For Rants and Raves

  • This topic has 6 replies, 5 voices, and was last updated 4 years ago by Ben.
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  • #7611
    Ben
    Keymaster

    Unfortunately I didn’t realize this until after making and publishing my Basic Rules, but the Start Here rules tell you to NOT LOOK AT COINS WHEN LOADING THEM.  What??  Great way to create monumental confusion when people try to look at the other rulebook.  Or play with UT’s that CANNOT be loaded before they look at the entire Complete Game rules.  (and unload Trees at your HI lol)

    I understand keeping the rules simple at first, but two rulebooks from the same exact pack of cards should not have blatantly contradictory rules.  You shouldn’t have to relearn basic mechanics on your second game.

    Felt like this deserved a new thread.  Let’s keep it about Pirates CSG though, and civil.  🙂   (and hopefully not too frequent or negative; I like to try and keep things positive in the Pirates community)

    #7648
    Woelf
    Moderator

    I’ve always wondered how often those “basic” rules ever got used for someone’s first play of the game, and assuming anyone actually did play that way, how many of them managed to enjoy it enough to want to move up to the real rules.

    Several of the other WK game lines (Mage Knight, Mechwarrior, etc.) came with starter rules too, but those were for the most part pretty decent at serving their purpose as an introduction to the game. Compared to any of those, the “Basic” rules for Pirates are pathetic. Even Quest for Davy Jones’ Gold is a better game, and that’s an extremely low bar.

    It’s like WK drastically underestimated the people who’d be playing the game. They would have been better off just making a single set of rules that combined both versions. Take the useful illustrations and assemblies from the basic set and incorporate them directly into the sheet with the full rules. That would probably require more than just one a double-sided sheet to cover everything, but by dumping the basic version that extra sheet is already available without “adding” anything to the pack.

    #8735
    J_ARRRRR_P
    Participant

    They would have been better off just making a single set of rules that combined both versions. Take the useful illustrations and assemblies from the basic set and incorporate them directly into the sheet with the full rules.

    Yes, indeedy! It’s frustrating to try to initiate a new player when they see the explore action contradiction 1st thing; sets up wanting to question every other instruction.

    #12692
    Ben
    Keymaster

    There are a few crew whose names I always have trouble typing or that I wish were shorter… Sean “Cannonball” Gallows from RotF being the main one.  He seems too young to be called “Mr. Gallows” perhaps….

    #12744
    Bartek
    Participant

    I was building Demon Gate (Savage shores) yesterday, and the holes in the ship were so small, they barely fit, same when i assembled Rook’s folly and Celestine some time ago. Celestine had so small gaps, I had to enlarge them a bit with a modelling knife to fit parts.

    So, was I unlucky with not fitting ships, or is Savage Shore printed on a lower quality? Did you guys have problems like this with ships from this expansion?

     

    #12748
    Xerecs
    Moderator

    The smaller ships are harder to put together, and those two ship types (one mast galley and 2 mast junk) are among the most difficult to assemble across the entire game.

    #12749
    Ben
    Keymaster

    So, was I unlucky with not fitting ships, or is Savage Shore printed on a lower quality? Did you guys have problems like this with ships from this expansion?

    Yes, I remember experiencing some issues with some SS ships. They were harder to put together than the ships from PotC through F&S, when the tabs were rounded and Wizkids may have reached their zenith of ship construction ease.

    And yes, 2 masted junks are one of the hardest and most annoying ship types to build.  10 masters take longer but 2 masted junks can still be more annoying.

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