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May 11, 2024 at 5:05 PM #18311Jared NicholesParticipant
Awesome, thanks for letting me know.
May 9, 2024 at 7:11 AM #18306Jared NicholesParticipantAhoy everyone!
I have a few game rules questions. I happened to be playing a game today and yesterday, a cursed fleet versus a French fleet. I would like some clarifications on some of the cards and some of the rules.
The first question concerns the oceans edge card Davy Jones, which states, “limit. Once per turn, roll a D6. On a 1–4 you may give the ship an extra action: on a 5, you may give any ship you control an extra action: on a 6, you may give an enemy ship an action.”
I assume this means if you roll a 6, you can move an enemy 5 masted ship into a reef to do damage?
Second question. What I said above actually happened in the game. The five masted ship went into a reef by Davy Jones effect, and lost all its masts eventually. The question is, when a ship loses all its masts inside a reef, does that mean you remove half of the hull to show that it is shipwrecked? Can a shipwreck inside a reef be explored by any player?
I’m just curious. It was an interesting game, and in the end, the cursed fleet actually won twice against the French fleet by knocking out all the French ships.
Both questions/scenarios I stated actually happened in the game, by the way.
Jared
April 11, 2024 at 5:13 PM #18205Jared NicholesParticipantAhoy, everyone!
I have a game report.
I played a game as the pirate faction, I was playing against the American faction. My fleet comprised of the Pride, Neptunes Hoard, and Executioner. The Executioner had a firepot specialist, and the Pride had the linked Jean Lafitte.
I was playing against a fleet comprised of the Freedom, the Peacock, and the USS James Madison. The James Madison had a helmsman, and the Freedom had a linked Commodore David Porter.
I was playing this game by myself, because I was experimenting with these factions and fleet builds. I was playing both sides, basically. I have nobody to play with at present time, which is kind of sad. I need to find some people to get interested in this game.
Anyway, the Pirates pulverized the American fleet, and won by two gold points. The Executioner with a firepot specialist proved very deadly, especially with its ability to eliminate a crew from a ship if it hits.
All in all, a successful experiment with the pirate faction. I learned some good strategies and a good fleet build that works for me so far.
Jared
April 8, 2024 at 5:17 AM #18188Jared NicholesParticipantSorry, I don’t know what happened there. Don’t know what all that extra text is. Let me try again.
This is what I meant to say.
The Revolution card Jean Laffite says the following:
“Once at the beginning of each of your turns, roll a D6. On a result of six, any ship in your fleet may be given two actions that turn.”
I don’t know if this means more than one ship can use this ability in one turn if a six is rolled. I also don’t know if the same action can be used twice if a six is rolled, like two move or two shoot actions.
Could someone please help me figure this out?
February 5, 2024 at 4:39 PM #17810Jared NicholesParticipantI only see one drawback to that, and that is you will lose the “hoarding gold” ability that Fitzgerald has. Hoarding gold says “if this ship wins a boarding party, she can take as much treasure from the other ship as she can carry“
Also, with unholy light on the Delusion, you can find out if a ship is worth attempting to ram/board or not if it’s within L of you. That ability says “After this ship moves, she can look at all treasure on all islands and ships within L of her.” It’s probably not worth it if the ship you want to board only has a few 1 point treasure coins, but it would be worth it if it had more valuable treasure coins.
So you have all these abilities and a few others like Junk, Ghost Ship, Filching Gold, and Eternal, but you’re restricted in movement, making it hard to play as just the Delusion.
Also, you never know what is on each island, so you’re taking a gamble when you use unholy light to see if the ship you’re chasing has valuable treasure on it or not. If it doesn’t, change course and quickly.
This is all just from my experience, which is very limited.
February 5, 2024 at 2:18 PM #17805Jared NicholesParticipantHi everyone,
I think this is the right place to post this game report, so here it goes.
This is my first game report, by the way.
Yesterday, I was playing a 40 point game. I had a fleet consisting of the Delusion with the linked crew Fitzgerald. My opponent had an American fleet consisting of the Freedom, Peacock, and USS James Madison. The Freedom had the linked crew Commodore David Porter, and the James Madison had a Helmsman.
I was doing this game as an experiment to see if there was any way the Delusion could win by itself. It’s one big ship versus three smaller ships.
I came up with a good strategy for this experiment. I would follow enemy ships and position the delusion just right, so that when a ship full of gold gets ready to go back to its home island, the Delusion can easily intercept it, ram it, board if the ram is successful, and use Fitzgerald‘s ability to take as much gold as the Delusion can carry. This worked because my opponent took the most valuable treasure on the island first. When the Delusion rammed successfully and boarded it, I was able to get that treasure for myself. I also used the other abilities of the Delusion to my advantage for this.
In the end, I won by eight points.
It was a very fun game and experiment, and it just goes to show that one big 10 mast ship like the Delusion can win a 40 point game by itself when used properly.
Well, that’s all for this game report. Please let me know what you think of it.
Jared
January 24, 2024 at 3:45 PM #17751Jared NicholesParticipantThat makes sense. I was wondering about that. Thank you for pointing that out.
I’m still learning about this game, so thanks for helping me out.
January 24, 2024 at 3:08 PM #17749Jared NicholesParticipantI always just flipped it face up when I was loading treasure to show it takes up no cargo space. I do the same with linked crew/ships.
I am not sure if this is correct, though.
January 24, 2024 at 2:13 PM #17747Jared NicholesParticipantI just pulled out an oarsman from a revolution pack to check this for you. It says on the card “If derelict, this ship gains a base move of +S. This crew takes up no cargo space.”
January 23, 2024 at 12:23 PM #17743Jared NicholesParticipantNever mind, I was able to figure it out thanks to the game rules section here. After a thorough read through, I discovered what I was doing wrong.
I did another demo game, and it was a lot more fun and a lot better. I think I’m ready to introduce this game to the party.
Thanks again,
Jared
January 22, 2024 at 9:13 AM #17738Jared NicholesParticipanthi everyone,
New member here. I’m just getting back into the game, haven’t played it in a long time. I’m 27 now, and I’ve am having a lot of fun with this game.
I collect oceans edge and revolution packs. They’re the ones I have the most fond memories of. I also have the 10 mast delusion.
I actually forgot to introduce myself before posting on another thread, so this is my introduction.
i’m hoping to have a lot more fun playing this game again.
regards,
Jared
January 22, 2024 at 9:08 AM #17736Jared NicholesParticipantHi everyone,
I’m a new member, and I’m just getting back into Pirates CSG. I used to play a long time ago, and then I fell out of it. Now I’m 27, and I’m getting back into it.
I like to collect the packs, specifically pirates of the Revolution and oceans edge. To be honest, I prefer the revolution packs, I don’t know why. I also have the 10 mast delusion.
I am posting today in need of some advice concerning rules for a three player game. On February 3, we are having a lot of people over for a party. There will be a lot of games. I wanted to bring out this game. However, I’ve only done two player games, and I want more people to be included. This is why I want to try a three player game.
I did a demo run 40 point 3 player game with my family, and it seemed to go by way too fast. There were only six islands, home islands included, and 45 points worth of gold, 24 pieces total and one unique treasure.
There also wasn’t much cannon fire in the game, if you know what I mean.
Here is my rules question. How many islands at minimum should there be for a three player game? How many gold points and pieces of gold for a three player game? How exactly should I set it up?
Can someone please help me out so we can all have fun with this game at the party?
Regards,
Jared
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