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The Banshee is an interesting crew. I’d try to get her onto a ship that has a large cargo hold (for equipment and specialists) and has some kind of sniping or ER. Then again, considering her Horror keyword, I might try to get her onto a short range brawler to take advantage of it.
When I first saw Delmas I thought he was overpriced, but then I looked again and noticed the Marine keyword. Silly me. 😀 Anywho, he’s an interesting one as well. Marine+SAT is a brand new combination of old abilities (I think). Given the lack of non-duplicate SAT/EA crew for the Americans, I think he’d find usage, perhaps not regularly but in large games he’d certainly be of use.
Missed a day, so double booty again!
Reanimation Talisman
At the beginning of each of your turns, roll a d6. On a result of 6 place any one ship that has been eliminated from the game within S of this ship. The eliminated ship may only have 1 mast repaired when it is placed. Any treasure on the eliminated ship stays eliminated, but any crew on the ship may function as normal. At the end of your turn remove the reanimated ship from the game. The same ship may not be reanimated twice.
Mask of Summoning
At the beginning of each of your turns roll a d6. On a result of 4-6, place any sea creature in play within S of this ship.
Mask of Kindred
At the beginning of each of your turns, choose an ability possessed by any Sea Creature in play. This ship has that ability instead of its own until the beginning of your next turn. You may make a different choice each turn.
Skrall shield
This ship ignores the first hit it takes each turn.