Ben

  • Ben replied to the topic Obago Deuce in the forum Pirates CSG 7 years, 10 months ago

    I’m slightly confused – you’re asking if someone here has an OD they’d be willing to sell for $150?

    That seems like a solid starting point for discussion.  I don’t have one, but if I did, I’d either keep it regardless of price, or only sell if I got an offer of $300+.  XD  (I changed the topic name from “Odago” to Obago so people wouldn’t be co…[Read more]

  • As a random note: if you hit the “Subscribe” button in the forum directory chain of links near the top of the forum pages, you should get emails about new topics being created.  (I just did for old_man’s new topic)  🙂

    I think I’ll repost the above question as a thread sometime soon.

  • Ben started the topic The Podcast Thread in the forum Pirates CSG 7 years, 10 months ago

    For reference:

    2009 podcast with game designer Mike Selinker: http://ninjavspirates.libsyn.com/nv_p_3x04_pirates_of_the_spanish_main_with_mike_selinker

    Then you have the online-based radio show hosted by RedDragon and Captain Ron:
    http://www.blogtalkradio.com/RedDragon

     

    Here is the latest episode of the Pirates CSG Podcast!

    Pirates CSG…[Read more]

  • Ben wrote a new post 7 years, 10 months ago

    The World Game
     

    Two of the greatest admirals in history, A7XfanBen and Xerecs, have begun planning the grandest adventure of all-time! After playing many campaign games over the years, including four tog […]

    • So, I know that there are plenty of problems and delays, but I wanted to know, if the possibility does open up, are you planning on actually playing the world game? Or are you just going to make the Caribbean game replace it? Also, what is the limiting factor? Does it just not fit in VASSAL or something?

      • Ahoy there! If and when Xerecs and I can play The World Game, we certainly want to play it and plan to someday. Someday could be 30 years from now. 🙂 Back around 2018, the Caribbean game certainly functioned as the replacement for The World Game. However, now our focus is on CG4, which we’re playing with PirateAJ14. That game has become so time consuming that we are unlikely to resume the Caribbean game while CG4 is still active. (it may not look like even CG4 is active either, but Xerecs just finished his turn and now that I’m back, I will soon begin another one of my supermassive epic turns)

        The limiting factor was severe lag and loading issues. Even back when we could load the game, it was so slow as to be unplayable. The map was too big, so we compromised with playing just in the Caribbean instead. I looked into it a bunch and couldn’t find a good solution yet. It might be partly a hardware limitation – sometime I hope to try loading the World file on a high-end laptop.

        Thanks for your interest! Have you played any Pirates CSG campaign games?

        Ben

        • No. I very much want to, but I don’t know how to get started, particularly since I don’t know anyone who shares my passion for very long games.

          • I’ve got the perfect thing for you: Guide to Huge Games
            The players of CG4 share your passion for very long games! However, it would be even harder to find someone to play a physical campaign game with, if you’re not looking for something on VASSAL.

            • I accidentally started a new comment thread, so I’m coping it here:

              Well, VASSAL would be alright for me, but I can’t guarantee consistent attendance, which makes remote play difficult regardless of the game. The link you posted is one I found, but I don’t see any specific rulesets. I found the links on this page though, it just took a bit to figure out how to interpret it all. I’m finding that the roleplaying aspect you guys are using in the Caribbean Game makes it even more interesting, and even opens up options for solitaire, but I think I’m going to try and convince my brother to play with me. Is there anywhere I can get the map for the Caribbean game for VASSAL? I really want to try doing one of my own. Is it possible to import maps, or will I have to build the map myself?

              • Indeed, Game Ideas is the page with the rulesets. I have to say, looking at The World Game rules is probably the most overwhelming thing someone new to the game could do. 😀 But I’m glad you’re interested!

                I can send you the Caribbean map file. You can import VASSAL saved game files (.vsav) which for Pirates CSG are the maps/oceans. You can also build your own ocean of course. You may not need it at this point, but my VASSAL tutorial might be useful. Building a big ocean takes a little time since you have to make sure it comes out right by establishing the proper borders and corners. You can actually edit the module to upload a bigger ocean picture file, but that didn’t work well when I experimented with that for this game.

    • Honestly, The World Game rules was probably the most straightforward ruleset I’ve seen. Or at least the one that has the least holes. It makes sense anyway.

      Yeah, I did some experimenting too. I even tried to recreate the map from the pictures, but for whatever reason, despite following what was written (10×20 ocean and double borders) the map was too big. Thank you so much for the file.

      • Cool! I’m worried there might be holes in the ruleset, Xerecs and I just haven’t found them yet since we haven’t started the game haha.

        Sometime I can probably show you on video how I would make a big map if you want.

        Ben

        • Well, there almost always are, but at least they aren’t immediately obvious, unlike many games.

          That would be really cool. I’ve tried making large maps and while I’m capable of all the tasks, I struggle with design aspects, such as how to arrange all the island and reefs and other terrain in such a way that it is playable. I have that problem with small islands too actually. I have a feeling I’ll mainly use VASSAL for large games anyway.

          • For making playable maps, it’s generally good to have islands at similar distances from each other. That can make an ocean a bit boring, so I like to include archipelagos or clusters sometimes – with the caveat that all of them have to be wild islands. That way a faction can’t pick their HI right next to a bunch of wild islands.

            • That makes sense. Thanks for the tip. How do you go about arranging your oceans? Are there steps you take to create a good design, or do you just place things randomly and then adjust them?

              • For arranging an ocean, I usually just try to include some interesting features or things I haven’t done before. Sometimes that involves stringing terrain together in new or old ways. An island surrounded by terrain (often a single type, like reefs to make a lagoon of sorts) might get extra gold on it, and probably shouldn’t be a location that someone can pick for their home island (not that they would want to of course). The ocean for CG4 is probably my best one yet for a fictional ocean, partly since I had more room to work with than I did for CG1-CG3. Maybe the islands are a little too far apart given how large the ocean is, but I think it has worked out well enough and was arguably a slightly needed change compared to CG1-CG3. Tightly packed islands in a campaign game usually just mean that factions will be able to collect gold/resources more quickly, which can lead to fast paced launch cycles. That has happened for a very different reason in CG4, but it can feel a little artificial when factions are launching many ships per turn and the game size quickly spirals into crazy levels where turns start taking many many hours to play. (which I don’t mind, it just makes the game a big time commitment to keep consistent with)

                Things that generally make oceans more fun to play on are stringing together terrain (sometimes with islands too) and using round earth rules for the game itself. From a gameplay perspective, I pretty much adore whirlpools at this point. I think that’s more of a convenience/play style factor than what makes a good ocean though, especially since they can be used to bypass ocean/terrain features haha. It can be fun to have whirlpools used as the only access point for certain areas – such as a separate ocean (Command the Oceans heavily featured this as a necessity of physical limitations), or a treasure laden “danger area” that seems mysterious to the factions.

                Sometimes I place things randomly using the random placement method in VASSAL, but it usually doesn’t work that well so I just place things where I think they should go. I normally just use random rotation of things so they don’t look identical (how they are rotated on their x/y axis).

                Overall, I guess I basically try to make things interesting (new features, connecting islands/terrain, and having at least 1-2 wild island (only) clusters) while trying to keep it as fair as possible for all players regarding home island location advantages.

    • I didn’t know that the random rotation or placement function was a thing. That’s awesome. I think part of my problem is that the oceans always look too artificial. The trick with the whirlpools to alleviate space constraints is pretty brilliant though. Is it better or worse to start different factions in different zones? Different zones would allow for a calmer start, but I feel like it would also mean that it would make things far too easy for a defender.

      • Indeed, right clicking on items when they’re selected gives you a nice list of options. Having an ocean that looks artificial might be almost inevitable with a fair setup, unless there is a huge amount of terrain to distract from the islands or landmasses to make it more “realistic in terms of island scale.

        I think starting different factions/fleets in different zones is better because it allows people to start the game on relatively even footing. If someone brings a gunship in their starting fleet and start near an opposing player that only has gold runners, it could mean that a faction is eliminated extremely early in a campaign game, which in general just feels lame and anticlimactic. I guess the CG’s I’ve played in have the opposite problem (a general gold/arms race that can be somewhat predictable at times, depending on alliances and strategy), but I’d rather have that than get knocked out early or have players quit because their only shot at winning was doomed so early on.

        Also, no need to repost comments, one is fine.

  • Ben wrote a new post 7 years, 10 months ago

    The Caribbean Game

    Two of the greatest admirals in history, Admiral A7XfanBen and Xerecs, The Lord Sentinel, have begun their grandest adventure yet! After playing many campaign games over the years, in […]

  • Ben wrote a new post 7 years, 10 months ago

    Pirates of the Mysterious Islands – Mini Set Review Pirates of the Mysterious Islands Mini Set Review Product: PiratesContinue reading

    • @Jonath: Thanks a lot! I feel it is definitely important to point out the cons of the set, because in sets like MI, they really affect the quality of the product. Unfortunately the sets got a bit worse as the game went on, but it’s a great game nonetheless.

      Thanks for your comment. Have fun,
      Ben

  • The Inferno looks very interesting, very high-risk, but high reward as well. her ability to give herself fire masts, would her controller have to roll for those fire-masts?

    Yes, the fire masts function normally.

    For the Pit Tracker’s flavor text, I think recoil works better than “kick”, unless I’m missing something.

  • Stellan Stoneblade
    Faction Affiliation: Viking
    Rarity: C
    Type: Crew
    Point Value: 6
    Ability: Captain. This ship gets +2 to her boarding rolls.

    Flavor text: Wielding a giant stone broadsword from centuries ago, this joysome old warrior is formidable to catch a glimpse of, let alone fight.

    ~~~~~

    Historical Custom of the Day #286

    James…[Read more]

  • Ben posted a new activity comment 7 years, 10 months ago

    Thanks for joining Pirates with Ben!
    -Admiral A7XfanBen

  • Ben posted an update 7 years, 10 months ago

    @sarelth Thanks for signing up! Welcome aboard.
    Ben

  • Ben wrote a new post 7 years, 10 months ago

    VASSAL Campaign Game 3
    Played from September 2017 – March 2018

    8/23/2017

    With a whopping SIX people interested in playing a virtual campaign game, the opportunity for another adventure has presented i […]

  • Ben wrote a new post 7 years, 10 months ago

    VASSAL Campaign Game 2
    Played from February-December of 2016

    2/16/2016

    With much anticipation and planning, the second VASSAL campaign game has begun! This one goes in a separate thread so they don’t get […]

  • Ben wrote a new post 7 years, 10 months ago

    VASSAL Campaign Game 1
    Played from February-May of 2016

    The first-ever VASSAL campaign game is about to get underway!! Two of the greatest admirals in history, A7XfanBen and Xerecs, meet in an epic clash on […]

    • 11/9/2019: Here are some thoughts I had while rereading the entire CG1 BR for the first time:
      Cancellers (especially in clusters like pic on 5/7) remind me of nuclear radiation, shutting down anything that gets close. English may have messed up by scuttling so many of their dismasted ships, some of which may have been illegal due to oarsmen. Possibly could have rowed more back to forts to repair, but wanted to clear path for fresh ships to attack Spanish. CG1 is the only VASSAL CG to have a close finish so far – CG2 and CG3 were both massive blowouts by the end, but CG1 was close until the end with Spanish vs. English.
      At the end, it looks like the Spanish may have won by stalemate either way. Fiore on Nautilus would cancel HMS Challenger’s ability, so English would have to capture Nemesio Diaz on the Acorazado in order to bring the Nautilus to the surface or allow the Challenger to shoot at her. Though if it was Nautilus vs. a bunch of English ships, I think the “stalemate tiebreaker” would go to the English for having more points in play for that endgame scenario.

  • Ben wrote a new post 7 years, 10 months ago

    Pirates: Economy Edition
    Played in June 2015

    Ever since cannonfury came up with his Rules for Pirates: Economy Edition, I’ve wanted to play it. I’ve always found that in cumulative/campaign games, the rich […]

    • Thank you for such an excellent write up! Its truly tragic that the game wasn’t able to be completed, but the story remains one of the most entertaining battle reports I’ve had the pleasure to read. I think the moral of the story can be summed up as: don’t trust pirates!

      • @Mechavelli: Thank YOU for reading about the grand game! Thanks for the compliment too; even by 2015 my battle reports had come a ways since I started writing them in 2011. Really glad you enjoyed it. I’ve been posting the entire game one picture and caption at a time on Instagram, so it’s nice to see that someone has checked it out.

        If you ever wanted more, there’s LOTS more in Huge Game Legacy. 😀

        Thanks for commenting!
        Ben

  • Ben wrote a new post 7 years, 10 months ago

    Century of the Empires
    Played in June and July of 2013

    The setup has gone well so far for the Century of the Empires game. I’d like to make it one of the biggest and most realistic games I’ve ever played. T […]

  • Ben wrote a new post 7 years, 10 months ago

    12/31/2012

    During the last few turns, the English showed off their considerable power, first crushing the Pirate fort, Dead Man’s Point, with the “can’t be hit by L-range guns” Cygnet. Then HMS Titan sailed […]

  • Ben wrote a new post 7 years, 10 months ago

    Pirates of Davy Jones' Curse – Mini Set Review Pirates of Davy Jones’ Curse Mini Set Review Product: Pirates of DavyContinue reading

  • Blazanar
    Faction Affiliation: Pirate
    Rarity: C
    Type: Crew
    Point Value: 5
    Ability: Captain. Firepot Specialist.

    Flavor text: Called “scum pudding” by Rupert Hargreaves, this pyromaniac has a penchant for arrogance and shouting matches with his enemies. Some crews even report that you can hear his grandiose “terms of surrender” and brash remarks…[Read more]

  • Ben wrote a new post 7 years, 10 months ago

    Pirates of the South China Seas – Mini Set Review Pirates of the South China Seas Mini Set Review Product: Pirates ofContinue reading

    • @Carole: Thanks for commenting! It’s my favorite game by far and I hope you can play it someday!

      Ben

  • Blazing Inferno
    Faction Affiliation: Cursed
    Rarity: C
    Type: Ship
    Point Value: 14
    Number of Masts: 3
    Cargo Space: 4
    Base Move: L
    Cannons: 2S-3S-2S
    Ability: Firepot Specialist. At any time during one of this ship’s actions you may replace any number of her masts with fire masts. If this ship has any fire masts and touches an enemy ship, replace one…[Read more]

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