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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months ago
Suppose I have a ship with S-Board. I move that ship to ram an opposing ship, and at the same time I get within S of a different opposing ship. Am I able to board both ships? One with traditional ram+board, and the other with the S-Board ability?
This ability may be applied immediately before or after any movement segment, including a “stern t…
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 2 months, 1 week ago
Report 3 for CoEC 2026 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 1 week ago
You have to decide as soon as your ship touches the whirlpool if you’re going to use it or not. If you stop to tow the derelict, that puts you past that moment, so you’ll have to wait for another move action to tow the ship through.
Would this also apply to shooting with a captain?
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 2 weeks ago
Thanks for the replies Woelf. I’d like some more clarification, if possible.
Suppose there is a derelict ship on a whirlpool. I want to capture that ship and use the whirlpool to tow the ship away. Does my ships move action end when it initiates the tow?
I couldn’t find anything in the code about the move action ending, but I could have sworn it…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 2 weeks ago
The Code, Lord Mycron, pg 29
“If you use this ability, this ship cannot be given any other actions this turn regardless of how many it could generate or would normally have available. This restriction also applies to free actions such as making a scuttle attempt or
transferring crew to or from an island.”Just to be sure, this prevents using the…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 2 weeks ago
Thanks Woelf, got another couple questions but about Sea Dragons.
“The Code, Sea Dragon, pg 37”
A swoop attack is considered a shoot action, so it cannot be used to attack a ship docked at its own home island.
The ability of Bianco’s Haulers would also prevent being shot at correct, or any similar ability?
Bianco’s Haulers
This ship can’t be…
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 2 months, 2 weeks ago
Report 2 for CoEC 2026 is now up!
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 months, 2 weeks ago
Suppose I have a source of All-Powerful in my fleet and I roll a 6. I send a target ship through a whirlpool and roll badly. Who chooses what gets eliminated? Me, the person temporarily controlling the ship, or the ships actual controller/owner?
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Xerecs replied to the topic Battle Reports in the forum Pirates CSG 2 months, 3 weeks ago
Century of Economy is back! Report 1 for CoEC 2026 can be found here!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 3 weeks ago
Gonna have to find a ship for this guy once he arrives IRL. Teaming him up with your version of Nelson will be epic if and when it happens in CoEC.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 months, 4 weeks ago
An impressive ship! Like the original WK ability, setting it on fire might be a decent way to get around it. Can’t wait to get my hands on this one, the English might need it in CoEC.
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months ago
Suppose I have Savage Shores Wraith in my fleet, and he has snagged a couple crew. Can the crew that he saves be unloaded from the ship, or are they stuck there with him?
Ability: Whenever any crew is eliminated, roll a d6; on a result of 6, assign the crew to this ship. Its nationality changes to match the nationality of this ship and it becomes…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 2 weeks ago
With no island involved in the transfer I think it would work. I don’t see anything in the Ransom keyword or its Code entry that prohibits transferring a Ransom crew between friendly ships.
It’s not part of the keyword I realized, but part of the ability text on some of the Limit/Ransom crew. The +5 crew specifically were what I was looking a…[Read more]
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Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 3 months, 2 weeks ago
A question about crew with the Ransom keyword. The Code states that they cannot be unloaded to an island unless captured, but says nothing about transferring them to another ship. Would it be possible to transfer a crew with ransom from one ship to another ship, by direct contact with an explore action? Or is the ransom crew “locked” onto…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 4 weeks ago
Collier would go nicely with other cannon bonuses against the Americans, or by himself on a decent mid sized gunship. I don’t think his second ability would come up too often, but it could be pretty powerful, depending on the fort and how much treasure is inside it.
Wallace sounds like a great crew for dealing with fire masts, especially if…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 months, 4 weeks ago
The sails do have a very nice worn look to them. Also, another cheap “runner” for the English! Helmsman and explorer to scout islands for slightly slower ships, with space to potentially soak up a couple negative UT’s. Interesting ability too, could lend itself well in larger games.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months ago
Gold runner indeed, at least for the English. She’d be right up there with the Hound given her point cost and cargo space.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months ago
An impressive mid sized gunship! An impressive model too, can’t wait to see this one in the cards, I’m playing as the English for this years CoEC, this will certainly be on the radar for launches.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 4 months ago
A nice little ship! I could see her being used as some kind of scout gold runner, exploring islands and soaking up bad UT’s. She’d be an odd option as a gunship, but could likely pull it off against the English, given that her +1 to d6 rolls would stack with other bonuses like cannons and boarding.
That said, you’d be hard pressed to get many crew…[Read more] -
Xerecs replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 4 months ago
Suppose a fleet has more than one Kraken/Octopus in it. Can Captain Davy Jones declare a target for both at the same time, or is he only able to declare targets one at a time for each Kraken/Octopus?
“If a kraken is in your fleet, Davy Jones can declare a ship a target of the kraken (see kraken rules).”
Kraken/Octopus keyword:
If you have…[Read more] - Load More
