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#2525
Xerecs
Moderator

Sa-Drah seems fine at 9 or 10.

All right, I’ll go with 9 for now. If we ever get to see her in action (CG4 maybe, hopefully :D), I might bump the cost back up to 10.

 

Dris might work in the 10-12 range, interesting ship.

I’ll take the middle, cost her at 11 for now.

 

Gormagog would love being “snot sure”.  XD

Dangit. That happens sometimes when I type too fast, or if I’ve got stuff on my laptop keyboard. 😀

 

D’Kar at about 13 makes sense to me.  Should just read “Equipment does not”, no need for the ‘s.

Done and done.

 

The first two pre-built ships!

 

D’Mek
Ionic
Points: 13
Masts: 4
Cargo: 3
Movement: L
Cannons: 3S-3S-3S-3S
Ability: This ship gets +1 to her cannon rolls against any non-Ionic ship.

Flavor: The D’Mek’s captain seethes at the admiralty for being so ‘cooperative’ with the outside world. He would rather see the Ionics show the world what they are really capable of.

 

 

Akamu
Ionic
Points: 15
Masts: 4
Cargo: 3
Movement: S+S
Cannons: 3S-3S-3S-3S
Ability: Ghost Ship.

Flavor: The crew of the Akamu draws as little attention to themselves as possible. This has enabled them to slip in and out of ports like ghosts.