Real life naval strategies/themes in Pirates?

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  • #9711
    Ben
    Keymaster

    As an enthusiast of naval history and especially the Age of Sail, it’s always interesting to think about strategies or ideas that can be implemented into Pirates CSG.

    Wind is probably the most obvious, and I’ve used it as a house rule in the ECG and 6×150 with success.  Return fire and the line of battle are some of the most common ideas.

    One that almost happened naturally without forcing it was unrestricted submarine warfare in VASSAL Campaign Game 2.  This led to one of my favorite CG quotes, as the Pirate sub hunting ships were some of the last defenses they had against falling prey to the bizarre strategy.

    Now that the PC (Prussian Crown) and Corcoran have been taken out of action, the English get closer and closer to being able to run unrestricted submarine warfare against the Pirates if they need to.

    Share any real-life naval strategies or themes/ideas that you have actually seen in a Pirates CSG game!

    #9721
    Xerecs
    Moderator

    Line of battle is one that I’ve used and seen used in my Summer campaigns. After seeing how its been used in the Experimental cumulative game and in 6×150, I want to try out wind rules.

    One that I’ve seen used somewhat indirectly is the power of purse/purchase, especially in campaigns. One faction gets or has so much gold saved or stocked up that they aren’t attacked or messed with for fear of the extreme retribution that could be levied by them. I feel that was more prevalent in this summer’s campaign than ever.

    #9948
    Jeremiah
    Participant

    Crossing the T is an example of a naval strategy that naturally comes up in a pirates game. Basically maximize your firepower on an enemy ship and minimize the enemies ability to fire back.

    For the age of sail and into the modern era (ww1) placing the broadside of your ship perpendicular to the bow of your enemies was a major tactical victory.

    It’s impact in a pirates game is for debate but I still see it occur often in games.

    #9952
    Ben
    Keymaster

    Crossing the T is an example of a naval strategy that naturally comes up in a pirates game. Basically maximize your firepower on an enemy ship and minimize the enemies ability to fire back.

    Great point, I forgot about that one.  Can be especially effective against ships with lesser overall striking range (S speed with S cannons for example), or against a 10 master without an extra action where maneuvering for the counterattack can be a nightmare trying to get cannons in range.

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