-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 3 months ago
Well i’m glad its not just me who thinks so. So it would be safe to say that the Sea Monster keyword over rules the sea creature “type” then? Because without ramming the few decent sea monsters are significantly worse IMO.
Abilities, including keywords, always overrule the rulebook unless something specifically says otherwise.
So yes, a Sea M…[Read more]
-
Woelf replied to the topic Is Miniatures Trading down? in the forum Pirates CSG 7 years, 3 months ago
The login system at MT has been having issues for the past several weeks, maybe even longer.
Some days it’ll work perfectly fine like normal, other times it’ll kick you to that weird alternate page with the “hack attempt registered” error. If it does that, try again a few hours later and it’ll usually work. If it’s still down, wait another…[Read more]
-
Woelf replied to the topic Rules for Thought #29 – Extra Points for Crew in the forum Pirates CSG 7 years, 4 months ago
Unless you have a rule to enforce a specific percentage of your fleet going into ships and/or crew, I’m not seeing how a “variant” giving extra points for for crew only is any different from simply raising the build total.
If you know ahead of time you’ll get X-amount of bonus points to spend on crew, you can simply build your fleet under that…[Read more]
-
Woelf replied to the topic Would you PREFER if everything was costed perfectly? in the forum Pirates CSG 7 years, 4 months ago
First things first, having everything perfectly costed is impossible without starting over from scratch. There are too many variables to give everything an objective value because of the multitude of ways things can be combined and used. For example, you could have two separate things that are worth 3 points each when used alone, but when…[Read more]
-
Woelf replied to the topic Play by dealing cards to each player? in the forum Pirates CSG 7 years, 4 months ago
Randomly dealing out ships and crew that are equivalent to each other is good way to keep games relatively well-balanced, and would be a good way to get more use out of a lot of the middle-of-the-road stuff that tends to get ignored when flashier things are available. It would be great for groups with newer players and/or where most players don’t…[Read more]
-
Woelf replied to the topic Thoughts on Sea Dragons in the forum Pirates CSG 7 years, 4 months ago
Another option with Sea Dragons is ‘zone control’. Park your dragon at the farthest wild island and have it sit there, waiting for the enemy to come within Swooping range. Since most everyone knows the range of a swoop attack, they’ll likely avoid that island until they have to go there, while you could go there as soon as you’d like.
Area control…[Read more]
-
Woelf replied to the topic Rules for Thought #28 – Mercenaries could pay to dock/repair in the forum Pirates CSG 7 years, 4 months ago
And on the topic of the Mercs, what the benefit of Ex-Patriot allowing a Merc crew on a different nation ship to let other Mercs use their abilities on that ship when every named Merc crew has Ex-Patriot and can already serve on any ship?
As-is, it allows you to bring along generic Merc crew that can replace or mix with crew of the ship’s own…[Read more]
-
Woelf replied to the topic Rules for Thought #28 – Mercenaries could pay to dock/repair in the forum Pirates CSG 7 years, 4 months ago
I really like what WK tried to do by introducing Mercenaries to the game, but like so many other “big ideas” added over the years, the execution of it wasn’t as good as the concept.
The way the keyword tied in with Mysterious Islands (another “big idea” that suffered between concept and execution) was great, albeit difficult to actually use…[Read more]
-
Woelf replied to the topic Rules for Thought #26 – Broadsides Attack in the forum Pirates CSG 7 years, 4 months ago
Yet another interesting take on modifying BA. My initial thought is that it might be too powerful, or at least worth the ~5 points it was costed at.
That was just a quick take, so it probably would need some refining. My main goal was to get rid of the ability blocking mess.
I wasn’t going for any specific point cost, but upon reflection, 5…[Read more]
-
Woelf replied to the topic Julius Caesar in the forum Pirates CSG 7 years, 4 months ago
The JC is one of the few sips where there is a difference between the Unlimited version and the regular version. I think the UL version is the one with the extra text. However according to the code:
The complete ability text for…….should read: “Schooner. Broadsides Attack.” Certain printings included additional text in the ability box that sh…
-
Woelf replied to the topic Rules for Thought #26 – Broadsides Attack in the forum Pirates CSG 7 years, 4 months ago
Sometimes BA is more of a disaster than I even realize…. XD
I think the best solution for BA is to toss out the existing text entirely and rewrite it from scratch.
For example, keeping the same general concept, but making it much less divisive and lower cost too:
When this ship is given a shoot action, you may choose to fire all of your c…
-
Woelf replied to the topic Corsairs: How good are they? in the forum Pirates CSG 7 years, 4 months ago
Hmm. The definition for Galley in Barbary Coast was worded the same as the original Oarsman effect. “If derelict, this ship gains a base move of S.” Must’ve changed since I’ve been gone.
The Oarsman ability was revised slightly when it got converted over to a full keyword around the Cursed Seas era, and the dereliction rules shifted slightl…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 4 months ago
-Broadsides Attack prevents the use of all other offensive abilities that could apply to the shoot action, including but not limited to the Longship keyword, the Musketeer keyword, abilities that eliminate crew, abilities that eliminate additional masts, and abilities that can modify or re-roll the die.
Does that include the Reverse Captain…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 4 months ago
Could have sworn that I replied to this the other day, but apparently it got eaten somehow.
Necklace of the Sky: “Load this treasure face down. Give this ship a move action, but do not move her. Instead, reveal this treasure and dock this ship at any wild island. Then unload this treasure at that island; for the rest of the game, no ship in y…
-
Woelf replied to the topic Rules for Thought #21 – Turn order based on Points used in the forum Pirates CSG 7 years, 5 months ago
Second day in a row without this site being auto-blocked by our IT system, so let’s see if it holds up…
Are there any other ways to determine player order that you use/prefer?
First player goes to person with lowest fleet cost (didn’t use all points to build fleet).
In one way I like this idea – it takes the luck out of going first or sec…
-
Woelf replied to the topic Rules for Thought #23 – More precise movement? in the forum Pirates CSG 7 years, 5 months ago
“More precise” is really vague. Maybe they meant concise?
The current system provides far more precision than any grid/hex-based system could ever hope to do. There’s a lot of room for fudging when measuring out distances and angles, but within the handful of limitations on movement, you can put your ship pretty much anywhere and at any…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 5 months ago
Can I put Ned Lands on board a ship with the effect “this ship gets +1 to its boarding rolls” and/or “this ship gets +1 to its boarding rolls, +2 if her opponent is a sea monster?” Ned Lands’s effect IS different than theirs, technically.
The +1 boarding part is the same on each of those, so against a normal ship you’d get only a single +1 to boa…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 5 months ago
It doesn’t trigger when a ship is scuttled because of a fire mast, right?
Correct. You must reveal it immediately after sinking an enemy ship. For the purposes of the event, the ship doesn’t get credit for the sinking retroactively from the scuttling. (especially because that scuttle can be avoided if the ship can row to safety/etc)
You may rev…
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 5 months ago
Also, you can’t mark it explored with a crew like James Cook and dock a ship at it. You have to have made an actual explore action.
I’m not sure why that wouldn’t work.
Timing matters. If you mark the island before docking you get the free explore action. If you dock first, you’ll need a separate explore action.
Either way, you have to actua…[Read more]
-
Woelf replied to the topic Questions About Game Rules & The Pirate Code in the forum Pirates CSG 7 years, 5 months ago
Can a Scorpion ship use its blade immediately after going through a whirlpool, without an extra action?
No, exiting the whirlpool ends the entire move action, and any actions that would attach to it.
- Load More
