Ben

  • Ben wrote a new post 7 years, 3 months ago

    The Cursed vs. an Imperialist Fleet at 100 points
    The start of a new era! Let the giving begin! 

    The first game wasn’t a Sealed Pack game, but my opponent did receive a pack each of SM, RV, DJC, and OE, along […]

  • Ben replied to the topic Game Ideas in the forum Pirates CSG 7 years, 3 months ago

    Had these ideas recently, added them to the main page.  Might even try to use the bottleneck idea this year.

    -All sunken ships become wrecks at the bottom of the ocean.  Submerged submarines can be given explore actions underwater where they sunk to recover gold (which is NOT revealed when ship is sunk), + crew that now have Ghost Ship or E…[Read more]

  • So me and my group that regularly play the game have started working on our own set based off Irish naval activity of the west coast of Ireland. We’re making a minor faction called the Fenians and are based off of famous Irish pirates and Irish folk heroes. One of my group knows how to use adobe creative suite so we have some carstock and a l…

    [Read more]

  • Ben wrote a new post 7 years, 3 months ago

    Well, here’s my version of the Small Fry Challenge.

    The fleets went in the order of play as follows:

    Mixed:
    Napolitana + captain, helmsman
    Carcajou
    USS Buffalo + helmsman

    English:
    HMS Prince of Ch […]

  • My latest game got me thinking about what the biggest potential damage output in the game is, but for the lowest cost possible.  (Master Spreadsheet for reference)  This is not about speed or ease of use, but rather a fun exercise to think about.

    It seems that it is very difficult to beat the Loki’s Revenge in this kind of contest.  That beast ca…[Read more]

  • Ben wrote a new post 7 years, 3 months ago

    This game was played on 8/15/2015. The fleets went in the order of play as follows:

    Fleet 1:
    Napolitana + captain, oarsman
    San Pedro + explorer, oarsman
    USS Buffalo + helmsman, oarsman

    Fleet 2: […]

  • Ben replied to the topic Century of Economy 2019 in the forum Pirates CSG 7 years, 3 months ago

    Awesome, loving the reports so far!!  😀

  • Can you activate Ghost Ship while that ship is being towed? (for example, to prevent opponents from ramming a towed derelict to steal gold from it)

    You can activate it on either ship involved at the beginning of your turn, but that immediately breaks the tow.

    That makes perfect sense and I don’t disagree with it.  Part of the reason I asked is…[Read more]

  • @Ben: So given the combination of Captain, Ex-Pat, and the new ability, would you say Julie is good at 6 points, or should go to 7?

    I think 6 is fine to start at.

    Paladin Arnaustas seems just a little OP to me; that’s a crew that would serve well on a 10-mast ship.

    I think that’s part of the reason I didn’t give him Ex-Patriot.  A 10 master wi…[Read more]

  • @JB/JW: Those reasons make perfect sense.

    Julie Rose’s new ability is difficult to cost.  I think ~3 is a good start though.  Tyson Young has an awesome combo going, just a little OP by default IMO.  Perfect for a 10 master.

    Some Mercenaries of my own!

    Inferno
    Type: Ship
    Faction Affiliation: Mercenary
    Rarity: C
    Point Value: 13
    Number of Ma…[Read more]

  • Hey cool, Pirate merch! Hopefully you don’t get shutdown by any legal hullaballoo.

    Derp.  I’m the type of person to just completely forget about that.  Maybe I’ll get arrested for being a real “pirate”.  XD

    I did try making a “serious collector” shirt with all of the different pack artwork on it, but Teespring took it down quickly.  So maybe…[Read more]

  • I think this woks best with the large custom, three dimensional islands that people make. For the regular game pack islands, I think exploring works fine as-is, since not every game is a grand epic.

    Exactly, agreed 100%.

  • Hit the “Subscribe” link to the upper right of “Pirates CSG” towards the top of the main forum page to get notified when new threads are posted!

  • Now that the Rules survey has some results (43 responses as of this post), I think it would be a good idea to discuss some various options in detail.

    Are there any changes you would recommend in regards to explore actions?

    I would make islands bigger and mark them into sections, no explorer you can only explore the shore, have an explorer he can…

    [Read more]

  • Ben wrote a new post 7 years, 3 months ago

    This game was played on 8/5/2015. A simple 2 player 40 point game, just the second that this person has played.

    The fleets went in the order as follows:

    Vikings:
    Huginn + captain, helmsman, […]

  • These questions come from my latest game.

    If you have Filching Gold but also want to board a ship to steal an additional coin, which happens first?  (I assumed the Filching Gold; perhaps the owner of the ship can decide?)

    If Neptune’s Figurehead kicks in right after scuttling, can that ship be given a move action right away?  (more of a cl…[Read more]

  • Ben wrote a new post 7 years, 3 months ago

    4 Fleet, 100 Point Game
    After this game was one of the absolute best I’ve ever played, I wanted to at least try a very similar setup with the same basic restrictions (4 fleets, 100 point build total).  I have so […]

    • @Michael: It did get kinda crazy! Thanks for reading and commenting about it, I appreciate that!!
      I’ve played games like this on and off over the years. You can see my play history on BGG. Some years I can play much more than others. Nowadays nearly all of my playing time/energies are devoted to campaign games exclusively.

      This was a solo game. For the past handful of years I use “fleets” to denote solo games and “players” to denote non-solo games. Ex: The title of this post is a solo game, whereas “4 players, 50 points” wouldn’t be solo.

      I’ve never had a super consistent playgroup. During college I played with a bunch of people both in and outside of my college in a few different locations. Since then most of the non-solo games I’ve played have been on the VASSAL module.

      If you want to see even more going on than in this 4×100 game, check out my 6×150 game, also from last year. It’s even more wild!! 😀

      To combine all of the above, if you want even more complex and wild stuff that is non-solo and also on VASSAL, check out the VASSAL campaign games. Of those, 1 is the best and most interesting in my opinion, but 4 is currently ongoing and threatens to become the craziest and most epic game ever played on VASSAL in short order…. 😀

    • @Michael: Thank YOU for reading – I appreciate when someone can digest my longer (but more epic) reports! 🙂

  • I’ve checked around he site and the web but can not wind what ‘Trade Currents’ do. what are they?

    You can see in Page 10 of the Combined Set Rules. (which I have linked on the homepage for convenience)

  • Ben wrote a new post 7 years, 3 months ago

    3 players, 60 points

    This game was played on 8/2. The game featured a lot of the new islands and terrain I’ve made. They aren’t as pretty as the ones rossinaz makes, but they are interesting and add some […]

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