Wizkids Pirates – First non-solo physical game in 11 months

Finally played another physical game of Wizkids Pirates for the first time in quite a while! (This site contains affiliate links for which I may be compensated) It was a simple 1v1 game at a 50 point build total with an opponent who hadn’t played for a few years.

I rolled to go first with a mixed fleet of allied minor faction ships:

Grand Mountain + captain, helmsman

Fenrir + captain, helmsman

Pasha’s Delight

 

My opponent went with a Cursed American fleet:

USS Georgetown + captain, helmsman

Pawtucket + captain, helmsman

Nightmare (OE version) + helmsman

 

Here’s the setup; 2 wild islands with about 6 coins apiece.

Wizkids Pirates - First physical game in 11 months

 

4 ships docked at the islands, while the Grand Mountain and USS Georgetown engaged in a gunnery duel.

Wizkids Pirates - First physical game in 11 months

 

While the Fenrir and Pasha’s Delight took the best 3 coins from the two islands, the Grand Mountain sailed into combat, nearly dismasting both captained enemy ships while losing 3 masts of her own.  The luck disparity loomed large in this game, as I was luckier than usual and my opponent missed even with the 2L cannons.

Wizkids Pirates - First physical game in 11 months

 

The Grand Mountain abandoned her pursuit of the Pawtucket to go after the slower and less dangerous Nightmare, but only hit 2/3, allowing the Nightmare to unload all 4 of her coins!  However, with USS Georgetown out of combat, the Fenrir and Pasha’s Delight were able to safely extract the final coins in play without issue.

Pirates CSG

 

In a close finish, my minor faction alliance fleet emerged victorious by a score of 17-15!

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