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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Wolves does almost the exact same thing….. However I do see the point.
“Ships can only eliminate this forts flags on a cannon roll of 6. Musketeers or Marines can eliminate up to two flags on this fort when they hit.”
Would the above work better as an ability, if nothing else is changed about the fort?Wolves works because it affects all playe…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
RynahIonicPoints: 9Masts/Flags: 6Cannons: 2L-2L-2L-2L-2L-2LAbility: This forts flags may only be eliminated by a Musketeer or a Marine crew.
Rynah seems like a really extreme fort. She has a high gold cost to match, but it will be interesting to see if it might be broken despite that. It would be the ultimate game extender in 2 player games, b…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
For the purposes of measuring the “S away from home island” for the Mercenary keyword, is that measured from a point on the ship that touches the water (playing surface), or from any point on the ship? In a recent game Randy and I noticed that it could give Celtic Fury a bigger jump if measuring from the edge of the aftermost stern deck rat…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
<p style=”border: 0px; font-family: ‘Helvetica Neue’, Helvetica, Arial, ‘Lucida Grande’, sans-serif; font-size: 12px; margin: 1em 0px; outline: 0px; padding: 0px; vertical-align: baseline; color: #000000;”>The Comprehensive Tournament rules state that a player’s fleet must remain the same throughout the competition (Section 1.3.1 Substituting G…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
Can gold from the Gold Capture ability be used to build a fort?
No. The captured crew gains a gold value, but doesn’t become treasure. Forts need (non-unique) treasure specifically.
If a player uses the Altar of the Loa UT to force an opponent’s ship to explore an island and the Castaway UT is found, I assume that the Altar user chooses whi…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
I can’t find anything in the normal rules or The Pirate Code that forbids a player from turning a crew face up (whether abandoned crew, or regular crew). I find it a little strange that crew cannot be revealed, because in general you may actually want to reveal a crew to an opponent to prove you’re not bluffing about someone you have assigned to…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
Does that answer hold if the UT has already been revealed? Ex: I assumed you couldn’t trade for a face-up Altar of the Loa based on the below related entry for Wolves. When I wanted to make the trade, Altar was the only coin on the wild island being targeted, so it wouldn’t have been random.
Face up treasures on an island are included in the ran…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Instead of tying it to a repair action, would tying it to an action in general work? Something like this:
“Instead of giving this ship an action you may repair a mast on any other friendly ship with a point cost of 10 or less.”That’ll work, and it’s good to keep the consistency of having it worded similar to Mycron’s ability.
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
CelebrationPoints: 9Ability: Give this ship a move action, but do not move her. Instead repair a mast on any friendly ship with point cost of 10 or less.
Can this ship use the ability on itself? (As written, it can.)
Also, basing it off a move action creates some odd interactions with other move-based abilities, like Captains, which could still…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
The difference between those and MI’s is that forts/events never have their legality or usage in doubt from the standard rules – they’re always fair game. The rules make specific concessions on Mysterious Islands that create a sort of gray area, which makes me understand the dilemma a bit better
They’re not as clearly addressed in the rules…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
If Lord Mycron is on HMS Titan and Titan rolls a 5 or 6 for an extra action, does she now have two actions Lord Mycron can give away?
Mycron’s effect occurs instead of giving the ship any actions for the turn, so you only get the one no matter how many others the ship (or its other crew) could potentially generate.
He’s mostly wasted on the…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
Okay, so if I understand you correctly, I’m more or less correct concerning competitive play: if it’s not in the event description, the opponent can’t just say “I vote not to use mysterious islands in this game” and roll off? Otherwise it sets a precedent and could potentially lead to “I don’t want to play against forts/events in this game. Le…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
Can a Navigator place a trade current within S of a friendly ship that is lost in a fog bank? If so, is it measured from any part of the fog bank?
I think you’re correct that they can’t. The way I understand it, lost ships are treated as if they don’t have a definite location on the table; placing them inside the fogbank is merely a conve…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
If the players can’t agree on a compromise, let fate decide. Each player makes their choice, then they all roll dice or something to see who gets it.
I can understand this ruling for terrain, as the rules specifically state that players should agree on how many to use (0 is a perfectly valid amount). I have checked the Complete Rules, Pirate Co… -
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
The current player should be the one shooting, so this is an exception to the loser chooses default rule? (not sure that it matters who rolls for Jonah’s ability)
Timing issues defer to the current player, so that person gets to pick if the roll is made or not. If the roll is made, a crew has to be ejected, and there’s a choice between equa…[Read more]
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Woelf replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
DominiqueAbility: Any treasure this ship unloads is worth -1 gold.
Does this apply when it unloads anytime and anywhere, or only specifically at home islands? As written it’s in effect at all times, which adds complexity to boarding and such.
Dr. Charles KilroyEnglishPoints: 4Ability: Crew of any nationality may use their abilities on this s…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 6 months ago
Does Jonah’s ability apply to a hit that sinks a ship? Or does the ship sink without needing to roll one last time for the ability?
When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left.
Technically it will trigger, but because it’s ha…[Read more]
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 7 months ago
What if both players only bring Isles of Fire MI’s? (no islands can be HI’s) Would you have to just ignore the ability text for all of them?
Isle of Fire: This island can be used only as a wild island. At the beginning of his or her turn, the active player rolls a d6. On a result of 6, randomly eliminate one treasure coin from this isla…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 7 months ago
You can split it with two silver 1s if you have them, but otherwise change should be made using standard gold coins instead.
Just thought of a strange follow-up. What if the players disagree on how it should be split? Ex: One player wants silver because they have a silver explorer and might try to build a fort with the silver and then bring it…
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Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 2 years, 7 months ago
If a ship has multiple gold bonus abilities, such as +2 and +1, should they be recorded separately as different coins at the home island or can they be combined into a new 3 coin? (when playing with the option of bringing in new coins from outside the game for gold bonuses, and that gold bonuses can be stolen/used/parleyed/etc.)
If you’re using…[Read more]
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