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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
I haven’t decided on a point cost for this one yet, though I’m thinking somewhere around 15-17 points.
Lurker
Points:
Ionic
Masts: 3
Cargo: 4
Cannons: 4S-4S-4S
Movement: S+S
Ability: Submarine. This ship may eliminate up two masts on a successful ram. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Thought I’d post two at once, since they’re so similar.
J’ga
Points: 14
Ionic
Masts: 3
Cargo: 5
Cannons: 3L-3S-3L
Movement: S+S
Ability: Scorpion.K’Fo
Points: 14
Ionic
Masts: 3
Cargo: 4
Cannons: 3L-4S-3L
Movement: S+S
Ability: Scorpion. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
We’re steadily working through the Ionics. With today’s ship we’re halfway through their selection of three mast ships!
Raneka
Points: 15
Nationality: Ionic
Masts: 3
Cargo: 3
Cannons: 3L-3L-3L
Movement: L
Ability: Galley. This ship eliminates two masts with each hit. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
A wording change to something like this:
Enemy ships within L of this ship get -2 to their cannon rolls against this ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Three at once!
Vohrak
Points: 20
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-3L-3S
Ability: Enemy ships within L of this ship get -2 to their cannon rolls. This ship gets +1 to her cannon rolls for every enemy ship within L of this ship.flavor: It is said that the Vohrak is alive. How else would it be able to sap the strength from men, and become…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Two at once today, since one is kinda boring. 😀
Gurahk
Points: 13
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-3S-3S
Movement: S+S
Ability: Once per turn this ship can look at one face-down cargo on any ship.Kurak
Points: 15
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-2S-3S
Movement: L+S
Ability: Whenever one of this ship’s masts would be eliminated, roll a d…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Hmmmm. Suppose the range was S and it could only eliminate up to one mast, in addition to my suggested wording change. Would look like this:
Once per turn, before you give this ship an action, roll a d6 for every ship within S of this ship. On a 5-6 eliminate a mast from the target ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Pahrahk
Points: 17
Ionic
Masts: 3
Cargo: 3
Cannons: 2L-2L-2L
Movement: L
Ability: Once per turn roll a d6 for every ship within L of this ship. On a 5-6 eliminate up to two masts from the target ships.I’m thinking of changing the ability to specify at the beginning of a turn or before you give it an action.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Next up for the Ionics:
Lehrak
Points: 15
Ionic
Masts: 3
Cargo: 3
Cannons: 3S-4S-3S
Movement: S+S
Ability: This ship cannot be pinned. When this ship rams another ship, eliminate a crew and a mast. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
The ability is a modified fear. I could nerf it completely and just give it standard fear, however I want it to be effective and used. So I think I’ll make it less automatic like you suggested and possibly make the base move reduction to S. I think with those changes 19 could work as a starting point.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Re-work coming for Jan. I’m trying to think of some ‘behind the scenes’ abilities for her that would work well together.
Umarak will keep his fog hopping, but I might raise his cost to 12. I actually got his source character mixed up. Fog hopping is MUCH more appropriate for what the source character does.
I’m not sure if this one is priced too…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
I can bump the Masque to 21-22 points easy enough. I think she was around there, but then the Man-O-War keyword changed a little so I decreased her to 20.
Interesting that you say that about the Savant and Sub-hunter, as you were the one who suggested their cost of 8 on MT when I first posted them. 😀
Chasseur can come down to 10 points, since I…[Read more]
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Xerecs's profile was updated 8 years ago
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Xerecs changed their profile picture 8 years ago
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Finally joined! Huzzah! I bring the complete French roster from my most recent set, Pirates of Spherus Magna!
Keywords/short hand:
Man-o-War: Before you give this ship an action roll a d6. On an even numbered result this ship eliminates two masts with each hit for this turn. On an odd numbered result, this ship’s cannons are rank 2 for this t…[Read more]
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Xerecs became a registered member 8 years ago
