Game Ideas – Pirates Constructible Strategy Game

Game Ideas

This is a page for all the different ideas for games that I have heard about or created. I think it will be useful for reference in case any players want some fresh takes on Pirates CSG. Hopefully it will also spark interest for people to start playing. 😀  If anyone has more ideas, please post them here!

Scenarios:
Huge compilation of scenarios all in one document (tocoking)

Cadet-Captain Mike’s Pirates Page (there are a few scenarios that aren’t listed in the above document)

PotCS Adventure Book Game Scenarios

Scenarios at Pojo

-There are some scenarios towards the bottom of this page from the old Wizkids site

ChaosReaper’s scenarios

captain_vendari’s scenarios

Defence of St. Helens (deathmatch scenario) (Gustawicyryl)

Circle of Blood scenario (Riz’s website was taken down, but luckily I copied the scenario into my Pirates google doc.)

Water World (brettb45)

Uncharted Territories

Scenarios from a fansite (docbrown)

The Curse of the Flying Dutchman Scenario (Prince Rana)

The Governer’s Daughter Scenario! (CasualSax)

Hole in the bottom of the sea (marhawkman)

Race scenario (BootStrapBill)

Jade Invaders (el_cazador)

Joyful Seas (marhawkman)

Balancing Secret Missions Scenario (unknown)

Captain Nemo scenario (captainhawkins)

Luxury Goods to Ports Square Scenario (Ed+Capin’Gerg)

9 Pirate Lords Free for All (Captain Randy)

Maelstrom scenarios inspired by At World’s End (A7XfanBen)

Hunt of the Black Pearl (T26E4)

Campaign Games:

Economy Edition (cannonfury) (absolutely amazing campaign game that I played in June 2015) (original post) (Battle Report of Xerecs’ Economy Edition game)

Century of the Empires (Sariouriel) (fantastic ruleset with a battle report that gives an idea of how the game would play) (Battle Report of Xerecs’ CotE game)

Century of Economy (Xerecs’ fusion of Economy Edition and Century of the Empires)

The Caribbean Game (A7XfanBen and Xerecs) (+the similarly delayed World Game)

Pirates CSG combined with the board game RISK (A7XfanBen)

Pirates of the Cursed Seas Campaign (Captain_Vendari)

Series Campaign (Captain_Vendari)

Colonize the Caribbean (louisxiv)

ARMADA (Wired_Wolf)

Supremacy (Parker)

-Cumulative games – treasure is spent as the game progresses, making the game bigger and bigger (these games usually either end with a time limit where you count up how many points each player has, or it devolves into a deathmatch).

To check out how fun, grand, and long these games can get, check out The Huge Game Legacy Thread.

Variant Rulesets:
The Pirates of Catan (Pirates CSG combined with the game Settlers of Catan) (Woelf) (Quick Reference Guide)

Tattered Sails and Shattered Gunwales (Custom rules that incorporate the effect of wind) (ThomasC)

Complete Alternate Rules (EarthwormJim)

Buccaneer (crikeymiles)

Letter of Marque (Uethym)

Wooden Ships and Iron Men (scribidinus)

Master Mariner (Tim Kask)

The Pirate Lab (collection of various house rules and game ideas/etc.) (Jeff McDowall)

Custom Sets: (Use existing ships as proxies, or create your own game pieces)

Most of these are now in the Customs Database!

Pirates of the Age of Sail and Pirates of the Epic Seas (A7XfanBen)

Return of Davy Jones (Xerecs)

Fiends of the Blood Islands (Xerecs and j_w_darkhurst)

Pirates of Spherus Magna

Cadet-Captain Mike’s Set

Pirates of the Cursed Seas: The Great Sea (el_cazador)

Pirates of the Cursed Seas: Rise of the Moon Sorcerer (el_cazador)

Pirates: Treachery on the High Seas (vladsimpaler)

Pirates: The Golden Age (vladsimpaler)

Pirates: Back to War (Player-Made Set) (the_grandmaster)

Pirates of the Kraken Sea (mr_awesome) (original discussion thread)

Pirates of the Tolling Depths (alanqsmithee)

Pirates of the Forgotten Coast (Riz)

Custom Ships Organized Version (Custom ShipsCustom Ships 2PwB version)

Other:

Cadet-Captain Mike’s Random Setup Tables

New Pirates CSG Concepts for a New Age (in picture form here)

Multiplayer setups thread (linked to the post concerning custom terrain rules, but there are other ideas throughout the thread as well; pictures of thread here)

-Have a Sealed Pack game! You could also consider combining it with a draft based on the packs opened. (Brian)

Play with real money.

-Look up fleets and use them.

-Pick your absolute favourite game pieces and create fleets just for fun. Also check out Miniature Reviews of game pieces you have to inspire their usage!

-Use the Return to Savage Shores game pieces by using proxies. (found in the Master Spreadsheet)

-500 point games – these are huge games that take a while but are quite fun. I’ve played 3, including one as the Defence of St. Helens scenario, but the first one was the best.

-300 point games pitting a fleet of huge ships against a fleet of small and tiny ships. The third paragraph of this post gives a brief insight into my experience with this idea.

-100 point deathmatches (when you’re looking for a bloody battle without gold)

-Regular 40 point games. What I like to do is have a 3-game series between the fleets to determine which one is better. Sometimes I do a tournament with at least four fleets, and one time I did eight.

-Make fleets using ONLY game pieces that you’ve never used before. This will open your eyes to some ships and crew that are overlooked and underrated, not to mention that it’s actually fun to change things up and stop using your HMS Titan and La Monarca.

-Vary the playing area. Use a bigger table/floor space than you usually do, or confine the game to a very small space.

Points in play + gold for the win. (Whoever has the most points in play AND gold in play at the end of the game is the winner.)

Keen eyes in the fog (Ritterton)

Wind Rules v1.1 (LionFish42)

Simultaneous movement and phased turns (Lufbery)

Hiring Mercenaries during the game (etcmn)

Alternate abilities for mysterious islands (woelf)
New ideas for Mysterious Islands (louisxiv)

Aaaar Me Hearties! (Chris H)

Pirates of the Cerulean Seas: Miscellaneous House Rules (Ryan Hackel)

-An idea by godmason to have a single wild island with at least 100 gold on it, surrounded by terrain and possibly some forts and flotillas.

I had a flurry of ideas once I heard about and played Water World. This is what I wrote down; I may expand upon it or explain myself better in the future:
-Fog home islands (HI’s move around, combine with HI raiding)
-One HI for all fleets (+ one HI for all fleets but with islands that have multiple beaches (inspired by rossinaz’s islands))
-Sea is entirely made of terrain – no open ocean (maybe with icebergs) (example game)
-Every ship automatically has the HI raiding ability (maybe with one HI for all fleets, fog HI’s)
-All gold starts on HI’s, players rob each other (probably have every ship get the HI raiding ability)
-Use only Unique Treasures, possibly with just 1 wild island (tested out)

-Round earth with home islands close together on edges of map, HI Raiders mandatory/every ship has HI Raider. Include Wine as well.

Prize value/incentivize captures

-All sunken ships become wrecks at the bottom of the ocean.  Submerged submarines can be given explore actions underwater where they sunk to recover gold (which is NOT revealed when ship is sunk), + crew that now have Ghost Ship or Eternal keywords.  If shipwreck within S of an island, can use an action to try and raise it (only works on 5-6 or with Hoist ship, etc).

-Uneven tables at different heights.  Waterfall into bay. Can only go down onto lower ocean, not back up unless Turbine/Submarine (perhaps sea creatures too).  1 whirlpool on lower table that can be used to get to 2+ whirlpools on higher table.

-Table bottleneck – line up 2 tables diagonally with small space connecting them.  Can also create a bottleneck with land dividing ocean with tables still aligned.

-Team-based play: “games with teamates and allies having to work together towards a goal in hybrid style games more along a campaign or 2 vs 2 match.”  (Daddy Garand)

-Have treasure in the water, and ships pick up coins as they sail over them. (similar to video games like Sonic where in-game currency is accumulated as you speed through a map)  When a ship is made derelict or sinks, she could spill all the coins in her cargo hold!

-Blitz/Speed Pirates: time limit on turns.  (ex: each player only has 2 minutes to finish all their actions with the exception of die rolls/etc resulting from their final action; no actions can be taken past the time limit) (use chess clock/etc)

-“Open Strategy” game.  Players are encourage to talk about every minute aspect of the tactical and strategic elements of the gameplay.  Great for learning and “what if” scenarios/etc.

-Expanding on Captain Randy’s 9 Pirate Lords idea, have a PotC themed game where the 9 Pirate Lords battle against the antagonist alliance from At World’s End – Lord Beckett’s English fleet led by Davy Jones.  (regular game or deathmatch, with a build total likely in the 100-200 point range)

-“A very underused game mechanic in my opinion is the you cut I choose method. My playgroup usually likes to take turns having one person set up the game board, but the person who does gets to choose his/her home island last.
It creates cool map layouts as it allows for one person to be creative, but at the same time balance as the person making the map doesn’t want to be left with the worst position on the board so it encourages the person setting up to be as fair as possible.”  (MangoSmoothie)

Defensive shields (MangoSmoothie)

Simultaneous actions/hidden movement (Mechavelli)

-Expanding upon the Race scenario linked above: line (“drag race”) vs. circle/oval (or other!), have islands with UT’s on them (power-ups/upgrades/etc), shortcut opportunities, NPC creatures.

Setup for the Circle of Blood scenario:

Circle of Blood - Pirates CSG Game Ideas

My Custom Stuff

My Custom Stuff

On this page you can find my customized “things” for Pirates CSG.  This includes my custom game pieces, my Basic Rules, and custom islands, terrain, and structures I’ve made.


My Basic Rules

My Basic Rules (not Windlass) (.pdf file with more common fonts)

Basic Rules (.docx file download, with the Windlass font)

This is my attempt to combine the Start Here rules and Complete Game rules into one document, while simultaneously changing a few things that I believe are the best house rules, and also keeping the overall document relatively short by saving space where practical.  These are the basic rules that I intend to teach new players with.  I talk about some of the changes in the video below.

Please disregard the Explore Action part of the “Start Here” snippet at the bottom of the first page of my Basic Rules. You should always play by the full exploring rules where ships look at the treasures on the island and choose which to take.

 

Sets

My Custom Sets

Pirates of the Age of Sail (PotAoS, or AoS) is my first custom set, which I started in 2011.  I have since been modifying and adding to it.  The set is entirely historical in nature, encompassing a huge number of ships, historical figures (as crew), forts, and equipment from the real Age of Sail.  The total number of game pieces is therefore only limited to the amount of historical knowledge that is available on the topic and can be discovered.  The current Custom Ships thread has some of my daily “releases”.  This set will continue to undergo changes and additions, and due to the sheer number of game pieces still to add, it may never be “complete”.  Any suggestions are welcome.  You can find the set on the 2nd sheet of the Customs Database, with keyword abbreviations on the 1st sheet.

 

Pirates of the Epic Seas (PotES or ES) is my second custom set, which I started in 2018.  It is the complete opposite of the Age of Sail set, containing only fictional game pieces.  The set is based on “epic” things and a general theme of global war, or at least the grand threat of it.  Just like Age of Sail, the set is currently “under construction”, though much more complete than Age of Sail.  You can find the set on the 3rd sheet of the Customs Database, with keyword abbreviations on the 1st sheet.

Custom Islands, Terrain, and Structures

Normally I would leave out the structures part, but I’ve found myself building an increasing amount of man-made things that cannot be classified as islands or terrain.

Custom Islands and Terrain thread

Ocean Terrain Contest #3  (ended August 1st 2018)

My entry for OTC3 (details the stuff I made in 2017 – a lot of my cooler stuff!)

Also, feel to reach out to Ross in AZ; many of the islands you see in my battle reports were made by him!

Here is the video I made for my OTC3 entry:

 

Grand Shots

Some pictures showing more than one of my creations at a time. These really show how large and dominant the pieces are, and how fun and “commanding” they are during gameplay.

The Sea of Allost, showing the Roost, Tunnel, Kingdom, and part of Broken Horn Island.

Tunnel and Roost! (island in foreground made by RossinAZ)

Here you can see the Tunnel, Kingdom, and Pirate lighthouse:

Kingdom and lighthouse:

With fort:

Kingdom of Heaven?

The Sea of Karkuda, showing the Castle, Hideout, and Harbor.


Along with the lighthouse:

Another angle focusing on the Castle:
My Custom Stuff

 

Custom islands and icewreck

Top left: Pearl Island
Bottom left: Fish Island
Top right: icewreck

Custom Lighthouses Pirates CSG

Custom Lighthouses – idea by vixenishcoder66 of Miniature Trading

 

Some of my older stuff made in 2015!

 

My Custom Stuff (islands and terrain) from 2015
Some of the islands and terrain I’ve made. The arches are quite fun. In the middle is a large sandbar. White foam looks perfect for icebergs. Custom shipwrecks (often on reefs) can make the game look really neat.

 

Duke shipwreck
The Duke shipwreck. I put a few drops of metallic gold paint down the center of the hull to create the spilled gold effect.
Custom Shipwreck Cove Pirates CSG version
My version of “shipwreck cove”, inspired by Pirates of the Caribbean and created with lots of glue, reefs, and shipwrecks.

Franco Spanish military port in Economy Edition 2015

A busy Franco-Spanish military port atop one of my custom islands during Economy Edition.

The Lagoon

The Lagoon, which was used for the Economy Edition game. This is a fun concept, especially if you only make it accessible to submersibles (submarines and sea monsters).

The Arch

The Arch. This is a triple archway with 3 different levels for clearance height. The highest arch is passable by almost all ships, while the smaller two can only be traversed by ships with lower mast height. The low are was a perfect spot for gold. This was created with two chunks of styrofoam from a keyboard box, spraypainted black, which were glued together at an angle (you can still see the remains of some glue on top of the right archway).

The Arch with fort on top

This gives an idea of the main middle archway, as well as the height of the entire arch. As you can see, it’s also the perfect spot for a well-positioned fort!

Bombardier pieces as Bow Chasers on the Nox from Fire and Steel

You could probably add physical Bow Chasers with a variety of different pieces; here I’ve used spare Bombardier cannons and attached them to the bow of a ship.