered a shoot action, so it cannot be used to attack a ship docked at its own home island.
The ability of Bianco’s Haulers would also prevent being shot at correct, or any similar ability?
Bianco’s Haulers
This ship can’t be…
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 3 months ago
Report 2 for CoEC 2026 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 1 week ago
Suppose I have a source of All-Powerful in my fleet and I roll a 6. I send a target ship through a whirlpool and roll badly. Who chooses what gets eliminated? Me, the person temporarily controlling the ship, or the ships actual controller/owner?
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 3 months, 1 week ago
Century of Economy is back! Report 1 for CoEC 2026 can be found here!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 1 week ago
Gonna have to find a ship for this guy once he arrives IRL. Teaming him up with your version of Nelson will be epic if and when it happens in CoEC.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 2 weeks ago
An impressive ship! Like the original WK ability, setting it on fire might be a decent way to get around it. Can’t wait to get my hands on this one, the English might need it in CoEC.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 3 weeks ago
Suppose I have Savage Shores Wraith in my fleet, and he has snagged a couple crew. Can the crew that he saves be unloaded from the ship, or are they stuck there with him?
Ability: Whenever any crew is eliminated, roll a d6; on a result of 6, assign the crew to this ship. Its nationality changes to match the nationality of this ship and it becomes…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months ago
With no island involved in the transfer I think it would work. I don’t see anything in the Ransom keyword or its Code entry that prohibits transferring a Ransom crew between friendly ships.
It’s not part of the keyword I realized, but part of the ability text on some of the Limit/Ransom crew. The +5 crew specifically were what I was looking a…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months, 1 week ago
A question about crew with the Ransom keyword. The Code states that they cannot be unloaded to an island unless captured, but says nothing about transferring them to another ship. Would it be possible to transfer a crew with ransom from one ship to another ship, by direct contact with an explore action? Or is the ransom crew “locked” onto…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months, 2 weeks ago
Collier would go nicely with other cannon bonuses against the Americans, or by himself on a decent mid sized gunship. I don’t think his second ability would come up too often, but it could be pretty powerful, depending on the fort and how much treasure is inside it.
Wallace sounds like a great crew for dealing with fire masts, especially if…[Read more]
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