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April 12, 2023 at 11:14 AM #16547SkeleboneParticipant
Not too long ago, I began work on a new custom set, Pirates of the Eastern Seas, primarily featuring a new Japanese faction and themed around the various expeditions to Japan and East Asia in the mid 19th century. Here are a few pieces that have been completed so far:
Name: Akaryu
ID: 001
Rarity: Rare
Cost: 17
Faction: Japan
Masts: 6
Cannons: 2L-2L-3L-3L-3L-3L
Cargo: 4
Movement: L
Ability: Junk. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
Flavor Text: Considered to be the right hand of the emperor on the ocean, Akaryu proves a daunting foe to any who would challenge Japan.
(name means “Red Dragon”)Name: Moshun Maru
ID: 007
Rarity: Uncommon
Cost: 11
Faction: Japan
Masts: 3
Cannons: 4S-4L-4S
Cargo: 5
Movement: S+L
Ability: Screw Ship.
Flavor Text: Commissioned from an English shipbuilder and fitted with an experimental steam engine, Moshun Maru is one of the most modern ships in the Japanese navy.
(based on https://en.wikipedia.org/wiki/Japanese_warship_M%C5%8Dshun)Name: USS Constellation
ID: 078
Rarity: Uncommon
Cost: 13
Faction: America
Masts: 4
Cannons: 2S-3L-3L-2S
Cargo: 3
Movement: S+S
Ability: Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
Flavor Text: One of America’s first capital ships, the aging frigate Constellation still serves her country protecting American interests in the East Indies.
(based on https://en.wikipedia.org/wiki/USS_Constellation_(1797))Name: USS Macedonian
ID: 079
Rarity: Uncommon
Cost: 11
Faction: America
Link: Joel Abbot
Masts: 4
Cannons: 3S-3L-3L-3S
Cargo: 3
Movement: L
Ability: Other get -1 to their cannon rolls against this ship.
Flavor Text: Rebuilt from a captured English frigate, USS Macedonian has been further modified to be smaller, making her harder to hit than most other ships of her class.
(based on https://en.wikipedia.org/wiki/USS_Macedonian_(1836))Name: Joel Abbot
ID: 088
Rarity: Rare
Cost: 6
Faction: America
Link: USS Macedonian
Ability: Captain. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
Flavor Text: A veteran of the War of 1812 and commander of the USS Macedonian, Joel Abbot now serves as second-in-command to Commodore Perry on his expedition to Japan.
(based on https://en.wikipedia.org/wiki/Joel_Abbot_(naval_officer))Name: Shi Ryu
ID: 094
Rarity: Rare
Cost: 20
Faction: Cursed
Link: The Serpent
Masts: 6
Cannons: 4L-4L-3L-3L-4L-4L
Cargo: 4
Movement: L
Ability: Junk. This ship eliminates two masts with one hit.
Flavor Text: Rumors abound the “Death Dragon”, from stories of a rogue remnant of the Jade Rebellion to a ship raised from the depths of the ocean. Some believe her to just be a simple myth, made to scare unexperienced sailors. But the few who have lived through an encounter with behemoth vessel know the truth, and know to stay ashore whenever the bellows of her captain can be heard.Name: The Serpent
ID: 098
Rarity: Rare
Cost: 7
Faction: Cursed
Link: Shi Ryu
Ability: Fear. Captain. This ship gets +1 to her cannon rolls against any non-Cursed ship or fort.
Flavor Text: No one quite knows who the Serpent is or how he came to be in league with El Fantasma, but one thing is sure about the phantom’s newest lieutenant: he aims to control the East Asian coast with fear, and thanks to the Cursed, he now has the means to do so.Name: SMS Arcona
ID: 102
Rarity: Uncommon
Cost: 14
Faction: Germany
Link: Commander Sundevall
Masts: 3
Cannons: 3L-3L-3L
Cargo: 4
Movement: S+S
Ability: Screw Ship. Once per turn, reroll any die roll made for this ship; you must use the second die roll result.
Flavor Text: Newly constructed for the modernization of Germany’s navy, SMS Arcona has been selected as the lead ship on Eulenburg’s expedition to East Asia.
(based on https://de.wikipedia.org/wiki/SMS_Arcona_(1858))Name: Commander Sundevall
ID: 107
Rarity: Rare
Cost: 5
Faction: Germany
Link: SMS Arcona
Ability: Captain. Helmsman.
Flavor Text: An experienced naval officer from Sweden, Commander Henrik Sundevall has lent his expertise to the Germans as they begin to spread their influence outside of Europe.
(based on https://de.wikipedia.org/wiki/Henrik_Ludvig_Sundevall)Name: Heda
ID: 116
Rarity: Common
Cost: 11
Faction: Russia
Masts: 2
Cannons: 3S-3S
Cargo: 4
Movement: S+L
Ability: Schooner. Japanese crew may use their abilities on this ship.
Flavor Text: Built as a gift to Russia from the Japanese emperor, Heda now patrols Russia’s Pacific coast.
(based on https://en.wikipedia.org/wiki/Russian_schooner_Heda)New Keyword: Screw Ship – A ship with this keyword is not derelict when it has no masts remaining. If it has no masts, its base move becomes L.
January 10, 2023 at 12:07 AM #16133SkeleboneParticipantDoes this work only with a generic Explorer, or does anyone with the keyword count? Looking specifically at Dominic Freda from RotF (Explorer, +1 cargo, takes up no space), who thanks to the similar-but-technically-stackable wordings would give this ship +2 cargo while taking up none.
Silver Explorers have to be considered too, but they shouldn’t an issue either way.
It’s intended to function the same way an ability referencing a Captain does, so any generic explorer or any crew with an Explorer keyword.
Any restrictions on what it can fire at? This doesn’t override any abilities about shooting at submerged ships, so it would have to be assumed to only work against surface ships unless specifically stated otherwise.
What about a Marine on a island?
This ability is intended to indicate that the ship is able to fire a sort of early/primitive underwater torpedo, so in effect it would work mostly the same as a regular cannon. I had forgotten about marines, some clarifying text indicating they cannot be targeted is likely to be in order. With that as well as some clarifying text about submerged pieces (it shouldn’t be able to fire at them regardless of if an ability would allow it) I may end up turning it into a keyword to better abbreviate.
January 7, 2023 at 6:59 PM #16131SkeleboneParticipantAs only three of the major factions got subs in MI, I made custom subs for the other three majors who did not get any:
Name: Poseidon
Cost: 14
Faction: English
Segments: 3
Cargo: 4
Movement: S+S
Cannons: 2L-3L-4L
Ability: Submarine. Once per turn, reroll any die roll made for this ship; you must use the second die roll result.
Flavor Text: Following successful experiments with submersible technology, the Royal Navy has developed a new class of ship that will further help them rule the waves.Name: Resurgam
Cost: 13
Faction: English
Segments: 2
Cargo: 3
Movement: L
Cannons: 3L-3S
Ability: Submarine. Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
Flavor Text: Resurgam was designed with the express purpose of disrupting the enemy’s line of battle undetected.
(loosely based on https://en.wikipedia.org/wiki/Resurgam)Name: Peral
Cost: 9
Faction: Spanish
Segments: 3
Cargo: 3
Movement: S
Cannons: 2L-4S-3S
Ability: Submarine. This ship gets +S to her base move if she has all her segments.
Flavor Text: Named for her designer, Peral is the Spanish Navy’s most advanced ship yet.
(loosely based on https://en.wikipedia.org/wiki/Spanish_submarine_Peral)Name: Ictineo
Cost: 9
Faction: Spanish
Segments: 2
Cargo: 4
Movement: L
Cannons: 3S-4S
Ability: Submarine. If this ship has an Explorer crew, she gets +1 cargo.
Flavor Text: An ingenious design, Ictineo was created to help divers preform their duties in better safety.
(loosely based on https://en.wikipedia.org/wiki/Ict%C3%ADneo_I & https://en.wikipedia.org/wiki/Ict%C3%ADneo_II)Name: Plongeur
Cost: 12
Faction: French
Segments: 3
Cargo: 4
Movement: S+S
Cannons: 3S-4S-4S
Ability: Submarine. This ship gets +2 to her ramming rolls.
Flavor Text: After impressive reports of Nemo’s submarines came back from the Mysterious Islands, French naval engineers were charged with building a vessel capable of similar feats. ‘Diver’ was the result.
(loosely based on https://en.wikipedia.org/wiki/French_submarine_Plongeur)Name: Gymnote
Cost: 11
Segments: 2
Faction: French
Cargo: 2
Movement: L
Cannons: 3S-3S
Ability: Submarine. This ship has a 4S cannon that can be fired while she is submerged; it cannot be fired when she is surfaced.
Flavor Text: Gymnote was built to serve as a testbed for an experimental new kind of weapon.
(loosely based on https://en.wikipedia.org/wiki/French_submarine_Gymnote_(Q1))January 2, 2023 at 7:17 PM #16126SkeleboneParticipant2022 has been a pretty good year for me as far as Pirates is concerned. I fully rejoined the community after taking a step back in 2020, I finally completed my custom set which I’d first envisioned two years ago, and I increased my collection from a measly 94 ships to a grand fleet of 261.
I think my “Fleet of the Year” would have to be my 70 point English fleet I played during the holiday giveaway contest, with my 150 Spanish/American fleet from that same contest close behind.
I’ve got a couple favorite pictures from this year, all coming from the aforementioned contest:
but I think my true “Picture of the Year” has to be the second fleet review I did back in October (and since my collection has grown so much since even then, I just might be doing another later this month…)
My “Game of the Year” was definitely the 150 point Thanksgiving game I got to do with my brothers, even if it ended early. It was the highest point total I’ve played a game at (although not the largest I’ve played in terms of space) and had lots of action, and was just overall great fun all around.
For a “Thing of the Year”, if I’m understanding the category correctly, I’d say how large my collection has grown. I came close to tripling my original collection of ships, not to mention the crew, which I’d comparatively little of at the start of the year. My collection also greatly diversified, having gone from being primarily made up of SM and OE pieces (and there being nothing from about half the sets) to being made up of at least one piece from each released set, and being composed of a pretty even split between most of the sets.
My “Theme of the Year” I’d say is customs. Not only did I complete my custom set, but including the pieces from it I created around 167 customs in total this year, which is a number I’m pretty proud of. And there are several more in certain stages of creation, all which I hope to finish over the coming year!
December 29, 2022 at 11:15 PM #16051SkeleboneParticipantAlthough the song Barrett’s Privateers got referenced with HMS Antelope (BC 052), I don’t quite feel the piece properly represents the song it’s referencing. so I’ve created a few pieces which I feel better encapsulate the ship and her crew:
Name: Antelope
Cost: 6
Faction: English
Link: Elcid Barrett
Masts: 2
Cargo: 3
Movement: L
Cannons: 3S-3S
Ability: Schooner. This ship sinks when her last mast is eliminated.
Flavor Text: A scummy and poorly-kept vessel, the Antelope has received a letter of marque from King George to raid American waters.
Name: Elcid Barrett
Cost: 1
Faction: English
Link: Antelope, Barrett’s Privateers
Ability: Captain. Non-English ships get +1 to their cannon rolls against this ship.
Flavor Text: Although an incompetent sailor, the ever opportunistic Elcid Barrett has secured himself a ship and a letter of marque from the king. He hopes now to make his fortune raiding American merchant ships in the Caribbean and along the New England coast.
Name: Barrett’s Privateers
Cost: 5
Faction: English
Link: Elcid Barrett
Ability: This ship gets +1 to her boarding rolls. One of this ship’s treasures is worth +1 gold when she docks at your home island.
Flavor Text: Recruited to crew his new raiding vessel, Barrett’s Privateers were told they’d be able to earn easy money and that they’d never have to face any actual combat.
December 6, 2022 at 9:07 PM #15905SkeleboneParticipantThanks for putting this on, Ben! Had a great time playing and had just as fun writing up the reports. This was probably the most I’ve played in a while, and its definitely inspired me to try and play more often.
Happy Holidays!
June 6, 2022 at 2:50 PM #14855SkeleboneParticipantCool set and thanks for sharing! Hopefully my feedback makes sense and doesn’t sound too harsh.
Thanks! And keep in mind this is just some of the pieces, the full 144 (192 if you count generic crew, but I don’t) piece set should see full release later today. And it wasn’t harsh at all, I’ll definitely be taking it into consideration! I’ll take another look at pricing on the pieces you mentioned, but at least for initial playtesting some might remain similar to the original calculated price until I can get a good idea of how they play. Thanks again for the input!
May 31, 2022 at 8:18 PM #14821SkeleboneParticipantDecided to just rework False Sighting altogether. Its new effect is similar, although hopefully more balanced:
At the beginning of this ship’s turn, roll a d6. on a 5 or a 6, skip this ship’s turn and remove False Sighting from the game. This treasure cannot be unloaded.
May 29, 2022 at 2:32 PM #14820SkeleboneParticipantI would suggest a re-word to Mortar Shot.
Will do.
Does this apply to any of the ships cannons, or just the Ornate one? I would suggest some text that specifies.
It’s meant to apply to all cannons, not just the extra one granted by the treasure.
This would be a powerful one I feel, if a little wonky. Would you round up or round down if your opponent has an odd number of gold on their home island?
Round down, so as to maybe keep this treasure a bit more balanced. I’ll add some wording to clarify.
Oof. This is like Mermaids. Not sure if the two turn skip should be kept.
Hmm, what if I made it so the two turns lost is only when a 6 is rolled? Or would that still teeter on unbalanced? If so I’ll give some thought to a different alternate effect.
May 27, 2022 at 3:59 PM #14818SkeleboneParticipantI come today with the completed unique treasures of Pirates of the Baltic Sea, and will probably be the last post I make on the set for a little while.
Name: Mortar Shot
ID: 101
Rarity: Rare
Effect: Once per turn, during a shooting action this ship may double the range of one of her cannons, but a 5 or a 6 must be rolled to hit. On a hit, remove Mortar Shot from the game.Name: Ornate Cannons
ID: 102
Rarity: Rare
Effect: This ship gains one 3S cannon that can shoot from any mast. If a 1 or a 2 is rolled when shooting, eliminate a mast from this ship and remove Ornate Cannons from the game.Name: Gunpowder Barrels
ID: 103
Rarity: Rare
Effect: This ship gets +1 to her cannon rolls. All this ship’s cannons are L-range. When this ship is hit, replace the removed mast with a fire mast and remove Gunpowder Barrels from the game. If this ship is hit by a firepot, replace two masts with a fire mast and remove Gunpowder Barrels from the game.Name: Traitor
ID: 104
Rarity: Rare
Effect: When this ship initiates a boarding party, her opponent may choose one crew with a point cost of 1 or 2 from this ship to be placed on their ship if the other ship has the required cargo space. Once this action is completed, remove Traitor from the game. This treasure may not be unloaded.Name: Stowaway
ID: 105
Rarity: Rare
Effect: When this treasure is loaded, roll a d6. On a 1 or a 2, eliminate a random piece of cargo from this ship. On a 3 or a 4, this ship loses her next turn. On a 5 or a 6, bring in a crew worth less than 3 points to this ship, so long as she has the required cargo space. Eliminate Stowaway from the game once the effects of the roll have been applied.Name: Stortebeker’s Skull
ID: 106
Rarity: Rare
Effect: If loaded by a Cursed ship, this ship gets +1 to her cannon rolls against non-Cursed ships and forts. If loaded by another nation’s ship, this ship gets +1 to her cannon rolls against the Cursed, and the Cursed get +1 to their cannon rolls against this ship.Name: Captain Leviathan’s Declaration
ID: 149
Rarity: Super Rare
Effect: This ship gets +1 to her cannon rolls against non-Pirate ships and forts. All other ships and forts get +1 to their cannon rolls against this ship. This treasure cannot be unloaded.Name: Riches from Distant Lands
ID: 303
Rarity: Limited Edition/Promo
Effect: When this treasure is unloaded on to your home island, it is worth half the total gold points held by the player whose turn it is next.Name: False Sighting
ID: 307
Rarity: Limited Edition/Promo
Effect: When this treasure is loaded, roll a d6. On a 1-3, this ship must skip her next turn. On a 4-6, this ship must skip her next two turns. Eliminate False Sighting from the game once the effects of the roll have been applied.May 20, 2022 at 9:31 PM #14817SkeleboneParticipantThis week I return with the currently completed selection of Pirate pieces in my Pirates of the Baltic Sea custom set!
Name: Fallen Eagle
ID: 001
Rarity: Rare
Cost: 14
Masts: 5
Cargo: 4
Movement: L
Cannons: 3S-3S-3S-3S-3S
Ability: Crew of any nationality may use their abilities on this ship. This ship gets +1 to her cannon rolls against non-Pirate ships and forts.
Flavor Text: The Fallen Eagle accepts all the misfits and outcasts who choose to rebel against the empires who oppress them.Name: Polska
ID: 002
Rarity: Uncommon
Cost: 14
Link: Kazimierz Lux
Masts: 4
Cargo: 3
Movement: L
Cannons: 3L-3L-3L-3L
Ability: When this ship hits an enemy ship, you may also eliminate one cargo from that ship.
Flavor Text: After deciding to return to piracy, Kazimierz Lux gathered a crew and stole a Russian frigate, rechristening her ‘Polska’ in honor of the nation he hoped to free.Name: Prestige
ID: 005
Rarity: Common
Cost: 10
Masts: 2
Cargo: 4
Movement: S+S
Cannons: 2L-3L
Ability: Turuma. This ship gets +1 to her cannon rolls against the Swedish.
Flavor Text: The Prestige has made quite a name for herself raiding merchant and shipping vessels all along the Swedish coast.Name: Sudden Death
ID: 006
Rarity: Common
Cost: 14
Link: John Derdrake
Masts: 3
Cargo: 3
Movement: S+S
Cannons: 2S-2L-2S
Ability: Once per turn, reroll any die roll made for this ship; you must use the second die roll result. This ship gets +1 to her boarding rolls.
Flavor Text: Originally a Russian warship, Sudden Death was captured and renamed by the infamous John Derdrake.Name: Unicorn
ID: 009
Rarity: Common
Cost: 9
Masts: 3
Cargo: 5
Movement: L
Cannons: 3S-3S-3S
Ability: Crew of any nationality may use their abilities on this ship.
Flavor Text: Having traded hands many times and run through many different crews, most forget the Unicorn’s origins as an English merchant ship.Name: Zloty Kot
ID: 010
Rarity: Uncommon
Cost: 11
Masts: 2
Cargo: 4
Movement: S+S
Cannons: 3L-3L
Ability: Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
Flavor Text: Zloty Kot has a large guilded feline as a figurehead, which her crew claim to have stolen from a nobleman’s personal pleasure boat.Name: Imperial Dynasty
ID: 011
Rarity: Uncommon
Cost: 9
Masts: 4
Cargo: 4
Movement: L
Cannons: 3S-3S-3S-3S
Ability: This ship gets +1 to her rolls agianst Russian ships.
Flavor Text: Captain Mikhailov was to be put to death for a murder he didn’t commit; instead he and his crew deserted the Russian Navy and vowed revenge against the nation who betrayed them.Name: Johanna Hard
ID: 015
Rarity: Rare
Cost: 7
Ability: If this ship succeeds at a boarding party, choose two of the following: eliminate a crew, take a treasure, or eliminate a mast.
Flavor Text: Johanna Hard was sentenced to death for piracy, but a well placed bribe allowed her to escape the noose and set sail to once again plunder the Swedish coast.Name: Kazimierz Lux
ID: 016
Rarity: Rare
Cost: 8
Link: Polska
Ability: Captain. This ship gets +1 to her cannon and boarding rolls.
Flavor Text: Kazimierz Lux had planned on settling down for a normal life after returning to Warsaw, until he met Captain Leviathan, who convinced him that a continued life of piracy in the name of a free Poland was a nobler cause than any work he could find legally.Name: Mr. Constantine
ID: 017
Rarity: Common
Cost: 3
Ability: Once per turn, reroll any die roll made for this ship; you must use the second die roll result.
Flavor Text: A mysterious gentleman from England and serving as Captain Leviathan’s right hand man, Mr. Constantine always seems to be able to tip the odds in his favor.Name: John Derdrake
ID: 021
Rarity: Common
Cost: 7
Link: Sudden Death
Ability: If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.
Flavor Text: The ruthless captain Derdrake is known to make a show out of executing his prisoners, usually forcing them to ‘walk the plank’.Name: Death’s Hand
ID: 146
Rarity: Super Rare
Cost: 17
Link: Captain Leviathan
Masts: 5
Cargo: 3
Movement: L
Cannons: 2S-2L-2L-2L-2S
Ability: Fear. Once per turn, one of this ship’s cannons may shoot again if it misses.
Flavor Text: Sailors who view the black sails of Captain Leviathan’s flagship seldom return to tell the tale.Name: Thorn
ID: 147
Rarity: Super Rare
Cost: 8
Masts: 1
Cargo: 3
Movement: S+S
Cannons: 3L
Ability: One of this ship’s treasures is worth +1 when unloaded at home island.
Flavor Text: The crew of the Thorn have resolved to raid small merchant ships along the Baltic coast, selling whatever they manage to take to the highest bidder on the black market.Name: Captain Leviathan
ID: 148
Rarity: Super Rare
Cost: 10
Link: Death’s Hand
Ability: Ransom. Captain. Helmsman. Loyal: Pirates; Hostile: all other factions. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.
Flavor Text: Credited by most as being responsible for the resurgence of piracy in the Baltic Sea, Captain Leviathan has declared a personal war against the empires of Europe until the nations they subjugate are given free rule. He has thus far proven to be a very hard man to catch and has inspired many a sailor to join his cause, whether it be for freedom or for plunder.Next Friday I shall return bearing unique treasures.
May 18, 2022 at 9:53 AM #14816SkeleboneParticipantOne thing you could maybe do is make the six roll also include the five effect so it eliminates all crew (or just named crew?) before capturing the ship, so you’re still getting the ship but it won’t be as capable as it was.
I like that idea, feels right and makes sense. I’ll add it to my spreadsheet. Thanks for the help!
May 15, 2022 at 8:58 PM #14814SkeleboneParticipantThis should be limited to once per turn, so it can’t be infinitely chained with lucky rolls. It might be a minor issue on a single-mast ship, but imagine it being copied by a 10-master, or even a 5-mast ship. It should also be clarified that it gives a single shoot action if any sixes are rolled during the first action, not a shoot action for each six rolled.
I’ll be sure to add clarifying text.
The six roll on this one feels right on the edge of being game-breaking. Get this character on a 10-masted ship with a re-roller and you can potentially grab almost anything else without much of a fight. Testing would definitely be needed to be sure, but no one is going to enjoy watching their fully-loaded warship get stolen and immediately turned against them after a single lucky die roll.
I certainly plan on doing some play testing once the set is more or less complete. I’m a little hesitant on changing the effects of the ability as I personally really like the idea, however I’m definitely not opposed to adding further restrictions to make that result harder to achieve. Is there anything you would suggest?
May 13, 2022 at 5:59 PM #14812SkeleboneParticipantAnother round from Baltic Sea – this time it’s the currently completed selection of German pieces.
Name: SMS Friedrich der Grosse
ID: 023
Rarity: Rare
Cost: 19
Link: The Black Baron
Masts: 5
Cargo: 4
Movement: L
Cannons: 2L-2S-2L-2S-2L
Ability: Broadsides Attack. This ship gets +1 to her cannon rolls against pirates.
Flavor Text: The flagship of the German Navy and captained by the famed Black Baron, SMS Friedrich der Grosse certainly lives up to the legacy of her namesake.Name: SMS Bayern
ID: 024
Rarity: Uncommon
Cost: 16
Masts: 4
Cargo: 3
Movement: S
Cannons: 3L-2L-3L-4L
Ability: Two hits from the same shoot action are required to eliminate one of this ship’s masts.
Flavor Text: Built with a partially iron hull and powerful cannons, SMS Bayern is the newest and most durable addition to the German fleet, although where she excels in armor she severely lacks in speed.Name: SMS Falke
ID: 025
Rarity: Uncommon
Cost: 13
Masts: 2
Cargo: 3
Movement: S+L
Cannons: 2L-3S
Ability: This ship may move and shoot using the same move action. After this ship resolves a shoot action, she may move as a free action.
Flavor Text: As fast as the bird she’s named after, SMS Falke is able to speed in and out of battle so quickly that her enemies barely know what hit them.Name: SMS Schultzie
ID: 026
Rarity: Rare
Cost: 25
Masts: 5
Cargo: 5
Movement: S+S
Cannons: 2S-3L-3L-3L-2S
Ability: This ship eliminates two masts with one hit. If this ship has a captain crew, she gets +1 to her cannon and boarding rolls.
Flavor Text: After being recaptured from pirates in the Mysterious Islands by the Black Baron himself, SMS Schultzie was refitted to become one of the German Navy’s fiercest ships.Name: Grosse Jacht
ID: 027
Rarity: Rare
Cost: 11
Masts: 1
Cargo: 3
Movement: S+S
Cannon: 3S
Ability: This ship gets +1 to her cannon rolls against Pirate ships. If you roll a 6 when shooting, you may take another shoot action.
Flavor Text: Said to have originally been built as the private yacht of an old Holy Roman elector, Grosse Jacht’s crew have since modified the old luxury boat to hunt pirates along the Prussian coast.Name: SMS Amazone
ID: 028
Rarity: Uncommon
Cost: 9
Link: Vice Admiral Jachmann
Masts: 3
Cargo: 3
Movement: L
Cannons: 3S-3L-3S
Ability: This ship gets +S to her base move if she carries a crew worth 4 or more points.
Flavor Text: One of the first ships purpose built for the German Navy, SMS Amazone has been around the world ferrying diplomatic missions and showcasing Germany’s might.Name: SMS Luchs
ID: 029
Rarity: Common
Cost: 13
Masts: 3
Cargo: 6
Movement: S+L
Cannons: 4S-5S-5S
Ability: Schooner. When this ship carries no gold, she gets +S to her base move.
Flavor Text: The crew of SMS Luchs have elected to toss most of their cannons in favor of making her one of the fastest ships in the German Navy.Name: SMS Elbe
ID: 032
Rarity: Common
Cost: 8
Masts: 2
Cargo: 4
Movement: S+S
Cannons: 3S-3S
Ability: Schooner. This ship ignores the first hit she takes each turn as long as she has all of her masts.
Flavor Text: SMS Elbe has been regarded as a sturdy and dependable ship by almost every sailor who’s crewed her.Name: SMS Ludwig II
ID: 033
Rarity: Uncommon
Cost: 17
Masts: 4
Cargo: 5
Movement: S+L
Cannons: 2L-2L-2L-2L
Ability: Schooner. If this ship has a Captain crew, she gets +1 to her cannon rolls.
Flavor Text: SMS Ludwig II is said to carry some of the finest crafted cannons in all of Germany, and her crew have trained for hundreds of hours working their operation into a science.Name: Prince Adalbert
ID: 037
Rarity: Rare
Cost: 8
Ability: Captain. Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.
Flavor Text: A so-called ‘Prince Admiral’, Prince Adalbert von Preussen has built the German Navy from the ground up, and now serves as its commander and chief.Name: The Black Baron
ID: 038
Rarity: Rare
Cost: 12
Link: SMS Friedrich der Grosse
Ability: Limit. Ransom. Captain. Loyal: Germany; Hostile: Pirates. This ship gets +1 to her boarding rolls against the Pirates. If this ship succeeds at both its ramming and boarding rolls against another ship, roll a d6. On a 5, eliminate all crew from the enemy ship. On a 6, you may capture the enemy ship, even if she is not derelict.
Flavor Text: Said to have captured over a hundred ships, the Black Baron is considered by many in the German Navy to be a myth due to the nature of his supposed accomplishments. Few outside the German nobility have met him, and even fewer know his real name; some rumors even claim he’s a member of the royal family. Those who crew SMS Friedrich der Grosse are always surprised to learn that the man does in fact exist, and that although his achievements are certainly embellished, he’s just as capable a captain as he’s rumored to be.Name: Vice Admiral Jachmann
ID: 039
Rarity: Common
Cost: 2
Link: SMS Amazone
Ability: Place this crew face up during setup. Reduce the cost of all other crew placed on this ship by 1.
Flavor Text: The senior most officer in the German Navy second only to Prince Adalbert himself, vice admiral Eduard von Jachmann can assign any sailor to any ship at a whim, the only thing stopping him being death or a direct order from the Kaiser.Name: Haifisch
ID: 300
Rarity: Limited Edition/Promo
Cost: 15
Link: Herr Fuchs
Segments: 3
Cargo: 3
Movement: L
Cannons: 3S-2L-3S
Ability: Submarine. This ship has a 4S cannon that can be fired while she is submerged; it cannot be fired when she is surfaced.
Flavor Text: Engineered under watchful eye by Herr Fuchs from what remained of the submersible Hephaestus, the Haifisch is considered to be the pinnacle of German naval technology – even if said technology did not originate within their borders.Name: Herr Fuchs
ID: 302
Rarity: Limited Edition/Promo
Cost: 7
Ability: Captain. Helmsman. This ship may repair at sea or at any island.
Flavor Text: After being apprehended by the Black Baron, Herr Fuchs was to be sentenced to death for treason and piracy; that was, of course, until he offered to reverse engineer Captain Nemo’s technology for the German Navy. While he isn’t happy about this arrangement, he feels it a better situation to face than death.Next week will be the Pirates.
May 6, 2022 at 8:05 PM #14808SkeleboneParticipantRound 3 of customs from Pirates of the Baltic Sea; this time around I have an entire faction! The Cursed have a more limited presence in this set, and so they were quicker to be finished. Have a look:
Name: Nachtkrapp
ID: 089
Rarity: Rare
Cost: 6
Masts: 1
Cargo: 2
Movement: S
Cannon: 2L
Ability: This ship gets +1 to her cannon rolls against the Germans. If this ship carries no treasure, she gets +S to her base move.
Flavor Text: Nachtkrapp stalks the German coast nightly, attacking any ship she finds.Name: Roter Teufel
ID: 090
Rarity: Common
Cost: 12
Link: Klaus Stortebeker
Masts: 3
Cargo: 3
Movement: S
Cannons: 2L-2L-2L
Ability: Ghost Ship. This ship gets +1 to her cannon rolls against all non-cursed ships. This ship sinks when her last mast is eliminated.
Flavor Text: Having laid at the bottom of the sea for more than 4 centuries, Rotor Teufel is not much more than rotting scrap wood and ghostly illusions; despite this, the ship still manages to ravage any vessel it can catch.Name: Gektor
ID: 091
Rarity: Uncommon
Cost: 20
Link: Count Apraksin
Masts: 4
Cargo: 4
Movement: L
Cannons: 3S-4L-4L-3S
Ability: Ghost Ship. Fear. L-range cannons cannot hit this ship.
Flavor Text: A thick fog surrounds the Gektor, leaving her unseen until her prey finds it is too late.Name: Krikun
ID: 092
Rarity: Uncommon
Cost: 16
Masts: 2
Cargo: 4
Movement: S+L
Cannons: 4S-4S
Ability: Fear. L-range cannons cannot hit this ship.
Flavor Text: The ghostly screams of the damned souls who make up the Krikun’s crew strike fear and hesitation into even the most experienced of sailors.Name: Hel
ID: 093
Rarity: Common
Cost: 16
Masts: 3
Cargo: 3
Movement: S+L
Cannons: 3L-2L-3L
Ability: Schooner. Crew on this ship cannot be eliminated unless she sinks.
Flavor Text: The crew of Hel claim to be vikings who in life were so brutal that not even the underworld would take them. In response, they named their ship after the goddess they claim to have ‘conquered’.Name: Aitvaras
ID: 094
Rarity: Common
Cost: 12
Masts: 2
Cargo: 4
Movement: S+S
Cannons: 3S-4S
Ability: This ship may dock at an enemy home island and load as much treasure as she can carry. If able, she must leave on your next turn.
Flavor Text: The damned crew of the Aitvaras were all once talented thieves and conmen, who even in death remain quite adept at stealing.Name: Klaus Stortebeker
ID: 095
Rarity: Rare
Cost: 8
Link: Roter Teufel, Likedeeler
Ability: Ghost. Fear. Captain. This ship gets +1 to her boarding rolls.
Flavor Text: The ghost of the infamous Klaus Stortebeker has begun sailing the Baltic Sea once again, seeking revenge for his beheading, and brutally terrorizing all who get in his way.Name: Count Apraksin
ID: 096
Rarity: Rare
Cost: 5
Link: Gektor
Ability: Captain. This ship gets +1 to its cannon rolls against Swedish ships.
Flavor Text: Brought back by Davy Jones for his naval prowess, Fyodor Apraksin now sails the Baltic once again harassing the Swedish Navy.Name: Godeke Michels
ID: 097
Rarity: Common
Cost: 8
Link: Likedeeler
Ability: Ghost. If this ship succeeds at a boarding party, she can eliminate all of the other ship’s crew.
Flavor Text: Godeke Michels’ ghost has come back to once again bring about the Victual Brother’s reign of terror, brutally killing anyone who manages to survive his initial attacks.Name: Vodyanoy
ID: 098
Rarity: Common
Cost: 3
Ability: Once per turn, you can eliminate one of this ship’s crew to give her an extra action.
Flavor Text: All those who serve on the same ship as the Vodyanoy know to fear and listen to his commands, lest he decide their service is no longer needed.Name: Likedeeler
ID: 099
Rarity: Common
Cost: 6
Link: Klaus Stortebeker, Godeke Michels
Ability: Ghost. If this ship wins a boarding party, she may take as much treasure from the other ship as she wants, up to her available cargo space.
Flavor Text: The spirits of the Likedeeler have risen along with their captains, their lust for wealth continuing to drive their plundering, despite their new ghostly persuasions.Name: Baba Yaga
ID: 158
Rarity: Special Edition
Cost: 13
Masts: 4
Cargo: 3
Movement: S+L
Cannons: 3S-3L-3L-3S
Ability: If derelict, this ship gains a base move of L.
Flavor Text: Rumors claim that the Baba Yaga does not sail, but rather that she has a pair of giant chicken legs used to run across the ocean floor.Name: Krampus
ID: 208
Rarity: Limited Edition
Cost: 8
Masts: 2
Cargo: 4
Movement: L
Cannons: 3L-3S
Ability: Once per turn when this ship hits an enemy ship, also eliminate one crew from that ship.
Flavor Text: The cannons aboard Krampus always seem to hit crew members of the ship they’re fired at.Name: Sumu
ID: 217
Rarity: Limited Edition
Cost: 9
Masts: 1
Cargo: 4
Movement: L
Cannon: 3L
Ability: Galley. Eternal.
Favor Text: Appearing out of the fog like a specter, the Sumu always seems to pop up in sailors’ stories and reports, no matter how many times they claim to have sunk her.New Keyword:
Ghost: This crew cannot be eliminated unless the ship they are on sinks.Next Friday will be the Germans.
April 30, 2022 at 1:42 AM #14804SkeleboneParticipantTime for the next round of customs from Pirates of the Baltic Sea!
First off, two Swedish ships I had forgotten to post last time:
Name: Mars
ID: 157
Rarity: Special Edition
Cost: 14
Masts: 4
Cargo: 4
Movement: S+S
Cannons: 3L-2L-2L-3L
Ability: Once per turn, one of this ship’s cannons may shoot again if it misses.
Flavor Text: Mars has been equipped with as many guns as she can possibly hold, boasting far more firepower than most other Swedish ships.Name: Frigg
ID: 301
Rarity: Limited Edition/Promo
Cost: 10
Masts: 2
Cargo: 4
Movement: L
Cannons: 3S-3S
Ability: Longship. Viking crew may use their abilities on this ship.
Flavor Text: After unknowingly rescuing a Swedish noble being held captive by pirates, the Viking crew of Frigg were offered a pardon for their crimes if they sailed under the Swedish flag.Next up, the current catalogue of Russian pieces:
Name: Rossiya
ID: 045
Rarity: Rare
Cost: 18
Masts: 5
Cargo: 4
Movement: L
Cannons: 3S-2S-2L-2S-3S
Ability: This ship gets +1 to her cannon rolls against non-Russian ships. Once per turn, one of this ship’s cannons may shoot twice.
Flavor Text: Named for her country of origin, Rossiya is the pride of the Russian fleet and armed to the teeth.Name: Azov
ID: 046
Rarity: Uncommon
Cost: 12
Link: Admiral Lazarev
Masts: 4
Cargo: 3
Movement: L
Cannons: 3S-2L-3L-3S
Ability: If this ship has a Captain crew, she gets +1 to her cannon rolls.
Flavor Text: Returning from the Black Sea with Admiral Lazarev at the helm, the Azov and her crew are ready for war.Name: Natalia
ID: 047
Rarity: Common
Cost: 6
Masts: 2
Cargo: 3
Movement: L
Cannons: 3S-3S
Ability: This ship gets +S to her base move if she has all her masts.
Flavor Text: The swiftness of Natalia can be attributed to her expertly crafted sails, and the well trained crew who rigged them.Name: Borodino
ID: 048
Rarity: Uncommon
Cost: 11
Masts: 3
Cargo: 2
Movement: L
Cannons: 3S-3L-3S
Ability: Once per turn, roll a d6. On a 5 or 6, this ship may be given an extra action.
Flavor Text: Built in the far north, Borodino’s crew are well seasoned in dealing with cold weather.Name: Polotsk
ID: 050
Rarity: Common
Cost: 12
Masts: 2
Cargo: 5
Movement: S+S+S
Cannons: 4S-4S
Ability: Schooner. Crew of any nationality may use their abilities on this ship.
Flavor Text: Polotsk has flown 4 different flags over her years of service, and a few members of her crew always seem to stick around after she’s ended up in the hands of a new owner.Name: Admiral Lazarev
ID: 059
Rarity: Rare
Cost: 6
Link: Azov
Ability: Captain. Once per turn, reroll any die roll made for this ship; you must use the second die roll result.
Flavor Text: Admiral Mikhail Lazarev has had a long and storied career across Europe, having sailed as far north as Murmansk and as far south as the Levant. He has recently returned from the Black Sea to command the Baltic Fleet in their efforts against threats new and old.Name: Captain Ramius
ID: 062
Rarity: Common
Cost: 7
Ability: Captain. Once per turn, one crew or ship within S of this ship cannot use its ability that turn.
Flavor Text: Despite his Lithuanian ancestry, Captain Ramius is quite well respected in the Russian Navy as a strategic mastermind. Even his enemies have come to respect him due to his effectiveness in battle.Name: Fort Alexander
ID: 065
Rarity: Common
Cost: 4 gold
Cannons: 4S-4S-4S-4S-4S-4S-4S-4S
Ability: This fort gets +1 to its cannon rolls when a ship is docked at it. When this fort is hit, eliminate two flags instead of one.
Flavor Text: Fort Alexander may be small, but it is bristling with guns on all sides.Name: Vestnik
ID: 204
Rarity: Limited Edition
Cost: 9
Masts: 2
Cargo: 4
Movement: S+L
Cannons: 5S-5S
Ability: If this ship carries no cargo, she gets +S to her base move.
Flavor Text: Vestnik can often be found closer to port than to battle, usually serving as a transport for personnel and information alike.Name: Vladimir
ID: 304
Rarity: Limited Edition/Promo
Cost: 8
Link: John Paul Jones
Masts: 3
Cargo: 3
Movement: L
Cannons: 3S-3L-3S
Ability: If this ship has a Captain crew, she gets +1 to her cannon rolls.
Flavor Text: Chosen as John Paul Jones’s flagship during his service to the Russian Navy, Vladimir is a small yet fierce vessel ready to take on anything thrown at her.Name: Antoniy
ID: 305
Rarity: Limited Edition/Promo
Cost: 7
Masts: 3
Cargo: 3
Movement: L
Cannons: 3S-3S-4S
Ability: This ship gets +1 to her cannon rolls against Barbary Corsair ships.
Flavor Text: A veteran ship of several battles against the Ottoman Empire, the crew of Antoniy know the best spots to target when fighting Ottoman and Barbary ships.Name: John Paul Jones
ID: 306
Rarity: Limited Edition/Promo
Cost: 6
Link: Vladimir
Ability: This ship may move and shoot using the same move action. Once per turn, reroll any die roll made for this ship; you must use the second die roll result.
Flavor Text: A hero of the American revolution and considered a pirate by the English, John Paul Jones has now found himself in service of Catherine the Great in her war against the Ottomans.I shall return next Friday with more.
April 26, 2022 at 12:03 AM #14795SkeleboneParticipantI had completely blanked on the fact that the abilities contradicted, thank you for pointing that out. The vessel that piece is based off of was labeled as a yacht in the database I was using and so I just tacked on the keyword without really thinking about it. As for the keyword itself, it’s a holdover from the first ship made for the set from about two years ago, and has actually since been somewhat gutted as it originally included a +1 to cannon rolls against pirates. Reexamining it now I think I might just cut it since as you pointed out, it practically serves no purpose as a keyword. I’ll definitely be taking another look at everything else I’ve currently got completed to make sure there aren’t any other big issues like that.
April 22, 2022 at 11:27 AM #14793SkeleboneParticipantGoing to start posting my customs from Baltic Sea here again as well as the discord as this feels a bit more permanent than discord; to start, here’s all the currently completed pieces for Sweden:
Name: Kronan
ID: 067
Rarity: Rare
Cost: 17
Masts: 5
Cargo: 5
Movement: S+S
Cannons: 3S-3L-3L-3L-3S
Ability: Broadsides Attack.
Flavor Text: Bristling with guns and adorned in splendor, the Swedish Navy’s flagship is truly a sight to behold.Name: Gladan
ID: 068
Rarity: Common
Cost: 7
Masts: 2
Cargo: 3
Movement: S+S
Cannons: 4S-3S
Ability: Schooner. Once per turn, you may reroll any die roll you make for this ship; you must use the second die roll result.
Flavor Text: Built as a training ship, the recent rise of piracy in the Baltic Sea has required Gladan to be fitted with weapons to defend herself.Name: Vasa
ID: 069
Rarity: Uncommon
Cost: 12
Masts: 4
Cargo: 3
Movement: L
Cannons: 3S-2L-3L-3S
Ability: This ship’s own masts do not block its lines of fire. Other ships get -1 to their boarding rolls against this ship.
Flavor Text: A somewhat older vessel, Vasa has a tall hull and cannons pointing in every direction so she is never left undefended.Name: Konung Karl
ID: 071
Rarity: Rare
Cost: 18
Masts: 5
Cargo: 4
Movement: L
Cannons: 2L-2L-2L-2L-2L
Ability: This ship’s crew cannot be eliminated unless she sinks.
Flavor Text: Crewed by some of the finest sailors in the Swedish Navy and loaded with guns on every deck, Konung Karl is a truly a king of the sea.Name: Ragnar
ID: 078
Rarity: Common
Cost: 15
Masts: 3
Cargo: 6
Movement: S+L
Cannons: 4S-5S-4S
Ability: Schooner. One of this ship’s treasures is worth +2 when unloaded at home island.
Flavor Text: The merchant ship Ragnar has been seized by the Swedish Navy in an attempt to bolster their numbers following the rise of piracy in the Baltic Sea.Name: Norden
ID: 079
Rarity: Common
Cost: 11
Masts: 3
Cargo: 4
Movement: S+S
Cannons: 2S-3S-3S
Ability: Turuma. This ship gets +1 to her cannon rolls against the Pirates.
Flavor Text: One of the first of a new design of galleys built for the Swedish navy, Norden has experienced relative success patrolling Sweden’s coasts and archipelagos.Name: Enhorn
ID: 080
Rarity: Rare
Cost: 8
Masts: 1
Cargo: 4
Movement: L
Cannons: 4S
Ability: Yacht. Pirate crew may use their abilities on this ship.
Flavor Text: The crew of the Enhorn have decided that Swedish coin is more valuable when payed than it is when taken. For now.Name: Admiral Cederstrom
ID: 081
Rarity: Rare
Cost: 6
Link: All Swedish Ships
Ability: Captain. Once per turn before you give this ship an action, roll a d6. On a 5 or 6, this ship may be given the same action twice.
Flavor Text: General Admiral of the Swedish Navy, Olof Rudolf Cederstrom has participated in near every single conflict Sweden has fought in since the start of his service.Name: Otto Gustaf Nordenskold
ID: 082
Rarity: Rare
Cost: 5
Ability: Once per turn, one crew or ship within S of this ship cannot use its ability that turn. This ship gets +1 to her cannon rolls agaisnt forts.
Flavor Text: Admiral Nordenskold is known to blockade enemy fortresses and encampments, prefering to starve his enemies before an attack.Name: Danjel Karlsson
ID: 086
Rarity: Common
Cost: 6
Ability: Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
Flavor Text: Danjel Karlsson is able to bring a friendly and encouraging face to an otherwise hostile ocean, a quality much appreciated by many of his shipmates.Name: Vaxholm Fortress
ID: 087
Rarity: Common
Cost: 3 gold
Cannons: 3L-3L-3L-3L
Ability: This fort gets +1 to its cannon rolls against the Russians.
Flavor Text: The Vaxholm Fortress has had many purposes over its 300 year history, having to be rebuilt multiple times; it currently serves to defend against sporadic Russian attacks.New keywords:
Turuma: A ship with this keyword can’t pin or be pinned. If this ship rams she can’t eliminate a mast from the rammed ship, but boarding may occur as normal. When given a move action, if this ship is within 1S of an island, she can rotate 360° around her mid-point prior to moving. This ship may be given move actions when it has no masts; its printed base move becomes S.
Yacht: If this ship carries no cargo, she gets +S to her base move.April 14, 2020 at 9:05 AM #10853SkeleboneParticipant@Woelf the ability was meant to be similar to schooner. As I said, I need to do some heavy wording changes, as it’s supposed to be the ship’s mid-point.
April 12, 2020 at 8:40 PM #10849SkeleboneParticipantHere’s another ship from Pirates of the Baltic Sea:
Relevant Keywords: Turuma – When this ship is within 1S of an island, it may rotate 360° around its mid-point. If this ship has lost its masts, it may still move half of its base movement speed, but crew abilities benefiting movement have no effect. Unnamed crew cost 1 less point when aboard this ship. (the wording needs a lot of work)
Norden
Ship Type: Galley
Cost: 12
Affiliation: Sweden
Masts: 2
Cannons: 2S-3S
Cargo: 4
Movement: S+S
Ability: Turuma.
Flavor Text: One of the first of a new design of galleys built for the Swedish navy.
I’m still a little unsure on the point cost.
April 6, 2020 at 6:15 AM #10773SkeleboneParticipantFantastic! Will it be entirely based on history?
@Ben
Not quite historical so much as more realistic than say Ocean’s Edge. There will be some ships/crew that are fictitious, while still being well within the realm of possibility. Also, just for a bit of fun and flavor, the Swedes will be getting a long ship or two, perhaps one for Germany to fill out their ranks. There will also be a decent number of ships across the set that never truly existed, but are certainly believable
mostly separate from the set I’m also going to give each new faction a couple of ‘fantasy’ ships (like sea monsters or windcatchers) just for a bit of fun
I’ll be sure to clarify, but Yacht is meant to only have bonuses against ships, as the keyword is meant to indicate a small, fast, pirate (ship) hunter.
I HIGHLY recommend using wording as close as possible to Wizkids’ abilities.
the wording on everything is mostly WIP, I plan on going back and editing everything later on to be more akin to WizKids’
I don’t like the Brig keyword because the brigs I know about have 2 masts.
The Brig keyword was a bit of compromise, as the in-game ship better resembles (at least in my opinion) the 2-leveled 3 mast ship type, but they call it a brig, so I just went with it. I’ve honestly also never particularly liked the 2-mast square rigged ships, they just don’t quite look right to me.
March 5, 2020 at 1:24 AM #10682SkeleboneParticipantIf it’s always going to be attached to a ship and has no use on its own, this would make more sense as Equipment.
It could take up no cargo space when revealed (deployed).
I’m thinking it could also be “detached” and give it’s effects to whichever ship is closest.
Another ship from my Pirates of the Baltic Sea custom set, based on Mysterious Islands 028 Prussian Crown:
Schultzie
Cost: 23
Affiliation: Germany
Masts: 5
Cannons: 2S-3L-3L-3L-2S
Cargo: 4
Movement: S+S
Ability: This ship eliminates two masts with one hit. If this ship has a captain crew, she gets +1 to her cannon and boarding rolls.
Flavor Text: After being recaptured from pirates by the Black Baron himself, the Schultzie was refitted to become one of the German Navy’s fiercest ships.
February 28, 2020 at 11:24 AM #10672SkeleboneParticipantHot Air Balloons
Basically a support unit like native canoes. Destroyed in one shot, no firepower. Must be towed behind a ship, but doesn’t reduce the ship’s speed (unless the ship’s base move is three movements, then it will go down to its first two). It would give the ship towing it +1 to its cannon rolls unless it’s already a 2. You could also choose to roll a d6, and on a 5 or a 6 you would increase an S-range cannon to an L-range cannon. Not sure about point cost yet, but one ‘card’ so-to-speak would contain 2.
- This reply was modified 4 years, 9 months ago by Skelebone.
February 24, 2020 at 10:31 PM #10665SkeleboneParticipantSeems okay, but I think the wording and language for the ability need to be cleared up. Simply saying “Cannot be boarded” is rather vague.
Thanks, I’ll be sure to edit it.
Does this mean that a Jade crew would be able to use their abilities on another pirate ship if Kenway was in the same fleet? If it does, then this is far too powerful.
Yeah, that was the original intent, but your right, that is too powerful. I’m going to change it to just the ship itself.
Does the second half of Assassin happen in addition to, or instead of the usual result? If it’s in addition to, I could see the keyword being worth about 5 points, since +1 to boarding rolls is about 2.
In addition to, and 5 points for the keyword was my thinking aswell
Does this mean that he has the helmsman ability, or does it mean something else?
Yes, he has the helmsman ability, however I’m considering removing that line.
- This reply was modified 4 years, 9 months ago by Skelebone.
February 24, 2020 at 10:09 AM #10663SkeleboneParticipantI’ve been playing Assassin’s Creed 4: Black Flag recently, and I wanted to create a ship and crew based on it, so here’s what I’ve come up with.
Relevant Keywords: Assassin: +1 to all boarding rolls. After a successful boarding party, roll a d6. On a 5 or a 6, eliminate the crew with the highest point cost.
Brig: This ship gets +1 to all ramming rolls.
Jackdaw
Cost: 13
Affiliation: Pirate
Masts: 3
Cannons: 3S, 2L, 3S
Cargo: 4
Movement: S+S
Ability: Brig. Cannot be boarded.
Link: Edward Kenway
Flavor Text: Originally the Spanish brig El Dorado, she was stolen from a treasure fleet in the middle of a hurricane by the pirate Edward Kenway and rechristened the Jackdaw.
Edward Kenway
Cost: 7
Ability: Assassin. Any nationality crew can use their abilities on any ship in this fleet. Acts as a helmsman.
Link: Jackdaw (takes up no cargo space)
Flavor Text: Once a privateer for the Royal Navy, Kenway soon turned to a life of piracy after the Navy no longer wanted him.
I don’t know if this is too overpowered or not, but I tried to make the abilities similar to the game.
February 21, 2020 at 1:46 AM #10657SkeleboneParticipantI’m creating a new set, called Pirates of the Baltic Sea. It will add Sweden and Russia, as well as a Germany that has united about 100 or so years earlier than in our time line (and has a stronger navy). These factions will replace Spain, France, and America. So far I’ve only finished one ship, so here it is:
Relevant Keywords: Yacht: +1 to all shooting rolls against pirates. If the ship isn’t carrying any treasure or crew, it has an extra S movement.
Ship Name: Große Jacht
Cost: 11
Faction: Germany
Masts: 1
Cannons: 3S
Cargo: 3
Movement: L
Ability: Yacht. If you roll a 6 when shooting, you may take another shoot action.
Flavor Text: Said to have originally been built as the private yacht of Friedrich Wilhelm von Brandenburg, Große Jacht‘s crew have since modified the old luxury boat to hunt pirates along the Prussian coast.
Based on this ship (the one in the middle)
all comments and feedback are greatly appreciated, as I’m new to making custom ships and I’m not entirely sure if this is balanced or not.
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