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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 11 months ago
Been a bit longer than I anticipated or intended, but we return with daily customs! Continuing in the Farthest Shore we go to the English for our next few:
HMS Orient
English
Points: 22
Masts: 4
Cannons: 4S-3S-3S-4S
Cargo: 5
Movement: S+S
Ability: Dories. This ship gets +1 to Blood Island and Mysterious Island rolls.Link: Sam “Thunder” Gra…[Read more]
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Xerecs replied to the topic Submit your questions for Pirates game piece creator + designer Mike Mulvihill! in the forum Pirates CSG 2 years, 12 months ago
Follow up questions from part 2:
Does Mike realize that those victory conditions and rules decisions lead to the meta of using ships that are as fast as possible while being as cheap as possible to fit into a 40 point framework?
Given that he and the other designers wanted the game to be about gathering the treasure instead of fighting it out,…[Read more]
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Xerecs commented on the post, 4×150 in Redmond Washington! September 9th, 2023 2 years, 12 months ago
It might not have mattered much to Chris winning the game, but Gog-Clocth stealing a 7 from the San Crsitobal in the mid game definitely affected my outcome. I need to re-read the Sea Monster and Creature rules.
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Xerecs replied to the topic Submit your questions for Pirates game piece creator + designer Mike Mulvihill! in the forum Pirates CSG 2 years, 12 months ago
Thought of a few more, hopefully not too late.
What determined how many game pieces a set received? Was there a limit on how much could go into one set? If so, who imposed that limit or how was that limit determined?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Some sort of ship synergy effect could be cool. Like links, but ship-to-ship instead of through crew. They might all be kinda crappy individually, but when you have a set of them together in a fleet they all get significantly boosted stats.
Interesting, I like that. I don’t know if I’ll be able to implement that into Farthest Shore, but I sh…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Does this ship have some secret, or at least non-obvious intended purpose?
Not really, I’ve envisioned it as an empty gold ship for use in larger games or campaigns. I may expand upon it in a latter set with an Assembly 2, 3, 4, and so on.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Closing out this cycle with two more for the Nexus Alliance, daily customs will resume with some Englishmen on Tuesday!
Bilge
Nexus Alliance
Points: 19
Masts: 4
Cannons: 3S-3S-3S-3S
Cargo: 7
Movement: S
Ability: Pirate crew may use their abilities on this ship. If this ship is within S of both a wild island and a friendly ship, she can place…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Daily customs continue, two more for the Nexus Alliance!
Assembly I
Nexus Alliance
Points: 9
Masts: 4
Cannons: 2L-4S-4S-2L
Cargo: 6
Movement: S
Ability: This ship cannot carry crew. This ship gets -1 to her cannon rolls when carrying treasure.Flavor: The first of a new fleet of treasure ships, the Assembly 1 was built solely with the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Is this ship immune to anything that would create fire masts, or do those simply eliminate the masts instead?
Immune to anything that would create fire masts, from specialists to equipment, breath attacks, and sometimes UT’s. It’s meant to be a “fire-proof” ship.
Does the explore restriction apply only to ships in your own fleet, or does any…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Two more for the Alliance!
Fire Lotus
Nexus Alliance
Points: 12
Masts: 4
Cannons: 4S-3L-3L-4S
Cargo: 6
Movement: L
Ability: Jade Rebellion and Cursed crew may use their abilities on this ship.Flavor: The history of the Fire Lotus is complicated. At one point the ship was cursed, and was one of the first ships to be used against the Jade…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Daily Customs continue, two more for the Alliance!
Gwenevire
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3S-4S-4S-3S
Cargo: 4
Movement: L
Ability: Once per turn as a free action, you can transfer one treasure from a friendly ship within S of this ship to this ship.Flavor: Similar to the crew of the Smooth, the souls that man the Gwenevire…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Two more for the Nexus Alliance!
Brute
Nexus Alliance
Points: 15
Masts: 4
Cannons: 3L-5S-5S-3L
Cargo: 6
Movement: S
Ability: Forts cannot hit this ship. This ship cannot be the first ship to explore an island. This ship gets +1 to her cannon rolls when she carries treasure.Flavor: The crew of the Brute keep her low in the water, weighed down…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Daily Customs continue! Two more for the Nexus Alliance!
Autumn Dance
Nexus Alliance
Points: 20
Masts: 4
Cannons: 3S-4L-4L-3S
Cargo: 3
Movement: L
Ability: Clipper Ship.Each time this ship unloads gold at your home island, one treasure coin is worth +1 gold. Once per turn as a free action, you can transfer one treasure from a friendly ship…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Daily customs continue!
Huwhere
Nexus Alliance
Points: 15
Masts: 4
Cannons: 2S-4L-4L-2S
Cargo: 7
Movement: L
Ability: Cursed crew may use their abilities on this ship. This ship gets +S to her base move if a captain and musketeer crew are assigned to this ship.Flavor: Dalgaard keeps several powerful relics in the hold of the Huwhere. That…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
We return to the Nexus Alliance for the next cycle!
Warp
Nexus Alliance
Points: 20
Masts: 4
Cannons: 2S-4S-4S-2S
Cargo: 3
Movement: L
Ability: Clipper Ship. Black Mark. Once per turn, one crew or ship within S of this ship cannot use its ability this turn.Flavor: The Warp was a fully fledged merchant vessel when Dr. Overton had her built.…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Two more for this cycle, then back to the Nexus Alliance tomorrow!
Bloody Fist
Mercenary
Points: 16
Masts: 5
Cannons: 2S-3L-3L-3L-2S
Cargo: 6
Movement: L
Ability: Mercenary. This ship cannot be given fire masts. When this ship is assigned her linked crew, she gets +S to her base move. Viking crew may use their abilities on this ship.
Link:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Almost finished with this cycle, two more Ionic ships!
Bukran
Ionic
Points: 17
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 4
Movement: L
Ability: When this ship is given a shoot action, you may roll two d6 for every cannon shot. You may choose the result you want.Flavor: Many of the sailors that man the Bukran were trained on the Kikano, and have…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Two more Spaniards!
Amor de la Muerte
Spanish
Points: 19
Masts: 4
Cannons: 2L-2L-2L-2L
Cargo: 3
Movement: L
Ability: When this ship hits an enemy ship, eliminate a cargo from the enemy ship.Flavor: The gunners of the Amore de la Muerte are so accurate, they can clear the top deck of a ship without missing once. Unfortunately, this tends to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 3 years ago
Daily customs continue, two more for the Tri-color!
Chancelière
French
Points: 20
Masts: 4
Cannons: 2L-3L-3L-2L
Cargo: 3
Movement: S
Ability: This ship eliminates two masts with each hit.
Link: Capitaine Mathus ArtusFlavor: A recent addition to the French Navy, the “Chancellor” is equipped with some of the finest weapons money can buy from…[Read more]
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Xerecs replied to the topic Strategy/Gameplay discussion thread in the forum Pirates CSG 3 years ago
I assume it would be best to use it on the most accurate cannon available, but only at the end of the shoot action. That way, you have the best chance of hitting in order to get the second shot, but if it backfires, you can just eliminate a mast that has already shot (therefore not needlessly losing that shot).
Of course, that assumes positioning…
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