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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 12 months ago
Okay, point cost adjustment on the way for the Hirun. A lot of the Ionic two masters are ‘slow runners’ or could be classified as gold runners. Since almost all of their ships up till now have been IMO gunships.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 12 months ago
Couple of weird ones today.
Hirun
Points: 10
Ionic
Cargo: 3
Masts: 2
Cannons: 3L-3L
Movement: L
Ability: This ship gets -1 to her cannon rolls with a captain.Viso
Points: 4
Ionic
Masts: 2
Cargo: 5
Cannons: 4S-4S
Movement: S
Ability: Friendly ships within S of this ship get -1 to their cannon rolls. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 12 months ago
Correct on the Ekop’s ability, she can completely ignore icebergs as if they weren’t there. Her’s is an ability I originally thought would be more expensive, but after some discussion I’ve realized it’s not as handy as I had thought, I’d just never gotten around to adjusting the cost. I’ll switch the costs around for the two ships.
Incidentally,…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 12 months ago
Two more!
Bara
Points: 7
Masts: 2
Cargo: 6
Cannons: 3L-3L
Movement: S+S
Ability: Ramming cannot eliminate this ships masts. This ship cannot be given repair actions.Ekop
Points: 13
Masts: 2
Cargo: 3
Cannons: 3S-4S
Movement: L
Ability: This ship ignores iceberg terrain. -
Xerecs commented on the post, Leaving a ship outside – results after a few months 7 years, 12 months ago
Quite interesting. I’ve had seen and had plastic stuff that got left out in the sun become brittle and easily broken, practically dissolved in my hands.
Your thoughts on possible animal presence? -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 12 months ago
I can drop their cargo holds down to either 4 or 3 apiece. I don’t really want to drop them to 3, since the Ionics are supposed to be slightly more technologically advanced than their counterparts in Sphereus Magna.
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Xerecs commented on the post, Leaving a ship outside – results after a few months 7 years, 12 months ago
Interesting. For the months it was outside, was the weather gernally clear and sunny or more cloudy and rainy? That would have an affect on the ship and it’s paint.
Where you left it, was it more urban or more […] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 12 months ago
Moonbeam is kinda weird, at least to me. Her ability would be hard to keep track of I would think in a larger game, then again it might not be. Testing would tell.
The Ionics get two more submarines!
Voya
Points: 12
Nationality: Ionic
Masts: 2
Cargo: 5
Cannons: 4S-4S
Movement: L
Ability: Submarine. This ship sinks when her last mast is…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Three today! I think I already posted the Agi on MT, back when I introduced the Ionics, but with the issues there I can’t be certain. Plus new feedback on it would be good to hear.
Agi
Points: 5
Ionic
Masts: 2
Cargo: 5
Cannons: 4L-3L
Movement: S+S
Ability: This ship cannot shoot when she carries treasure. When this ship carries treasure its base…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
The SF reminds me of El Neptuno, but not as good, at least on my first glance. Given that ship and the fun combos that can be pulled off with her, the SF looks fun to play. The Americans may not have the crew variety of the Spanish but there are plenty of cool things you could do with this. Perhaps it’ll wind up in the staring fleet for THC?…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
The Breeze is VERY quick. I think it’s a good thing she’s on the smaller side, since we’ve seen what that ability on larger ships can do.
Vaki— A ship with this keyword cannot sink, but may be scuttled. This ship cannot carry crew.
Bohrdak
Points: 14
Ionic
Masts: 2
Cargo: 2
Cannons: 2L-3L
Movement: S+S
Ability: Vaki. If this ship hits an…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
That might be a little too cheap, but I wouldn’t be opposed to that for playtesting purposes.
For a middle ground, 13-14 points. This will probably affect the next six with this keyword, since they’re all two masters.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
The new Vaki ships look like a conundrum. The ability to not carry crew severely hurts them, to the point where both may be overpriced.
Hmmm…… Would bringing their costs down to around 12-13 be better?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
That’s a lot of cargo for something that’s basically a flotilla. 😀 With that much room you can fit all manner of equipment and specialist crew aboard. Since it HAS to be towed, gold running is not an option for this, only combat, and it looks well prepared for the task. I’m not sure how the towing rule would work, rules wise. Maybe you could ask…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
With Rotoz at L speed, I’d be fine with her at 15 points. (mostly just extended chainshot)
Zuva could maybe go to 16, but it’s too early to say that definitively.I think the Zuva will stay at 17, to avoid potential abuse.
only one new one today, as we’ver reached the end of this sting of six. Tomorrow a new keyword!
Vidok
Points: 16…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Two more!
Zuva
Points: 17
Ionic
Masts: 3
Cannons: 3S-2S-3S-2S
Cargo: 3
Movement: S+S
Ability: Bombadier. When used in flamestrike mode, this ships bombardier cannon can replace up to two fire masts with its first hit.Rotoz
Points: 18
Ionic
Masts: 3
Cargo: 4
Cannons: 3S-3S-3S-3S
Movement:
Ability: Bombadier. This ships bombardier cannon may not…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Done and done! Two more Bombardiers tomorrow!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
Okay. Full drafts:
(changes/addiions in bold)Kluun
Points: 14
Ionic
Masts: 3
Cannons: 3S-4L-3L-3L
Cargo: 3
Movement: L
Ability: Bombardier. This ship gets -1 to her die rolls when rolling for terrain effect.Grok
Points: 14
Ionic
Masts: 3
Cannons: 2S-3S-4L-4L
Cargo: 4
Movement: L
Ability: Bombardier. One of this ships treasures is worth +1 gold…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
I think I’ll begin posting two a day to speed up the process. This group of ships is still in a raw phase. Most of their stats are not final or complete, such as point costs and cannon ranks.
Italicized cannon is Bombardier cannon
Kluun
Points:
Ionic
Masts: 3
Cannons: 3S-4L-3L-3L
Cargo: 3
Movement: L
Ability: Bombardier. This ship gets -1 to…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 8 years ago
I’m not sure where to price this one either, since Bombadiers are/were overpriced to begin with. The italicized cannon is the Bombadier cannon.
Marto
Points:
Ionic
Masts: 3
Cannons: 2S-3L-2L-2L
Cargo: 3
Movement: S+S
Ability: Bombardier. - Load More
