Ben

  • The Everjust is confusing with 4 cannons instead of 3.
    Personally I think the comment in Dorrian’s name is unnecessary. Especially because it made me think the ship linked to two crew, one called “Master-at-Arms” and one called Wesley Dorrian. His cost seems right, though I don’t like the thought of adding a die roll before each shoot. Maybe…[Read more]

  • Ben posted an update 8 years ago

    @captainvendari Ahoy, glad to see you here! Thanks for joining my site!

  • BA basically doesn’t work on 10 masted junks, but could be of slight value when the ship loses a lot of masts. More of a thematic touch given the “berserk anger” flavor stuff. XD The ship is not after sea creatures since most of those will be Cursed or not hostile to the Cursed, unlike many subs.
    I like both of those 1 masters.
    @JB/JW:…[Read more]

  • @Jonathan Bowen: Repeating Guns seems like a very risky ability. I suggest changing it to “this ship” for the last part of the wording.
    The “Gil-Adriel” (Galadriel?) seems extremely overpriced. I would capitalize the C to make it Cursed (more obvious that it’s factional) and drop the “actions are not abilities” part since it seems unnecessary.…[Read more]

  • Huh, assuming they EACH cost 16 points, Takea could come down to maybe 9 or 10 points. Speed is good but sharks are horrendous in gameplay.
    I like the flavor/ability of Kes quite a lot, but 10 points is way too high. I would say the ability is about equally bad and good, and could see a point cost of about 4 I think. Also, by 2 masted “sloop”,…[Read more]

  • Rachna
    Faction Affiliation: Barbary Corsair
    Rarity: SE
    Type: Ship
    Point Value: 20
    Number of Masts: 4
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2L-2S-2S-2L
    Ability: This ship gets +1 to her cannon rolls if she has a captain and helmsman crew assigned to her.
    Link: Malophoros

    Flavor text: Malophoros captured this ship from the Mercenaries, and now…[Read more]

  • Funny you mention THC, since just after I posted, I thought about potentially transforming the center “cross” or archipelago islands (some of them anyway) into a potential “Ring of Fire”…. O_O More on that next session I would think….

    Haha, I thought of similar, but more towards rings of power from LotR rather than infinity stone. I guess…[Read more]

  • Ben wrote a new post 8 years ago

    Defence of St. Helen's Scenario – June 22nd, 2012 Defence of St. Helen’s Scenario June 22nd, 2012 Context fromContinue reading→

  • Ben wrote a new post 8 years ago

    This has already been posted in the forum, but occasionally I plan to convert larger posts of mine there into general posts as well.

    Lately I’ve been going through Pirates of the Epic Seas and doing one game pi […]

  • @All: Sorry for any glitches in the forum such as the tag buttons disappearing; I’m trying to optimize the site and sometimes plugins disable things unfortunately.

    @Xerecs (wow, looks like doing that automatically links to a member’s page, nice! XD)
    Mhak: We’ve seen that ability too much already; I find it hard to believe there is some flavor…[Read more]

  • Ahoy J.W. Darkhurst, thanks for joining my site! 🙂 I’m not a huge fan of bringing LotR into Pirates but the game pieces look fair and appropriately costed so far.

    Cryptic Scroll
    Unique Treasure
    Ability: You may unload this treasure at your home island. If so, roll a d6. On a 1, eliminate the crew on this ship with the highest point cost. If…[Read more]

  • Not sure why the Hirun is so expensive given some of the decent 2 masters out there (Cutlass for example) that are far better for less points. Seems like cargo has been underpriced on your customs lately, though the Viso’s ability does hold her back enough to justify only 4 points I think (especially given that the Paradox is good but not quite…[Read more]

  • I think you should literally reverse the point costs on those. Bara is a fantastic gold runner/small hybrid who probably won’t need to repair much anyway. (either safe at home with loot, or captured/sunk by opposition) On the contrary, Ekop is a very middling ship even without factoring her cost into the equation, which makes her pretty much…[Read more]

  • Storm’s Eye
    Faction Affiliation: Viking
    Rarity: C
    Type: Ship
    Point Value: 24
    Number of Masts: 3
    Cargo Space: 4
    Base Move: L
    Cannons: 3L-3L-3L
    Ability: Longship. Extended Range. Canceller [Once per turn, one crew or ship within S of this ship cannot use its ability that turn.]. This ship’s cannons cannot hit targets unless they are outside of…[Read more]

  • No idea about any animal stuff happening with it.

  • I think the Moonbeam’s ability could be easy to keep track of. You could purposely wait until the end of the turn to shoot with her, or simply give up in situations where you needed her to take actions before other ships. Although some weirdness could occur if she was the last ship you shot with on a turn, but long before your turn ended so you…[Read more]

  • Ben wrote a new post 8 years ago

  • Ben wrote a new post 8 years ago

    Leaving a ship outside – The gory results
    I left a duplicate of HMS Mayfair outside for a few months, as I wanted to see what would happen when leaving a ship outside in the weather.  I have many duplicate […]

    • The weather was a mix, it was definitely in the rain at least once or more. The pieces feel about the same as before, which doesn’t surprise me because another ship felt fine after being completely submerged for many months on end.

      Thanks for commenting by the way! It should help the site out, with Google rankings and whatnot since they see other people participating here.

  • Moonbeam
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 9
    Number of Masts: 3
    Cargo Space: 3
    Base Move: S+S
    Cannons: 4L-3L-3S
    Ability: If this ship is the last ship to shoot on your turn, she gets +1 to her cannon rolls.

    Flavor text: Adept at finding targets during the dead of night, the crew of this vessel use natural light to…[Read more]

  • Some interesting slow gold runners there…. so Agi would be S+S+S for 7 points for 4 cargo on the way out, and S+S with about 4 coins on the way back… seems reasonable I suppose. The second one (reminds me of some Savage Shores pronunciations) is neat. I don’t think Nui’s ability is going to help her much, but perhaps there could be some…[Read more]

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