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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
The Banshee is an interesting crew. I’d try to get her onto a ship that has a large cargo hold (for equipment and specialists) and has some kind of sniping or ER. Then again, considering her Horror keyword, I might try to get her onto a short range brawler to take advantage of it.
When I first saw Delmas I thought he was overpriced, but then I…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
I love pairing that ability with the Dreadnought’s, so now I’ve got to see if the Jades have that ability somewhere. 😀
Telescope was going to be the last treasure, but I wasn’t satisfied so I went and added about ten more! That means we’re getting into the home stretch of the UT’s and will be taking a look at the Super Rares next….
Mask of…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
GV could very easily become a juggernaut in large games, with plenty of cargo and point space to pull in fun and interesting crew.
I’m not sure I’d use the Ceremonial Slaying. I see that ability as negative, since it would push ships away from the battle zone, and therefore make them harder to shoot at.
Missed a day, so double the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
Amazon journey is an interesting hybrid. Lots of cargo for gold, but decent cannons and the catamaran keyword keeping her somewhat safe for the first couple of hits. Her abilities are interesting as well. I’m not sure how relevant that form of cancelling will be, but in large games any form of it will probably be sought out. The other ability is a…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
Wording changed, and point range of Toa Stone decreased as well, extreme ‘nerf’ down to the range of Castaway.
Today’s Treasures!
Hammer of the Mask Maker
Treasure does not take up cargo on this ship. This ship may load up to 4 coins.Mask of Creation
Once per turn roll a d6. On a result of 6 place up to three random treasures on the…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
That needs to be defined every time it’s mentioned in ability text.
Oops, didn’t see this earlier. Would wording like this be sufficient?
……are eliminated by being hit with all cannons a ship has available.
Would lowering the point range of the crew that could be brought in make the TS less OP?
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 10 months ago
Two more treasures! Both of these re-appear later in the SE/LE portion of the set.
Artaka
Do not load this treasure, instead place it face-up on the island it was found on. For the remainder of the game ships that dock at this island may not be shot at, rammed, or boarded while they are docked there.Kranhzi
Do not load this treasure,…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
We’ve seen all of the regular crew and ships. Now its time for what all pirates crave, Treasure! Not just any treasure mind you, but Unique Treasure!
Vorox
No treasure may be loaded from this island until Vorox are eliminated. Vorox are eliminated by a perfect shoot action.Toa Stone
When revealed you may place a crew with point cost of…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I might change Zesk to one or the other, but probably not both.
The last regular crew! Tomorrow we delve into the Unique Treasure section of SpMg!
SAC– Once per turn you may eliminate one of this ships crew to give her an extra action.
Guardian— This piece is linked to all other pieces with this keyword.
Rafael…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Welp, another possibly OP crew incoming!
Zesk
Mercenary
Points: 8
Ability: Ex-patriot. If this ship wins a boarding party she may eliminate all of the other ships crew and remaining masts.Flavor: Once a prisoner of the Cursed, Zesk has lost some of his humanity, and at times behaves more like a beast than a man. He is just human enough to…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
I figured that AA available to ANY faction should be more than what it’s regulalry available for. But if Christian Fiore is still 5 points, then I can make Tuma 6. On his negative ability, is it sever enough to warrant an even lower point cost?
For the Skrall, I like your idea for regular cannon bonus and the boarding bonus for every crew. I…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Getting close to the end, two more!
Fleet Admiral: Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.
Tuma
Mercenary
Points: 7
Ability: Ex-patriot. Fleet Admiral. This ship gets -1 to its cannon rolls.
Link: Skrall’s Hand, Branar, Skrall, StroniusFlavor: Tuma w…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Two more crew!
Branar
Mercenary
Points: 11
Ability: Ex-patriot. Captain. Once per turn before you give this ship an action, roll a d6. On a 6 this ships cannons automatically hit for this turn.
Link: Skrall’s Hand, Skrall, Stronius, TumaFlavor: One of the few tactical minds among the Skrall, Branar has risen through their rigid caste s…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
We’ve seen all of their ships, now here are the crew! Speherus Magna is winding down!
Guardian— This piece is linked to all other pieces with this keyword.
Makeza
Mercenary
Points: 5
Ability: Guardian. Ex-Patriot. Reveal this crew at the beginning of one of your turns: Choose one enemy crew. Roll a d6 and add the result to the crew’s point…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Time for a fort! Tomorrow we’ll begin with the crew!
Roxtus
Mercenary
Gold: 10
Flags: 8
Cannons: 2L-2L-3L-3L-3S-3S-3S-4L
Ability: This forts cannons eliminate two masts with one hit. If this fort rolls a 1 on any cannon roll, eliminate one of this forts flags.Flavor: Who first built Roxtus is a mystery, as is why they left. The Skrall found the…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Oops! Cannons for the Skrall’s Hand would be: 2S-3L-3L-2S. I’m not sure if I’ll give her the Mercenary keyword or not. I forgot it by accident, but I’m attracted to the idea. I could swap it around, such that the Monk’s Revenge doesn’t have the keyword and the SH does.
Speaking of, I can drop her point cost to 8 no problem.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Double helpings on Thanksgiving!
Iron Fist
Mercenary
Points: 15
Masts: 3
Cargo: 3
Cannons: 2L-3S-3S
Movement: S+S
Ability: Mercenary. Submarine. This ship gets +1 to her cannon rolls against any ship.Flavor: Most of Nemo’s captains prefer to ram a ship from under the water. The captain of the Iron fist however, is a former Nameless, and d…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
Two more!
Battleship– This ship has two shots per mast, and the Extended Range keyword.
Ash Bear
Mercenary
Points: 15
Masts: 3
Cargo: 3
Cannons: 3S-4S-4S
Movement: L
Ability: Mercenary. Battleship.Flavor: A scavenged prototype, the Ash Bear was reconstructed and added into Nemo’s growing armada. While her timbers and sails are sound, h…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 7 years, 11 months ago
The Inferno looks very interesting, very high-risk, but high reward as well. her ability to give herself fire masts, would her controller have to roll for those fire-masts?
I like Stellan, I’d probably try and find a way to get him onto the Wodin, for gold capturing fun.
The final regular faction for Spherus Magna! The Mercenaries are…[Read more]
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Xerecs replied to the topic Introduce Yourself! Join the Crew! in the forum Pirates CSG 7 years, 11 months ago
I’d love to see an aircraft carrier someday.
I toured one in 2010, went to see the Midway in San Diego. Was quite interesting, the ceilings and doorways were all really low, and since I’m about 6 foot even I had to duck everywhere I went. 😀
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