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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
Returning to the LE section again, two linked pairs as we approach the final ships and crew of the Farthest Shore.
Wet Walnut
Pirate
Points: 15
Masts: 3
Cannons: 4S-3S-4S
Cargo: 5
Movement: S+S
Ability: This ship sinks when her last mast is eliminated. Crew placed on this ship don’t take up any cargo space.
Link: Cap’n Horatio…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
Some big pieces there! As we might expect from the SR’s for a big set. 🙂
For Nexus Knight, I personally would replace “so long as” with “if”.
Just wait for the rest of the LE section…… 😀 Noted, revising.
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Three more SE ships today, the last Sea Dragons…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
It’s time for some Super Rares!
Mythran
Nexus Alliance
Points: 28
Masts: 5
Cannons: 3l-3L-3S-3S-3S
Cargo: 3
Movement: S+S
Ability: Enemy abilities cannot affect this ship.
Link: Robert Shivale
Flavor: The mightiest war galleon in the Alliance fleet, the Mythran strikes fear in the hearts of those who oppose the Alliance, and gives strength to…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
The last two Treasures of the Farthest Shore!
Blue Imaginite
Ability: This ship gets +1 cargo spaces for every Blue Imaginite on board, up to a total of 3. When unloaded at your home island, roll a D6 twice. Blue Imaginite is worth gold equal to the result.Orb of Guidance
Ability: If loaded by a Nexus Alliance ship, this ship gets +1 to…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
We loop back to the Ionics today, with three more of their crew from the Farthest Shore!
Amanat
Points: 9
Ability: Captain. Instead of giving this ship an action, you may give any ship in your fleet two actions.Flavor: Amanat has learned from some of the greatest tactical minds among the Ionics. Garan and Amakav both have high regard and…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 3 months ago
Two more islands from the Farthest Shore, and these might be a doozy of a pair.
Crux Prime
Effects:
1-2: Maelstrom Quarry: Eliminate all treasure coins from this island and up to two masts from this ship.
3-4: Monastery Ruins: Replace one of the treasures loaded by this ship with a Unique Treasure of your choice from outside of the game.
5-6:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
The first LE ships we see of the Farthest Shore, with the return of a rather infamous ship from Fire and Steel.
Morning Star
Ionic
Points: 19
Masts: 5
Cannons: 2S-3L-3L-3L-2S
Cargo: 5
Movement: S+S
Ability: If this ship is assigned a Captain and Musketeer crew, she gets +S to her base move and +1 to her cannon rolls.Flavor: The Mourning…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
This effect covers a huge area, but the penalty is incredibly harsh, to the point that it’s almost unusable, especially for 26 points. Unless you manage to catch the rare empty ship with it, a single use could shut this dragon down for a major portion of the game.
Losing a turn for each affected ship would be more reasonable, even if that mea…
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
As written, the secondary, non-Nexus effect of this will almost never occur, because players generally aren’t going to be exploring wild islands with enemy ships that close, especially one that hasn’t already explored the island first and taken this for itself.
The non-Nexus effect is meant to function like Bones Wiley. If the treasure is loa…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more SE ships from the Farthest Shore!
Black Snout
Cursed
Points: 26
Masts: 4
Cannons: 3S-3S-3L-2L
Cargo: 0
Movement: D
Ability: Sea Dragon. Give this dragon a shoot action. A wind gust L wide and L+L+L long leaves this dragon in one direction. Every ship caught in the gust loses up to two masts and is moved S in the same direction as the…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more treasures from the Farthest Shore!
Green Imaginite
Ability: Load this treasure face-down. You may reveal this treasure at the beginning of your turn before you give this ship an action. Choose one of the following: when given a shoot action, this ship may be given an extra shoot action; when given a move action this ship gets +L to…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
We start a new cycle with the Ionics and two more of their crew!
Tusem
Points: 3
Ability: This crew takes up no cargo space when revealed. When revealed, put a crew with point cost 3 or less from outside of the game onto this ship.Flavor: Fast-talking and self-promoting, Tusem has an eye for talent. His fast talking nature hides a cold soul…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more crew for the Alliance as this cycle comes to a close!
Arti Lation
Points: 6
Ability: Musketeer. Marine.Flavor: Arti Lation is older than the Alliance, a member of Harlan Storm’s original pirate crew. He has survived countless battles, and is the most veteran soldier still on active duty for the Alliance.
Commander Kai B…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more crew as we near the end of the Nexus Alliances regular line up!
Roger Forrest
Points: 3
Ability: Once per turn, before you give this ship an action, roll a d6. On a 5-6, this ship may be given the Same Action Twice.Flavor: Roger Forrest is special, not because he is a tactical or strategic genius. Nor is he a particularly gifted…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Personally I wouldn’t give such large discounts. Both Rowls would normally be 2 points higher
I was thinking something similar as I posted them. I don’t think I want to go with full accurate cost, but I’ll bring them up a point each.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Some more crew for the Nexus Alliance, including a linked pair!
Silas Penumbra
Points: 3
Ability: Place this crew face- up during set up. Reduce the point cost of every other crew placed on this ship by 2.Flavor: Dalgaard has come to rely upon the services Silas provides. His ability to fit men and goods aboard ships efficiently and discreetly…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Assuming this is meant only to block opposing Cursed abilities, you should specify that in the text. If you want to keep it as-is, you can drop the price significantly.
Meant to block opposing abilities if they’re on a Cursed crew or ship, sort of like a faction specific Holy Water.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more crew for the Alliance!
Professor Ray
Points: 10
Ability: Black Mark. Ability text on Cursed pieces cannot affect this ship.Flavor: Head researcher at Ravencloud Refinery, Professor Ray has spent an extensive amount of time around Cursed objects and relics. Oftentimes in conjunction with Lee Wysp, he attempts to understand how the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Some more crew from the Farthest Shore, including a linked pair!
Sensei Chester
Points: 8
Ability: If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captive becomes assigned to this ship, takes up no cargo space, and can use its abilities. The captive cannot leave this ship…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 4 months ago
Two more crew for the Alliance!
Master K’el
Points: 6
Ability: You own any derelict this ship explores; both ships become docked at your home island.Flavor: Master K’el was once a simple shipwright and builder, with an eye for details. Deciding to use his gifts as a thief, he was caught and would have been executed, but escaped and stole a s…[Read more]
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