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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
We begin a new cycle with the Nexus Alliance! We’re rapidly approaching the end of their regular line-up of ships and will be moving into forts and crew soon!
Tidepool
Nexus Alliance
Points: 2
Masts: 1
Cannon: 3L
Cargo: 2
Movement: L+L
Ability: Treasure coins always take up two cargo on this ship.Flavor: Originally christened as “Rising…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
We conclude this cycle with the last Mercenary crew of the set!
Warlord Rundark, the Barbarian
Mercenary
Points: 9
Ability: Ex-Patriot. Loyal: Mercenary. Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn. When this ship is sunk, instead of eliminating her from…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Missed a couple days, so a large helping of the Ionics as the cycle closes, their last regular ships, fort and some crew!
Scodon
Ionic
Points: 6
Masts: 2
Cannons: 4S-4S
Cargo: 5
Movement: S
Ability: Ghost Ship.Flavor: Converted from a garbage barge, the Scodon is considered the lowest assignment in the navy. The admiralty insists that the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues and we see the last of the Spanish for Farthest Shore! Unlike some of the other factions in the set, the Spanish have no Limited or Special Edition ships so these are truly their last ships and named crew. They do get one generic crew, but we’ll see that one later. 😀
Madrid
Spanish
Points: 9
Masts: 1
Cannon: 4S
Cargo:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues with the final two French ships!
Arrogant
French
Points: 6
Masts:1
Cannon: 2L
Cargo: 2
Movement: S+S
Ability: This ship cannot sink, but she can be scuttled.Flavor: Returning to the forefront of French naval ranks, the few remnants of the Arrogant’s original crew now face the same possible threat that claimed the lives of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues with two more crew for the Cursed!
Gullstew
Cursed
Points: 4
Ability: Eternal. This ship gets +1 to her boarding rolls.Flavor: As was their tradition, this Skeld was awarded a name for his exemplary performance in battle. His choice of name stems from his habit of catching and cooking sea…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
We’ve seen all of the regular line up for the Pirates, so lets see what all of these Pirates are fighting over. Treasure!
Lord Duke Exeter’s Sword
Ability: This ship gets +1 to her cannon and boarding rolls. If this treasure is on the same ship as Lord Duke Exeter’s Shield, this ship gets +2 to her cannon rolls and ignores the first hit she…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues, with two more crew for the Americans!
Lt. Cole Randolph
American
Points: 6
Ability: Once per turn, this ship may initiate a boarding party from within S away from an enemy ship without ramming. The boarded ship may not use any boarding bonuses. Once per turn, before you give this ship an action, roll a d6. On a 5-6, this…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Can this ship use the ability on itself? (As written, it can.)
Also, basing it off a move action creates some odd interactions with other move-based abilities, like Captains, which could still technically function even when using this to repair. Is that intentional? If not, it would be better to make this use a Repair action, with the added co…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
A new cycle begins, with two more crew for the English!
Captain Andrew McKenzie
English
Points: 5
Ability: All ships that begin their turn within L of this ship get +1 to cannon rolls.Flavor: Though he is only a captain, Andrew McKenzie carries himself like an admiral. His expertise and skills are of value not only to the ship he serves on,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
This cycle comes to a close with two more for the Alliance!
Celebration
Nexus Alliance
Points: 9
Masts: 1
Cannon: 2S
Cargo: 4
Movement: S+S
Ability: Give this ship a move action, but do not move her. Instead repair a mast on any friendly ship with point cost of 10 or less.Flavor: Many ships in Alliance waters carry spare timbers and sail to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues and we enter the roster of 1 mast ships for the Alliance! This means that we are getting close to the end of the set!
Axe
Nexus Alliance
Points: 19
Masts: 1
Cannon: 4S
Cargo: 2
Movement: S+S
Ability: Once per turn roll a D6. On a result of 5-6 move one enemy ship within 3L of this ship to within S of this ship.Flavor: A…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The last two mast ships for the Alliance, tomorrow we begin with their 1 mast line up!
Nightshade
Nexus Alliance
Points: 10
Masts: 2
Cannons: 3L-2L
Cargo: 4
Movement: S+S+S
Ability: This ship gets -1 to her cannon rolls if a helmsman crew is assigned to her.Flavor: Sailors are known to be superstitious and come across as strange to land…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues as we draw close to the end of the Nexus Alliance two masters!
Yan Yam
Nexus Alliance
Points: 11
Masts: 2
Cannons: 2L-2L
Cargo: 4
Movement: S
Ability: Junk. This ship gets +1 to her cannon rolls when she carries treasure.Flavor: Gold can be a powerful motivator. The crew of the Yan Yam have been told they can keep some of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues! Two more for the Alliance!
Squall’s Eye
Nexus Alliance
Points: 10
Masts: 2
Cannons: 3L-3L
Cargo: 3
Movement: S
Ability: This ship gets +L to her base move if she has all of her masts. This ship is immune to storm terrain.Flavor: Built with sturdy timbers and several advanced water pumps the Squall has been advertised as…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Two more for the Nexus Alliance!
Fantastic Leroy
Nexus Alliance
Points: 5
Masts: 2
Cannons: 5S-5S
Cargo: 5
Movement: S
Ability: Unique treasure is the only treasure this ship can load.Flavor: The crew of the Fantastic Leroy are only interested in the strange, odd and unique treasures that can be found on the seas. Anything they deem…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
A new cycle begins and we return to the Nexus Alliance!
Farnham Spoon
Nexus Alliance
Points: 11
Masts: 2
Cannons: 3S-3L
Cargo: 4
Movement: S
Ability: Sea Creatures cannot attack this ship. This ship gets +S to its base move if she has no open cargo spaces.Flavor: The crew of this vessel have made habit of throwing spoiled food overboard.…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Mercenaries close out this cycle with two crew!
Vero
Mercenary
Points: 4
Ability: Ex-Patriot. Musketeer. This ship gets +1 boarding rolls.Flavor: A dashing fellow and a more than excellent swordsman, Vero is always looking to challenge himself and prove that he is the best duelist.
Sir Liam Gareth
Mercenary
Points: 4
Ability: Ex-Patri…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Two more for the Ionics as this cycles comes to a close!
Yrrk
Ionic
Points: 14
Masts: 2 (A)
Cannons: 2L-3S
Cargo: 5
Movement: L
Ability: Secret Hold.Flavor: This former smuggling vessel was seized off the Ionic coastline. Her many hidden holds have been put to new use by the admiralty.
Tessiorc
Ionic
Points: 10
Masts: 2 (A)
Cannons:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
We move to some of the last Spanish ships in the Farthest Shore as the cycle continues!
Guadalupe
Spanish
Points: 8
Masts: 2
Cannons: 4S-4S
Cargo: 5
Movement: L
Ability: Parley.Flavor: With the Lady Guadalupe herself adorning this ship’s sails, her crew hopes that no soul would dare attack her, for fear of committing such a heinous…[Read more]
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