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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Eh…. I guess you could make the the Chaser more expensive. I’m not a fan of doing that, but if you REALLY don’t want to loose either keyword/ability….
P’kos
Points: 12
Ionic
Masts: 1
Cargo: 3
Cannon: 3S
Movement: S+S
Ability: Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this ship h…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Star Chaser is too good. It needs to loose either Battleship or EA. If you want to keep both then the speed needs to be reduced to a single segment. S feels extreme, but L would be fine I think. Obsidian reminds me of the Roanoke, cannon ranks and ranges are exactly the same, only this is two points more expensive.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Rapidly approaching the end of the Ionics, two more for today!
Bomo
Points: 11
Ionic
Masts: 1
Cargo: 4
Cannon: 3L
Movement: S+S
Ability: Once per turn roll a d6. On a 5-6 this ships masts cannot be rammed off and require two hits in the same shoot action to eliminate its mast.Flavor: The crew of the Bomo take extreme measures to ensure that…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Two more!
Nuri
Points: 15
Ionic
Masts: 1
Cannons: 4S
Cargo: 3
Movement: S+L
Ability: Once per turn roll a d6. On a 5-6 this ship gets +L+L to its base move.Flavor: Built for speed with a light frame and timber, the Nuri moves so quickly across the water that she almost appears to teleport from place to place. Her speed however comes at the cost…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I might suggest that you re-arrange the order in which the names appear in addition to removing the comment.
Wesley Dorian master-at-arms.
Hmm. Actually looking at that way would imply keeping the comma, so probably best to keep his name/title as-is.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I use bold and italic for names of things and keywords like Schooner or Junk. I’m going one/two at a time and I think that’s a good pace for me. If you want to keep going 5 at a time for speed sake then keep going five at a time.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Yikes, a ten mast dreadnought and a super crew! I like both of them, though I’m wondering how BA would work on the ten master. I notice you specified submarines, not submerged ships, any reason? I think the cargo of 4 keeps the Wrath from being too powerful, kind of like my handling of the Yaochuan and her ability to submerge.
Diabolos is quite…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Cursed abilities is very vague. I’d try and specify what exactly cannot affect the ship.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Okay, point cost adjustments coming! I’ll go with the lower cost for the Takea, 9 points for it/them.
I can put the Kes at 4 points no problem, and yes I mean she’s the Blockade runner type two master, like the PoC. Aside from the Takea she’s the only Uncommon 2 master for the Ionics.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Seems like a very good linked pair. Malophoros gives the Corsairs another much-needed fleet admiral, and the the Rachna is a very good gunship, with some of the best cannons you can get your hands on. With that much point space and some decent cargo, you could set her up as an ‘equipment ship’ with one or two different equipment to use with those…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I might give the Mhak the more commonly found treasure trading ability, as seen on the RV neptune’s hoard. still good but not OP like CJS can be.
Those are some VERY good canoes there. 3S speed with captain and fireshot built in? Yeesh. These are the most offensively minded canoes I’ve ever seen, they seem more suited to combat than to actual…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Two more!
Tihut
Points: 12
Ionic
Masts: 2
Cargo: 3
Cannons: 3S-2S
Movement: S+L
Ability: This ship ignores the first hit she takes each turn as long as she has all of her masts.Rehye
Points: 9
Ionic
Masts: 2
Cargo: 3
Cannons: 4S-4S
Movement: S+S+S
Ability: (none) -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
We’re steamrolling through the Ionics! Only a few more ships to go and then some crew. After them it’s the much awaited reveals of the Pirates and Cursed, followed by the Mercenaries, and finished up with all the ‘extra’ pieces in the LE/SE and SR section!
Horka
Points: 14
Ionic
Masts: 2
Cargo: 3
Cannons: 5S-3S
Movement: S+S+S
Ability: Friendly…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I advise you to post the relevant custom keywords along with the posts. Me and Ben (and most other people probably) can figure out the keyword/short hand used fore regular abilities, but some of the Custom keywords can be hard to track.
I’d also recommend bolding the names of the pieces, just to make them stand out a little bit. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Okay, point cost adjustment on the way for the Hirun. A lot of the Ionic two masters are ‘slow runners’ or could be classified as gold runners. Since almost all of their ships up till now have been IMO gunships.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Couple of weird ones today.
Hirun
Points: 10
Ionic
Cargo: 3
Masts: 2
Cannons: 3L-3L
Movement: L
Ability: This ship gets -1 to her cannon rolls with a captain.Viso
Points: 4
Ionic
Masts: 2
Cargo: 5
Cannons: 4S-4S
Movement: S
Ability: Friendly ships within S of this ship get -1 to their cannon rolls. -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Correct on the Ekop’s ability, she can completely ignore icebergs as if they weren’t there. Her’s is an ability I originally thought would be more expensive, but after some discussion I’ve realized it’s not as handy as I had thought, I’d just never gotten around to adjusting the cost. I’ll switch the costs around for the two ships.
Incidentally,…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Two more!
Bara
Points: 7
Masts: 2
Cargo: 6
Cannons: 3L-3L
Movement: S+S
Ability: Ramming cannot eliminate this ships masts. This ship cannot be given repair actions.Ekop
Points: 13
Masts: 2
Cargo: 3
Cannons: 3S-4S
Movement: L
Ability: This ship ignores iceberg terrain. -
Xerecs commented on the post, Leaving a ship outside – results after a few months 7 years, 11 months ago
Quite interesting. I’ve had seen and had plastic stuff that got left out in the sun become brittle and easily broken, practically dissolved in my hands.
Your thoughts on possible animal presence? -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I can drop their cargo holds down to either 4 or 3 apiece. I don’t really want to drop them to 3, since the Ionics are supposed to be slightly more technologically advanced than their counterparts in Sphereus Magna.
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