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Tagged: Custom Ships
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September 17, 2018 at 9:19 AM #1136BenKeymaster
Interesting that you say that about the Savant and Sub-hunter, as you were the one who suggested their cost of 8 on MT when I first posted them.
Oops, sorry about the confusion!
For Umarak, a “crazy speed boost” could be more OP than fog hopping.
Jan is just an awkward crew in my opinion, especially since it’s tough to justify getting a cargo bonus while face down. I think a rework might be best.
Doctor is pretty much functionally equivalent to Crew Protect, which we can both agree is a pretty darn good ability, especially on maxed out gunships. (and your boarding-focused players)~~~~~
Historical Custom of the Day #223
Leigh Ashworth
Pirate
Crew
3 points
Ability: Hostile: France, Spain. Helmsman. This ship can use Parley against English ships.
Link: James CarnegieYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 17, 2018 at 3:30 PM #1137XerecsModeratorRe-work coming for Jan. I’m trying to think of some ‘behind the scenes’ abilities for her that would work well together.
Umarak will keep his fog hopping, but I might raise his cost to 12. I actually got his source character mixed up. Fog hopping is MUCH more appropriate for what the source character does.
I’m not sure if this one is priced too high or not high enough, barring changes.
Turak
Points: 19
Ionic
Masts: 3
Cargo: 3
Cannons: 2L-3L-2L
Movement: S+L
Ability: Once at the beginning of each of your turns for every enemy ship within L, roll a d6. On a 1-3 the target ships base move is reduced to T until the beginning of your next turn. On a 4-6 none of the targets crew or ship abilities may be used until the beginning of your next turn.September 17, 2018 at 3:44 PM #1138BenKeymasterI think Turak is definitely too good. Great ship to start with, and a crazy good ability on top of that. I think making it less automatic would help: 3-4 for T movement, 5-6 for cancellation. Even then 19 might be too low, but that would be a better start for playtesting in my opinion.
September 17, 2018 at 6:42 PM #1139XerecsModeratorThe ability is a modified fear. I could nerf it completely and just give it standard fear, however I want it to be effective and used. So I think I’ll make it less automatic like you suggested and possibly make the base move reduction to S. I think with those changes 19 could work as a starting point.
September 17, 2018 at 6:48 PM #1140BenKeymasterI agree! It’s MUCH better than Fear in a lot of ways. Those changes sound good.
September 18, 2018 at 8:11 AM #1141BenKeymasterHistorical Custom of the Day #224
Nicholas Brown
Pirate
Crew
2 points
Ability: Loyal: Pirate. When touching an English ship, this ship can load as much of that ship’s treasure as she can carry. This crew can use their abilities on Spanish ships.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 18, 2018 at 4:58 PM #1142XerecsModeratorNext up for the Ionics:
Lehrak
Points: 15
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-4S-3S
Movement: S+S
Ability: This ship cannot be pinned. When this ship rams another ship, eliminate a crew and a mast.September 19, 2018 at 8:01 AM #1143BenKeymasterLehrak seems like the right cost.
Historical Custom of the Day #225
Samuel Liddell
Pirate
Crew
1 point
Ability: Ship treasure trading. [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.]
Link: Henry JenningsYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 19, 2018 at 12:18 PM #1144XerecsModeratorPahrahk
Points: 17
Ionic
Masts: 3
Cargo: 3
Cannons: 2L-2L-2L
Movement: L
Ability: Once per turn roll a d6 for every ship within L of this ship. On a 5-6 eliminate up to two masts from the target ships.I’m thinking of changing the ability to specify at the beginning of a turn or before you give it an action.
September 19, 2018 at 12:55 PM #1145BenKeymasterThat ability would be a huge nuisance. I don’t see it working well – in home waters you might end up doing severe damage to friendly ships (unless the ship always had a “bubble” of space around it), and in combat situations it’s just overpowered.
September 19, 2018 at 2:41 PM #1146XerecsModeratorHmmmm. Suppose the range was S and it could only eliminate up to one mast, in addition to my suggested wording change. Would look like this:
Once per turn, before you give this ship an action, roll a d6 for every ship within S of this ship. On a 5-6 eliminate a mast from the target ship.
September 19, 2018 at 2:47 PM #1147BenKeymasterHmmmm. Suppose the range was S and it could only eliminate up to one mast, in addition to my suggested wording change. Would look like this:
Once per turn, before you give this ship an action, roll a d6 for every ship within S of this ship. On a 5-6 eliminate a mast from the target ship.
That sounds much more reasonable, though the cost might be too low. (not sure where to put it without testing)
September 20, 2018 at 8:33 AM #1154BenKeymasterHistorical Custom of the Day #226
Finally going to TRY and go away from the Pirates a bit after such a long run of them. I seem to have over 150 Pirate named crew in my historical set now (nearly the same as the total number of English pieces O_O), so I think it’s time to divvy things up and get some balance. However, the historical pirate pages on Wikipedia are usually the shortest, so it’s a nice fallback if I can’t afford to spend more time on the historical customs in the near future.
Manuel Ribeiro Pardal
Spanish
Crew
3/4 points
Ability: This ship gets +1 to her d6 rolls against the English. This ship gets +1 to her boarding rolls against land entities (campaign ruleset ability).This is where it gets a little complicated, since I want all of my historical crew with very specific abilities to still be playable in regular games. He would cost 4 with the second ability, which could also be simplified to +1 to boarding in general for 5 total points.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 20, 2018 at 2:10 PM #1157XerecsModeratorTwo at once today, since one is kinda boring. 😀
Gurahk
Points: 13
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-3S-3S
Movement: S+S
Ability: Once per turn this ship can look at one face-down cargo on any ship.Kurak
Points: 15
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-2S-3S
Movement: L+S
Ability: Whenever one of this ship’s masts would be eliminated, roll a d6. On a 5-6 eliminate a mast from an enemy ship within L instead.flavor: Despite her smaller size, the Kurak inspires fear wherever she goes. Ships that fire on her often find their cannonballs either flung back at them or hitting one of their own nearby.
September 20, 2018 at 4:04 PM #1158BenKeymasterI like the Gurahk, but feel she could be 10 points. However, I think the Kurak’s ability could get ugly; I hope Woelf responds to that one.
September 21, 2018 at 2:36 PM #1159BenKeymasterHistorical Custom of the Day #227
Anthony Jenkinson
English
Crew
5 points
Ability: Explorer. Parley. Ship treasure trading. [Once per turn, if this ship carries treasure and is within S of an enemy ship, you may randomly trade one treasure with that ship.]
Link: AidYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 22, 2018 at 7:50 AM #1164BenKeymasterHistorical Custom of the Day #228
Aid
Faction Affiliation: English
Rarity: C
Type: Ship
Point Value: 12
Number of Masts: 2
Cargo Space: 4
Base Move: L
Cannons: 3S,3L
Ability: This ship cannot sink, but she can be scuttled.
Link: Martin Frobisher, Anthony JenkinsonI might be a little biased after seeing the Triton’s Fury in last night’s awesome podcast, but I gave the Aid her ability because she survived a lot of missions and wasn’t sunk by the opposition. A grand total of about 37 years of life, quite good for a well-used ship in the 1500’s.
You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 23, 2018 at 8:42 AM #1191BenKeymasterHistorical Custom of the Day #229
Edward Fenton
English
Crew
4 points
Ability: Helmsman. This ship gets +1 to her cannon rolls against Spanish ships. Once per turn you may look at one face down treasure on an island within L of this ship.
Link: Martin FrobisherYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 23, 2018 at 11:08 PM #1226XerecsModeratorThree at once!
Vohrak
Points: 20
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-3L-3S
Ability: Enemy ships within L of this ship get -2 to their cannon rolls. This ship gets +1 to her cannon rolls for every enemy ship within L of this ship.flavor: It is said that the Vohrak is alive. How else would it be able to sap the strength from men, and become stronger in return?
Rashi
Points: 13
Nationality: Ionic
Masts: 3
Cargo: 4
Cannons: 4L-3L-2L
Movement: S+S
Ability: Galley. If a Sea Creature begins its move within L of this ship, it gets +L to its base move that turn.Flavor: The crew of the Rashi are all former fishermen, who respect and sometimes revere the great beasts of the sea.
Rocos
Points: 11
Ionic
Cargo: 5
Cannons: 4S-4S-4S
Movement: S+L
Ability: Galley.September 24, 2018 at 8:50 AM #1227BenKeymasterEnemy ships within L of this ship get -2 to their cannon rolls.
This seems problematic. I suggest limiting it to cannon rolls against the ship with the ability. Love the Rashi. Rocos seems like a simple gold runner, reminds me of the Algiers.
Historical Custom of the Day #230
Francis Leslie
Pirate
Crew
1 point
Ability: This ship can use Parley against English ships.You can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 24, 2018 at 12:01 PM #1228XerecsModeratorA wording change to something like this:
Enemy ships within L of this ship get -2 to their cannon rolls against this ship.
September 25, 2018 at 8:06 AM #1304BenKeymasterHistorical Custom of the Day #231
John Davis
English
Crew
4 points
Ability: S-Explorer. Once per turn, this ship may look at one face-down treasure on any island. This crew does not count against the point limit of this ship.
Link: Desire, David Middleton, George Clifford, Thomas Cavendish, Edward MichelborneYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 25, 2018 at 1:08 PM #1305XerecsModeratorWe’re steadily working through the Ionics. With today’s ship we’re halfway through their selection of three mast ships!
Raneka
Points: 15
Nationality: Ionic
Masts: 3
Cargo: 3
Cannons: 3L-3L-3L
Movement: L
Ability: Galley. This ship eliminates two masts with each hit.September 26, 2018 at 9:07 AM #1310BenKeymasterHistorical Custom of the Day #232
Thomas Cavendish
English
Crew
7 points
Ability: Captain. Explorer. This ship gets +1 to her d6 rolls against the Spanish.
Link: Desire, Richard Grenville, John DavisYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 26, 2018 at 1:01 PM #1347XerecsModeratorThought I’d post two at once, since they’re so similar.
J’ga
Points: 14
Ionic
Masts: 3
Cargo: 5
Cannons: 3L-3S-3L
Movement: S+S
Ability: Scorpion.K’Fo
Points: 14
Ionic
Masts: 3
Cargo: 4
Cannons: 3L-4S-3L
Movement: S+S
Ability: Scorpion.September 27, 2018 at 8:42 AM #1416BenKeymasterHistorical Custom of the Day #233
Desire
Faction Affiliation: English
Rarity: C
Type: Ship
Point Value: 8
Number of Masts: 2
Cargo Space: 3
Base Move: S+S
Cannons: 3L-4L
Ability: Once per turn, you may reroll any terrain roll you make for this ship; you must use the second die roll result.
Link: Thomas Cavendish, John DavisYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
September 27, 2018 at 3:12 PM #1417XerecsModeratorI haven’t decided on a point cost for this one yet, though I’m thinking somewhere around 15-17 points.
Lurker
Points:
Ionic
Masts: 3
Cargo: 4
Cannons: 4S-4S-4S
Movement: S+S
Ability: Submarine. This ship may eliminate up two masts on a successful ram.September 27, 2018 at 6:32 PM #1418BenKeymasterI haven’t decided on a point cost for this one yet, though I’m thinking somewhere around 15-17 points.
Lurker
Points:
Ionic
Masts: 3
Cargo: 4
Cannons: 4S-4S-4S
Movement: S+S
Ability: Submarine. This ship may eliminate up two masts on a successful ram.Yeah, between that speed, cargo, and ability, I could see this starting at 16. Without thinking too hard it seems possibly “abusable”, but playtesting would be required on that front of course.
Fitting name for a variety of reasons. XD (hopefully there won’t be many “lurkers” on this forum)
September 28, 2018 at 12:24 PM #1419XerecsModeratorI’m not sure where to price this one either, since Bombadiers are/were overpriced to begin with. The italicized cannon is the Bombadier cannon.
Marto
Points:
Ionic
Masts: 3
Cannons: 2S-3L-2L-2L
Cargo: 3
Movement: S+S
Ability: Bombardier.September 28, 2018 at 3:22 PM #1420BenKeymaster@Xerecs: I think the Marto could be 15. Very basic and simple Bombardier.
Historical Custom of the Day #234
Edward Michelborne
English
Crew
4 points
Ability: Once per turn as part of a move action, this ship can randomly take one treasure from any ship up to S away from her. Pirate crew may use their abilities on this ship.
Link: John DavisYou can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas
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