For Rants and Raves

This topic contains 2 replies, has 3 voices, and was last updated by  J_ARRRRR_P 1 week, 5 days ago.

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  • #7611

    Ben
    Keymaster

    Unfortunately I didn’t realize this until after making and publishing my Basic Rules, but the Start Here rules tell you to NOT LOOK AT COINS WHEN LOADING THEM.  What??  Great way to create monumental confusion when people try to look at the other rulebook.  Or play with UT’s that CANNOT be loaded before they look at the entire Complete Game rules.  (and unload Trees at your HI lol)

    I understand keeping the rules simple at first, but two rulebooks from the same exact pack of cards should not have blatantly contradictory rules.  You shouldn’t have to relearn basic mechanics on your second game.

    Felt like this deserved a new thread.  Let’s keep it about Pirates CSG though, and civil.  🙂   (and hopefully not too frequent or negative; I like to try and keep things positive in the Pirates community)

    #7648

    Woelf
    Participant

    I’ve always wondered how often those “basic” rules ever got used for someone’s first play of the game, and assuming anyone actually did play that way, how many of them managed to enjoy it enough to want to move up to the real rules.

    Several of the other WK game lines (Mage Knight, Mechwarrior, etc.) came with starter rules too, but those were for the most part pretty decent at serving their purpose as an introduction to the game. Compared to any of those, the “Basic” rules for Pirates are pathetic. Even Quest for Davy Jones’ Gold is a better game, and that’s an extremely low bar.

    It’s like WK drastically underestimated the people who’d be playing the game. They would have been better off just making a single set of rules that combined both versions. Take the useful illustrations and assemblies from the basic set and incorporate them directly into the sheet with the full rules. That would probably require more than just one a double-sided sheet to cover everything, but by dumping the basic version that extra sheet is already available without “adding” anything to the pack.

    #8735

    J_ARRRRR_P
    Participant

    They would have been better off just making a single set of rules that combined both versions. Take the useful illustrations and assemblies from the basic set and incorporate them directly into the sheet with the full rules.

    Yes, indeedy! It’s frustrating to try to initiate a new player when they see the explore action contradiction 1st thing; sets up wanting to question every other instruction.

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