Xerecs

  • I figured that AA available to ANY faction should be more than what it’s regulalry available for. But if Christian Fiore is still 5 points, then I can make Tuma 6. On his negative ability, is it sever enough to warrant an even lower point cost?

     

    For the Skrall, I like your idea for regular cannon bonus and the boarding bonus for every crew. I…[Read more]

  • Getting close to the end, two more!

    Fleet Admiral: Once at the beginning of each of your turns, roll a d6. On a result of 6, any ship in your fleet may be given two actions that turn.

     

    Tuma
    Mercenary
    Points: 7
    Ability: Ex-patriot. Fleet Admiral. This ship gets -1 to its cannon rolls.
    Link: Skrall’s Hand, Branar, Skrall, Stronius

    Flavor: Tuma w…[Read more]

  • Two more crew!

     

    Branar
    Mercenary
    Points: 11
    Ability: Ex-patriot. Captain. Once per turn before you give this ship an action, roll a d6. On a 6 this ships cannons automatically hit for this turn.
    Link: Skrall’s Hand, Skrall, Stronius, Tuma

    Flavor: One of the few tactical minds among the Skrall, Branar has risen through their rigid caste s…[Read more]

  • We’ve seen all of their ships, now here are the crew! Speherus Magna is winding down!

    Guardian— This piece is linked to all other pieces with this keyword.

     

    Makeza
    Mercenary
    Points: 5
    Ability: Guardian. Ex-Patriot. Reveal this crew at the beginning of one of your turns: Choose one enemy crew. Roll a d6 and add the result to the crew’s point…[Read more]

  • Time for a fort! Tomorrow we’ll begin with the crew!

    Roxtus
    Mercenary
    Gold: 10
    Flags: 8
    Cannons: 2L-2L-3L-3L-3S-3S-3S-4L
    Ability: This forts cannons eliminate two masts with one hit. If this fort rolls a 1 on any cannon roll, eliminate one of this forts flags.

    Flavor: Who first built Roxtus is a mystery, as is why they left. The Skrall found the…[Read more]

  • Oops! Cannons for the Skrall’s Hand would be: 2S-3L-3L-2S. I’m not sure if I’ll give her the Mercenary keyword or not. I forgot it by accident, but I’m attracted to the idea. I could swap it around, such that the Monk’s Revenge doesn’t have the keyword and the SH does.

    Speaking of, I can drop her point cost to 8 no problem.

  • Double helpings on Thanksgiving!

     

    Iron Fist
    Mercenary
    Points: 15
    Masts: 3
    Cargo: 3
    Cannons: 2L-3S-3S
    Movement: S+S
    Ability: Mercenary. Submarine. This ship gets +1 to her cannon rolls against any ship.

    Flavor: Most of Nemo’s captains prefer to ram a ship from under the water. The captain of the Iron fist however, is a former Nameless, and d…[Read more]

  • Two more!

     

    Battleship– This ship has two shots per mast, and the Extended Range keyword.

     

    Ash Bear
    Mercenary
    Points: 15
    Masts: 3
    Cargo: 3
    Cannons: 3S-4S-4S
    Movement: L
    Ability: Mercenary. Battleship.

    Flavor: A scavenged prototype, the Ash Bear was reconstructed and added into Nemo’s growing armada. While her timbers and sails are sound, h…[Read more]

  • The Inferno looks very interesting, very high-risk, but high reward as well. her ability to give herself fire masts, would her controller have to roll for those fire-masts?

     

    I like Stellan, I’d probably try and find a way to get him onto the Wodin, for gold capturing fun.

     

    The final regular faction for Spherus Magna! The Mercenaries are…[Read more]

  • I’d love to see an aircraft carrier someday.

    I toured one in 2010, went to see the Midway in San Diego. Was quite interesting, the ceilings and doorways were all really low, and since I’m about 6 foot even I had to duck everywhere I went. 😀

  • Originally, yes, Makuta is supposed to bring in crew from outside the game. However, I like the redistributing idea. Would look like:
    Once at the beginning of each of your turns roll a d6. On a result of 4-6 place any crew with a point cost of 4 or less in play on this ship. It’s nationality changes to match the nationality of this ship.

    O_O Wow…

    [Read more]

  • I’ve actually used Jordan, he’s made his way into Savage Seas!

    Three today, and two of them are the big-name crew for the Cursed for the set!


    Makuta
    — Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

     

    Bitil
    Cursed
    Points: 10
    Ability: Maku…[Read more]

  • Two more! We’re getting close to the end of the Cursed. Once that happens, it’s on to the Mercs!

    Makuta— Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

    Canceller— The cancel ability.

     

     

    Krika
    Cursed
    Points: 16
    Ability: Makuta. Ghost…[Read more]

  • Pentheus doesn’t have a point cost because…….? You’re not sure, or just a typo?

     

    Makuta— Denotes as part of the Makuta sub faction. A crew with this keyword is linked to all other crew with this keyword. This ship gets +2 to her cannon rolls.

     

     

    Vamprah
    Cursed
    Points: 14
    Ability: Makuta. Enemy ships within S of this ship get -1 to…[Read more]

  • I can adjust the keyword cost no problem, but then it would have some ramifications for the ships, since ALL of them also have the Makuta keyword. Changing it to 7 is probably what I’ll do, so that makes Chirox seven points, and jumps Antroz 12. I’ll go through my word doc and add 2 to every remaining crew yet posted, some of them could still be…[Read more]

  • This was the fleet description for my entry to the ‘City of Gold’ fleet challenge on MT. In the actual fleet, links were inserted into places to make reference to the other fleets participating, past challenges, and other game pieces WK official and Custom. For example, when Hammersmith  talks about ‘John’, he’s referring to a custom pirate crew…[Read more]

  • I’ll start things off! This was the story introduction for the ‘Free the Pirate King’ fleet challenge I hosted on MT.

     

     

    Jack Hawkins was not in a good mood. Locked away in his cabin, he had given strict orders to not be disturbed, yet there was a pounding on his door. Rolling out of his hammock, Hawkins strode to the door and wrenched it…[Read more]

  • A place where folks can post their Pirates inspired stories, fan-fics, extended flavor texts, etc. Any work of fiction inspired by the game can go here.

  • Avast ye scoundrel, Xerecs is here! In other places I be a mighty Lord Sentinel, but here I’s me humble self. I be named after a tragic character in a fantastic epic. Perhaps one day the story will be told…….

     

    I be a-playing this game more than I be collecting it, though I have me eyes ever on the horizon. Lookin for me missin booty an…[Read more]

  • Giving him Ransom won’t solve the problem, since most people don’t USE the gold capture ability. I’d much rather see ‘This ship gets +1 cargo spaces. This crew takes up no cargo space’ instead of Cargo Master, and he can keep the rest of his abilities, including Ransom.

    Judy should stay as a Helmsman/cannoneer combo. I feel that Repeating Guns…[Read more]

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