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October 6, 2021 at 3:37 PM #14019
BenStenParticipantI’m interested in finding a Raptor Maw, Shal-bala, Jormungandr, or any kraken for trade. Anyone have one they’d be willing to part with?
October 6, 2021 at 3:24 PM #14018
BenStenParticipantJust stumbled across this thread as I started researching if ramming was a common naval tactic. It also seemed funny to me as a rule and more of a last-ditch option. Found this Wikipedia article which is helpful. In particular:
“A key element in the design and construction of a ramming vessel is the ability to stop its forward progress and reverse course, the better to allow the rammed ship to sink without her crew boarding the ramming vessel. As navies became more dependent on sailing ships, which do neither well, rams were generally discarded, particularly as gunpowder increased the range at which ships could effectively attack one another. Only a few instances of non-accidental ramming are recorded from the Age of Sail”
From a thematic rules perspective, it would seem more accurate that if the ramming ship causes damage, it also takes the same amount of damage. One of my favorite strategy games is Xia, which allows ramming with space ships but damages both ships equally.
October 5, 2021 at 11:31 PM #14015
BenStenParticipantOne other unrelated question that I can’t find figure out from the rules. I know that “sea monster” overrides “sea creature”. Sea creatures cannot ram or be rammed, board or be boarded. In contrast, sea monsters state that they can ram other ships. That said, sea monster rules do not explicitly state that a sea monster can be rammed/boarded; this makes me believe it defaults back to the sea creature rules that it cannot be rammed/boarded.
Thoughts?
October 5, 2021 at 11:27 PM #14014
BenStenParticipantI’m thinking maybe I didn’t do a good job at explaining my question as a ton of my ships only have a die on one side of a mast. I found a random pic on the internet showing the three middle masts that don’t have a die on the front side. So in this case could those masts not shoot forward?
October 4, 2021 at 9:09 PM #14012
BenStenParticipantThanks for the quick reply 🙂
One other question I’ve been having. I’ve noticed that some masts only have a die printed on one side, and have assumed that was done on purpose and that shots can only be made from one side of the mast. This would mean 180 degrees is the max for that mast’s shot (assuming no other masts are in the way). Is that correct?
October 3, 2021 at 10:58 AM #14000
BenStenParticipantHi everyone I’ve recently gotten back into Pirates CSG and I’ve got a handful of random questions:
- Am I correct that sea creatures can only move OR shoot? Seems to be really limiting in how effective they can be. If that’s the case, has anyone tried house-ruling that they can always move AND shoot?
- Native canoes. I’m probably just missing something, but it seems a bit overpowered that they start on an island and can grab gold and run home. Am I missing something or is that how they work?
- Ramming seems to make 1-mast ships super vulnerable given it’s basically an auto-kill. It also seems to create a weird game of chicken when you get a 1-master vs. another 1-master. Again, mostly looking to make sure I’m not missing anything 🙂
- I’m wondering if there are any commonly-accepted house rules that help the game be more fun / balanced?
Thanks!
-Ben
October 3, 2021 at 10:50 AM #13999
BenStenParticipantHi everyone! I’ve recently gotten back into Pirates CSG and have a pretty decent sized collection. I’m trying to get some of my friends to learn how to play it too :). I’ll probably be lurking in the forums and asking a few questions here and there!
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