Xerecs

  • If this ship wins a boarding and this ability is shut down for three turns, does that also prevent the “lose” effect from applying if this ship boards or is boarded and loses during that window?

    Crew can’t use their abilities while face-down correct? If so then Decker being face-down would prevent the “lose” effect during his “co…[Read more]

  • Today we see the first of the Americans of Farthest Shore!

    USS Constellation
    American
    Points: 18
    Masts: 5
    Cannons: 2L-2S-3S-3S-3L
    Cargo: 4
    Movement: L
    Ability: Explorer. Armed Merchant.
    Link: Commodore Matthew Decker

    Flavor: For as long as the Constellation has sailed, Matthew Decker has commanded her. A ship of the line in every right, the…[Read more]

  • We’ve gotten a sampler and almost all of the Nexus Alliance’s capital ships, but there are others in the Farthest Shore! Today we have the first of the English!

    HMS Arcturian
    English
    Points: 15
    Masts: 5
    Cannons: 3L-4S-4S-4S-3L
    Cargo: 6
    Movement: L
    Ability: Armed Merchant.
    Link: Captain Amellia Smollet

    Flavor: The Arcturian is a retired…[Read more]

  • I could see AofA getting a cost increase, though I am in “CG4 mode” still. Seems likely she’ll have a World Hater crew aboard.  The speed is really the only thing holding her back. Definitely a monster gunship.

    I think a play-test would help, either in a campaign setting or in a “regular” game. The Alliance does have a few WH crew, though they c…[Read more]

  • Last Nexus Alliance ships for the week! Tomorrow we’ll start seeing some of the other factions in Farthest Shore!

    Apocalypse of Armageddon
    Nexus Alliance
    Points: 22
    Masts: 5
    Cannons: 3L-4L-4L-4L-3L
    Cargo: 4
    Movement: S
    Ability: This ship’s cannons have two shots per mast. Enemy ships within S of this ship get -1 to their cannon rolls.

    Flavor: <…[Read more]

  • Daily dose of Farthest Shore! Two more 5 mast ships for the Alliance!

    Ranger
    Nexus Alliance
    Points: 18
    Masts: 5
    Cannons: 3L-2S-2S-2S-3L
    Cargo: 4
    Movement: L
    Ability: If two or more friendly ships are within S of this ship at the start of her turn, she gets +S to her base move that turn.

    Flavor: The Ranger is aptly named, as she is permanently on…[Read more]

  • Daily Customs continue! On Monday we’ll switch to seeing some of the other factions in Farthest Shore.

    Joust
    Nexus Alliance
    Points: 16
    Masts: 5
    Cannons: 2S-3L-3L-3L-2S
    Cargo: 4
    Movement: S+S
    Ability: This ship’s bow cannon has Extended Range. Chainshot Specialist.

    Flavor: The Joust is often compared to a spear, with special bow mounted cannons.…[Read more]

  • Daily Customs continue!

    Carver
    Nexus Alliance
    Points: 19
    Masts: 5
    Cannons: 3L-3L-3L-3L-3L
    Cargo: 2
    Movement: S+L
    Ability: Enemy ships within S of this ship get -1 to their cannon rolls.

    Flavor: The crew of the Carver live by their ships name, to carve their exploits into history and never be forgotten.

    Serpent
    Nexus Alliance
    Points: 21
    Masts:…[Read more]

  • You may have posted it elsewhere, but what does the Guardian keyword do?

    Whoops! I forgot about that.

    Guardian: This piece is linked to all other pieces with this keyword.

     

    Minor point on this one.   You should move the sentence, “This crew takes up no cargo space”,  ahead of “When this crew is revealed…”, so there’s no chance for confusion…

    [Read more]

  • Daily Customs continue as we make our way through Farthest Shore!

    Light of Imagination
    Nexus Alliance
    Points: 19
    Masts: 5
    Cannons: 3S-2L-2L-2L-3S
    Cargo: 6
    Movement: S+S
    Ability: This ship ignores the first hit she takes each turn.

    Flavor: Equipped with extra hull paneling, and a massive cargo hold, Dr. Overton considers the Light of Imagination…[Read more]

  • Nice core power ships for the new faction!

    Thanks! Those two are literally the first two ships of the set, by numbering. The Nexus Alliance has quite a roster, with 226 ships and crew. 0_0 Farthest Shore also has a full line-up of the big 6 WK factions, plus Mercenaries and the return of the Ionics….. Overall the set is LARGE. 😀

     

    Will be fun…

    [Read more]

  • We continue with FaSh! Two more ships for the fledgling Nexus Alliance!

    Sea Cutter
    Nexus Alliance
    Points: 16
    Masts: 5
    Cannons: 2L-3S-2L-3S-2L
    Cargo: 5
    Movement: L
    Ability: This ship gets +1 to her cannon rolls if a captain and explorer are assigned to this ship.

    Flavor: The Cutter embodies the philosophies of Dr. Overton expertly, explore new…[Read more]

  • I like the uniqueness of the named crew so far.  Specifically, Dr. Albert Overton is a pretty wild combo of abilities.

    He does indeed have an interesting combination of abilities, meant to be a “builder” of sorts, he’s not aimed at combat or gold running really.

    Neat, how exciting!

    You’re telling me! This is that set that I mentioned waaay back…[Read more]

  • “It has been found, the last farthest unexplored shores. The imperial powers of the sea and the World race to get there first, to claim it and its treasures as their own. However, they find that the Farthest Shores are already occupied by a group calling themselves the Nexus Alliance! This so-called Alliance has sworn to fight the forces of evil…[Read more]

  • The distant horizon is upon us, chapter 9/9 of the Farthest Shore!

     
    Nexus Alliance
    Duke Exeter turned to face each of his compatriots. Dr. Overton looked worried while Storm and Dalgaard shared looks of grim determination.
    “I have met with the Ionic Grand Admiral, the Mask Maker, Ekimu. He confirmed what we already suspected. The Imperial p…[Read more]

  • Coming back after almost 4 yrs…. wow. Anywho, today I bring you story number 8 of 9 of the Farthest Shore as we draw closer to that distant horizon.

    Ionics
    Ekimu was in a state of peace. Eyes closed, hammer in hand, he stood over the anvil where a mass of metal was waiting to be forged. He swung, hammer struck metal, and sparks flew, dancing…[Read more]

  • That should work.  It is a little clunky, but there’s not a lot that can be done to clean it up more.

    If it doesn’t have a base, will it be built more like a standard ship?

    I guess it would be built more like a standard ship. I have a rough prototype for how these would look, I’m imagining them being a mega card ship, with about 3 mega cards to o…[Read more]

  • The first half of this sentence isn’t needed; it’s just repeating the “cannot be shot at” part in the previous paragraph.

    Noted, revising.

     

    I think you should still refer to this as a special type of “shoot action”, similar to how a Sea Dragon’s swoop attack is worded, to reduce the chance of issues with other abilities that refer to shoot acti…

    [Read more]

  • Version 3 of Leviathan! I’m not sure if I’ve worded it correctly, but I want it to be able to shoot at submerged ships, similar to Cadara and Shaihulud. I’ve also removed its unlimited movement when on the surface, and changed its durability a bit.

     

    Leviathan

    A game piece with this keyword is a Sea Creature.

    Leviathans have 7 segments (six…[Read more]

  • Most of the individual pieces are fine, but the combination still seems like way too much.   I completely understand wanting to make things as thematic as possible, but gameplay concessions often have to be made to keep things playable or they’re going to be on the express boat to banned item island.

    Being able to attack while submerged alr…

    [Read more]

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