Ben

  • Rachna
    Faction Affiliation: Barbary Corsair
    Rarity: SE
    Type: Ship
    Point Value: 20
    Number of Masts: 4
    Cargo Space: 4
    Base Move: S+S
    Cannons: 2L-2S-2S-2L
    Ability: This ship gets +1 to her cannon rolls if she has a captain and helmsman crew assigned to her.
    Link: Malophoros

    Flavor text: Malophoros captured this ship from the Mercenaries, and now…[Read more]

  • Funny you mention THC, since just after I posted, I thought about potentially transforming the center “cross” or archipelago islands (some of them anyway) into a potential “Ring of Fire”…. O_O More on that next session I would think….

    Haha, I thought of similar, but more towards rings of power from LotR rather than infinity stone. I guess…[Read more]

  • Ben wrote a new post 8 years ago

    Defence of St. Helen's Scenario – June 22nd, 2012 Defence of St. Helen’s Scenario June 22nd, 2012 Context fromContinue reading→

  • Ben wrote a new post 8 years ago

    This has already been posted in the forum, but occasionally I plan to convert larger posts of mine there into general posts as well.

    Lately I’ve been going through Pirates of the Epic Seas and doing one game pi […]

  • @All: Sorry for any glitches in the forum such as the tag buttons disappearing; I’m trying to optimize the site and sometimes plugins disable things unfortunately.

    @Xerecs (wow, looks like doing that automatically links to a member’s page, nice! XD)
    Mhak: We’ve seen that ability too much already; I find it hard to believe there is some flavor…[Read more]

  • Ahoy J.W. Darkhurst, thanks for joining my site! 🙂 I’m not a huge fan of bringing LotR into Pirates but the game pieces look fair and appropriately costed so far.

    Cryptic Scroll
    Unique Treasure
    Ability: You may unload this treasure at your home island. If so, roll a d6. On a 1, eliminate the crew on this ship with the highest point cost. If…[Read more]

  • Not sure why the Hirun is so expensive given some of the decent 2 masters out there (Cutlass for example) that are far better for less points. Seems like cargo has been underpriced on your customs lately, though the Viso’s ability does hold her back enough to justify only 4 points I think (especially given that the Paradox is good but not quite…[Read more]

  • I think you should literally reverse the point costs on those. Bara is a fantastic gold runner/small hybrid who probably won’t need to repair much anyway. (either safe at home with loot, or captured/sunk by opposition) On the contrary, Ekop is a very middling ship even without factoring her cost into the equation, which makes her pretty much…[Read more]

  • Storm’s Eye
    Faction Affiliation: Viking
    Rarity: C
    Type: Ship
    Point Value: 24
    Number of Masts: 3
    Cargo Space: 4
    Base Move: L
    Cannons: 3L-3L-3L
    Ability: Longship. Extended Range. Canceller [Once per turn, one crew or ship within S of this ship cannot use its ability that turn.]. This ship’s cannons cannot hit targets unless they are outside of…[Read more]

  • No idea about any animal stuff happening with it.

  • I think the Moonbeam’s ability could be easy to keep track of. You could purposely wait until the end of the turn to shoot with her, or simply give up in situations where you needed her to take actions before other ships. Although some weirdness could occur if she was the last ship you shot with on a turn, but long before your turn ended so you…[Read more]

  • Ben wrote a new post 8 years ago

  • Ben wrote a new post 8 years ago

    Leaving a ship outside – The gory results
    I left a duplicate of HMS Mayfair outside for a few months, as I wanted to see what would happen when leaving a ship outside in the weather.  I have many duplicate […]

    • The weather was a mix, it was definitely in the rain at least once or more. The pieces feel about the same as before, which doesn’t surprise me because another ship felt fine after being completely submerged for many months on end.

      Thanks for commenting by the way! It should help the site out, with Google rankings and whatnot since they see other people participating here.

  • Moonbeam
    Faction Affiliation: Pirate
    Rarity: C
    Type: Ship
    Point Value: 9
    Number of Masts: 3
    Cargo Space: 3
    Base Move: S+S
    Cannons: 4L-3L-3S
    Ability: If this ship is the last ship to shoot on your turn, she gets +1 to her cannon rolls.

    Flavor text: Adept at finding targets during the dead of night, the crew of this vessel use natural light to…[Read more]

  • Some interesting slow gold runners there…. so Agi would be S+S+S for 7 points for 4 cargo on the way out, and S+S with about 4 coins on the way back… seems reasonable I suppose. The second one (reminds me of some Savage Shores pronunciations) is neat. I don’t think Nui’s ability is going to help her much, but perhaps there could be some…[Read more]

  • Ben wrote a new post 8 years ago

  • The inspiration behind the Nurak was a character that compelled people to go back to their job/task. I translated it as best I could without making it too similar to existing mind control pieces.

    Kinda weird for Pirates; maybe the ships that get hit cannot shoot at Nurak on their next turn? What makes the most sense to me would be forcing them to…[Read more]

  • Solemn Farewell
    Faction Affiliation: American
    Rarity: U
    Type: Ship
    Point Value: 15
    Number of Masts: 4
    Cargo Space: 6
    Base Move: S+S
    Cannons: 4L-4L-4L-4L
    Ability: Sniping. [You may double the range of this ship’s cannons each turn, but you must roll a 6 to hit.]

    Flavor text: Named after citizens who reluctantly accepted the new independence from G…[Read more]

  • Ben wrote a new post 8 years ago

    I played 12 games today, 4 sets of three games each. El Acorazado won 11 times (11-1, a .917 winning percentage). First she took on HMS Dreadnought, whose stinkpot shot and long-range guns were no match for ‘The […]

  • “Perfect shoot action” needs to be more specific. All cannons hit, or just the ship’s regular cannons? (not including a Musketeer/etc) Must roll only 6’s?
    Last part of Bohrdak’s ability could say “you may give the target ship an action”.
    Nurak’s ability is a bit strange and as usual I don’t like the teleportation aspect of it. (nearest wild…[Read more]

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