Missed four days…. Not going to post 4 days worth of ships though. Just a double helping this time around. We’re getting down to the wire for SpMg, not too many left to post!
Ability: Double Catamaran. One of this ships treasures is worth +1 gold when unloaded at your home island.
Flavor: One of the first Ionic ships to be found by the outside world, the H’Fu is well armed for her size. If an observer looks closely they can see the fishing boat still hiding under the impromptu warship.
Ability: Catamaran. This ship ignores terrain when given move actions (islands are not terrain).
Flavor: Originally built as a racing sail ship, the N’Pu was conscripted into naval service after first contact was made. Her construction allows her to fly over the water and any obstacles in her path.
Ability: Catamaran. This ship gains +S to its base move for every one of your turns, to a total of 3S.
Flavor: The Kapra appears slow moving, but is capable of moving at great speeds. As her captain is fond of saying “Getting somewhere quickly by going slowly”.
Ability: Catamaran. This ship may repair at Sea or any island.
Flavor: The crew of the Kotu are all open-ocean fishermen, and often spend extended periods of time away from shore. As such, they are old hand at repairing their ship on the go, using whatever they have handy.