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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Two more for the French as the cycle continues!
Le Roi des Mers
French
Points: 12
Masts: 2
Cannons: 2S-3L
Cargo: 5
Movement: L+L
Ability: You can double the range of this ship’s cannons each turn, but you must roll a 6 to hit. On the turn this ship is pinned, eliminate one crew from the enemy ship.Flavor: Inspired by their bourbon cousins,…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The Cycle continues and we move to the Cursed, seeing their first crew from the Farthest Shore!
Seibatsu
Cursed
Points: 5
Ability: Captain. This ship gets +1 to her cannon rolls against Nexus Alliance ships.
Link: Kikin, Ikusa, ShiFlavor: It’s unclear how Typhonus was able to summon Seibatsu and his other “horsemen”. All that is known is th…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
The cycle continues with the last three regular crew for the Pirates! After today all of their regular ships and crew have been seen!
Beni Gabor
Pirate
Points: 6
Ability: Black Mark. Once per turn, you may eliminate one of this ship’s crew to give her an extra action. This ship has one extra cargo space that can only be taken up by…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
Does this apply when it unloads anytime and anywhere, or only specifically at home islands? As written it’s in effect at all times, which adds complexity to boarding and such.
Should only apply at home islands, I’ll modify the text.
This point cost seems low by several points.
I noticed that as well, I’m not sure how/why he was so low. I’m…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 6 months ago
We move to a new cycle and begin with the English! We’ve seen all of their regular ships, now onto their crew and fort!
Port Montressor
Points: 4
Flags: 4
Cannons: 3S-3S-3L-3L
Ability: Once per turn, each friendly ship docked at this fort may transfer cargo to another friendly ship at this fort, as a free action.Flavor: Situated on a vital…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
Why a ? for the Cecil’s Point cost, if I might ask
I wasn’t sure what the point cost would be when I first made the ship and posted it. It’s a novel ability and the ship has decent stats outside of her ability, which I envisioned coming up more often than it likely will. For now she’s got a point cost of 8 in my spreadsheet for the set.
I quite l…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
I feel the Cacafuego could come down a point or two in her cost, but she looks very usable and interesting otherwise. Acheron certainly seems impressive, though I think you’d be okay with her at 20 points instead of 21.
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The Cycle continues with two more from the Farthest Shore!
Bilge Urchin
Nexus…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
HMS Sophie
I’m unfamiliar with the historical reference, but this is a nice little ship. She feels appropriately costed given her stats and ability. Also, welcome aboard!
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
Two more for the Alliance!
Kite
Nexus Alliance
Points: 6
Masts: 2
Cannons: 2S-3L
Cargo: 2
Movement: L
Ability: Junk. This ship gets +1 to her boarding rolls. This ship ignores terrain when given a move action (islands are not terrain).
Link: Kenneth SmithFlavor: Small but well armed, the Kite flits about Alliance waters, seeming to cover…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
The +S gets extremely subjective. If not in a straight line, what determines whether or not the ship is moving towards the target? An opponent could demand a certain angle of approach requirement is met. Then you have whirlpool “shortcuts” that could expedite the travel by heading in the opposite direction.
If I included some language that m…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
If you’re looking for a cost on Destiny’s Shadow, I would start at 12+ depending on the cannons (seems similar to Black Arrow from RotF).
Whoops! She has a point cost of 10 with cannons of 4S-4S.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
Two more for the Alliance as the Cycle continues!
Desert Lightning
Nexus Alliance
Points: 9
Masts: 2
Cannons: 3L-4S
Cargo: 3
Movement: S+S+S
Ability: Junk.
Link: Gordon WalkerFlavor: Modified by Walker, the Desert Lightning is one of the fastest ships in the Alliance.
Destiny’s Shadow
Nexus Alliance
Points:
Masts: 2
Cannons:
Cargo:…[Read more] -
Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
Sounds like you must use it every turn, even if you’re targeting the same ship each time.
Is that +S treated like a regular movement bonus? Or must the ship being moving in a straight line towards the targeted ship with every segment?
You wouldn’t have to use it every turn. Yes the +S is treated like a regular movement bonus, you wouldn’t be…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
This cycle continues with two more for the Nexus Alliance!
Explosion
Nexus Alliance
Points: 14
Masts: 2
Cannons: 3L-3L
Cargo: 2
Movement: S+S
Ability: Junk. Ghost Ship. This ship gets +1 to her cannon rolls against the Cursed. Cursed ships get -1 to their cannon rolls against this ship.
Link: Christopher StoneFlavor: Made by Christopher…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
The cycle continues with two more for the Nexus Alliance!
Fireblade
Nexus Alliance
Points: 9
Masts: 2
Cannons: 2L-2L
Cargo: 2
Movement: L+S
Ability: Junk. This ship may not be given firemasts.
Link: Kenneth SmithFlavor: Kenneth Smith has claimed that the Fireblade is fire-proof. This claim is dismissed as nothing more than more of Smith’s t…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
We begin another cycle with the Nexus Alliance, and we’re rapidly coming to the close on their regular ships as well! At this point the Farthest Shore is about 2/3 or more released!
Marksman
Nexus Alliance
Points: 13
Masts: 2 (A)
Cannons: 2S-2S
Cargo: 3
Movement: L
Ability: This ship eliminates two masts in one hit.Flavor: The Marksman…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
I recommend adding “instead of one” at the end. I know it’s a stretch, but this could be interpreted as “instead of Widow scoring a hit, eliminate two masts from her instead”.
I don’t quite see how it could be interpreted that way but I’ll clear it up. “instead of one from the target ship” should make it clear.
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
We close out this cycle with the last regular mercenary ship and their singular fort!
Widow
Mercenary
Points: 14
Masts: 2
Cannons: 2S-2S
Cargo: 3
Movement: S+S
Ability: Mercenary. The first time each turn that this ship hits another ship, eliminate two masts instead.Flavor: The woman who captains the Widow lost her husband at sea, in a petty…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
Another double helping of the Ionics!
H’Pka
Ionic
Points: 10
Masts: 3
Cannons: 3S-4S-4S
Cargo: 3
Movement: S+S
Ability: Galley. This ship gets +1 to her cannon rolls when a captain is assigned to her.Flavor: Before the outside world came to the Ionics this ship was a patrol craft, guarding shipping lanes and small coastal villages from local…[Read more]
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Xerecs replied to the topic Custom Ships (post your custom game pieces here!) in the forum Pirates CSG 2 years, 7 months ago
After a small break we continue with the Farthest Shore! Two more Spaniards arrive!
Santa Clara
Spain
Points: 4
Masts: 2
Cannons: 4L-4L
Cargo: 4
Movement: S+S
Ability:Flavor: The Santa Clara had been a Spanish merchant ship for years, before the Farthest Shore was discovered. She was recruited by the Admiralty to run supplies between…[Read more]
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