Pirates with Ben – About Pirates CSG › Pirates CSG Forums › Pirates CSG › Custom Ships (post your custom game pieces here!)
Tagged: Custom Ships
- This topic has 1,594 replies, 34 voices, and was last updated 2 weeks, 4 days ago by Ben.
-
AuthorPosts
-
April 19, 2019 at 8:20 AM #4285BenKeymaster
Nice to see that the bored looking dude has made a comeback to something more interesting.
What do you mean by that?
Hmmm. Okay. How about dependent on a die roll and for one tun only, or would that not really fix the problem?
I just think a ship that can teleport is dumb and I can’t endorse it in any way regardless of the circumstances.
I think Andre Martin should be 8 points.
I like the flavor text for The Derelict.
It might actually get fought over while towing it home and could change hands multiple times in the tow.
Indeed, that sounds mighty interesting and amusing. Seems like an interesting concept that would be fun to try out in a casual game. Reminds me a bit of selvaxri’s Wreck/Adrift concept.
The one part I don’t like is the free bonus for Mercenaries. Too many people have tried to make the Mercs work better as a single faction, when it makes perfect sense for them to function as Wizkids intended. In a campaign style game I don’t like the idea of a former derelict (and presumably run-down/empty) 10 master pumping out new ships when you launch. XD You also get into some weird rulings with HI Raiders – would they have to deal with boarding parties from the 10 master when stealing coins? What would happen to a pure-Mercenary fleet’s actual home island if they declared the ship became their “base”? Does that island still function or just become irrelevant?
Enchanted Journey
Type: Ship
Faction Affiliation: Jade Rebellion
Rarity: C
Point Value: 14
Number of Masts: 3
Cargo Space: 5
Base Move: S+S
Cannons: 4L-3S-4L
Ability: Junk. Crew Protect. [This ship’s crew cannot be eliminated unless she sinks.] This ship cannot be pinned.Flavor text: Accustomed to long voyages, the crew of this hardy vessel are simply expert seafarers. They know the geography of their trade routes, which enemies to avoid, and which ports can be used to hide from the Cursed. They’ve made their own luck, which is now worth considerable riches.
Synduil
Type: Crew
Faction Affiliation: Jade Rebellion
Rarity: C
Point Value: 5
Ability: All of this ship’s cannons have L range. French and American crew can use their abilities on this ship.Flavor text: Although his apprenticeship was in naval gunnery, Synduil has become an impromptu diplomat for a historically isolationist nation. The Emperor is appreciative of his efforts to draw western powers to the Jade side. If Synduil can garner enough support in the French court and U.S. government, the Jades may be able to push deeper into the South Pacific to clean up the chaotic mess of disgruntled Mercenaries and dangerous Cursed lords that have been rumored to settle there.
April 19, 2019 at 10:49 AM #4296clm1977ParticipantI went back and read that wreck/adrift and i would say yes it is similar, but his seems aligned and part of the players fleet from the start as opposed to a treasure to race/win/fight over.
“The one part I don’t like is the free bonus for Mercenaries.”
Actually the old home island stays in play that is where the new ships would show up, hard to get enough materials on a ship to make new ships. As for the HI raiders, if they do store their gold on the ship they are risking anyone coming along and trying a boarding roll against them and taking their gold. It is even riskier to have it there then on the island, every ship is in essence a HI raider against it. And if you sail up with an armada and blow the ship into submission you get all of their gold for the price of a tow. It could just as well just be thematic to run your operations off of a home base ship like this for mercs, but by getting the ability to slowly move it they take a lot of risky chances using it that way. The only real bonus for them is that they can dock ships at it and transfer as much gold to it as they want, but it is very risky for them to do.
Chris
- This reply was modified 5 years, 8 months ago by clm1977.
April 19, 2019 at 3:23 PM #4298BenKeymasterThe only real bonus for them is that they can dock ships at it and transfer as much gold to it as they want, but it is very risky for them to do.
That brings up another question: is it treated like a home island for all intents and purposes, or as a ship? If it’s a home island, they can “dock” at the ship and unload gold as a free action, and can’t be shot at while at the ship. If it’s treated as a ship, an opponent could say that the gold inside shouldn’t count towards the victory condition in a 2 player game. I think there are a lot of ability and rules interactions that would make this potentially too much of a headache to use, at least with the Mercenary stuff involved. Do you plan to try it out soon?
Omesimos Magandar
Type: Crew
Faction Affiliation: Barbary Corsair
Rarity: C
Point Value: 9
Ability: Eternal. Ghost Ship. Once per turn you may eliminate one of this ship’s masts to give her the Same Action Twice.Flavor text: Although he had a regular upbringing, Omesimos Magandar is a fellow who has turned the normal into the extraordinary. Learning from the Cursed and Chinese, he is fast becoming one of the more capable members of the Corsair fighting fleet.
This feels like a fun one to try and game for maxed out craziness. XD I’m a little worried he might make a 10 master a perfect “burnout” ship, saccing through masts and then just scuttling for Eternal once dismasted.
Tamus Kinnieson
Type: Crew
Faction Affiliation: Barbary Corsair
Rarity: C
Point Value: 5
Ability: Helmsman. Once per turn, if this ship carries treasure, you may randomly trade one treasure with any ship or wild island within L of this ship. English crew can use their abilities on this ship.Flavor text: Tamus is a young sailor who studied philosophy in Kent before his thirst for adventure overcame him and he bartered passage to Africa. Although he has fallen in with the Barbary Corsairs, his goals do not align with theirs. Despite being a bit overwhelmed, he has been able to use his negotiating skills and sneakiness to begin amassing some personal wealth that he hopes to use to return to England.
April 19, 2019 at 3:44 PM #4299clm1977ParticipantI will give it a try eventually, it was just a brainstorm I had on the way home. Those are interesting ships there, mast saccing? I have been working to clean out a space to put a full sized 6 or 7 foot table to make a nice sized playmat 🙂
I will probably make myself a proxy 10 master if my experiments in cardboard ships turn out 😉
April 19, 2019 at 4:12 PM #4301BenKeymasterThose are interesting ships there, mast saccing?
Indeed, an interesting and hopefully less OP twist on the classic Sac ability. I’ve also toyed around with coin saccing and cargo saccing. If it’s too powerful I can always nix the ability or change it. Forgot to add the link at the end, but you can find my custom sets here: Pirates of the Age of Sail and Pirates of the Epic Seas.
I have been working to clean out a space to put a full sized 6 or 7 foot table to make a nice sized playmat
Awesome!!
April 20, 2019 at 2:20 AM #4305XerecsModerator“Nice to see that the bored looking dude has made a comeback to something more interesting.”
What do you mean by that?
I mean that his artwork for OE makes him looked bored, in my opinion.
I just think a ship that can teleport is dumb and I can’t endorse it in any way regardless of the circumstances.
Fair points. Just a little too fantastical I guess, not to mention that it would seriously affect games and situations and whatnot.
April 20, 2019 at 5:58 AM #4306BenKeymasterBarry Corstrom
Type: Crew
Faction Affiliation: American
Rarity: C
Point Value: 5
Ability: Captain. Filching Gold.
Link: Arella HarkinsFlavor text: Barry likes to “play pirate” while still in obedience to the US Naval Board. He is generally an effective captain, though he prefers to command one ship rather than a fleet, so as to keep his thieving activities as quiet as possible. His crew trust him, but Arella Harkins has seen him take more than his fair share of loot on occasion.
Arella Harkins
Type: Crew
Faction Affiliation: American
Rarity: C
Point Value: 3
Ability: Helmsman. This ship can’t be pinned.
Link: Barry CorstromFlavor text: After graduating from the new US Naval Academy in Boston, Arella joined Barry Corstrom’s crew and has been assisting him with looting many of the ships they encounter.
Pine Forest Fort
Type: Fort
Faction Affiliation: American
Rarity: C
Gold Cost: 5
Cannons: 4L-4L-4L-4L-4L-4L
Ability: Once per turn you may choose to ignore one hit that this fort takes.Flavor text: More of a defensive haven than an offensive outpost, this well-regarded saftey net of the U.S. East Coast has saved many a captain from capture or death. Dense layers of stacked pine logs enable the crew to stay safe inside, with the fort’s durability often enough to get enemy captains to move on to easier targets.
April 20, 2019 at 1:33 PM #4308XerecsModeratorI think I like Arella Harkins more than Barry. 😀 Her combination of abilities has more interesting potential for boarding related tactics. Whether its crew elimination, gold capture or other stuff like Nemo. Hmmm. I guess she would make a good combination with her linked crew, provided you can get them on a quick enough ship with some ample cargo space after them and other necessary crew for the filched gold.
April 20, 2019 at 8:48 PM #4310BenKeymasterI think I like Arella Harkins more than Barry. Her combination of abilities has more interesting potential for boarding related tactics. Whether its crew elimination, gold capture or other stuff like Nemo. Hmmm. I guess she would make a good combination with her linked crew, provided you can get them on a quick enough ship with some ample cargo space after them and other necessary crew for the filched gold.
And I think the fort is more interesting than either of them. XD Haha!! XD I actually had Arella at 4 before realizing that “can’t be pinned” is very unlikely to ever be worth 2 points. You can make a good case for Filching Gold only being worth 1 as well. A decent combo for perhaps a hybrid, would be fun to see on maybe the Frontier or Roanoke.
Thanks for the feedback. Might as well put out more. 🙂 I’m noticing that a lot of factions have had most of their ships released, so there might be more crew than ships released in general going forward. Welcome to the land of bizarre and weird names, as per usual…. XD
Faradûn Kotty
Type: Crew
Faction Affiliation: French
Rarity: C
Point Value: 7
Ability: World Hater. [This ship gets +1 to her cannon rolls against any [non-faction] ship.] When this ship hits an enemy ship, you may choose to eliminate cargo instead of masts.Flavor text: Although not an imposing man, Kotty has transformed himself from a scholar to a warrior. Consistently underestimated, he expertly commands French gun crews to cause maximum hull damage to enemy vessels.
Frince Beautini
Type: Crew
Faction Affiliation: French
Rarity: C
Point Value: 2
Ability: Ghost Ship. This ship gets -1 to her boarding rolls.Flavor text: Seeing the success of Vicomte Jules de Cissey, this cowardly “man” wanted to emulate him. He always runs from a fight, and some have rumored that he is in league with Devereaux due to some mysterious disappearances….
Tried to make his strange name as feminine as possible.
Angel Rock
Type: Crew
Faction Affiliation: French
Rarity: C
Gold Cost: 4
Cannons: 3L-3L-3L-3L
Ability: This fort gets +2 to her cannon rolls against the Cursed. Crew with the Hostile: Cursed keyword can use their abilities in this fort, if applicable.Flavor text: The Queen of Light ferried the builders and soldiers of this fort over to the island, and it’s safe to say that their hatred of the Cursed wore off on them. The rocky fortress is now a haven for those who do “holy work” against evil enemies, including those not in the French Navy.
Gluttony
Type: Ship
Faction Affiliation: Pirate
Rarity: U
Point Value: 15
Number of Masts: 4
Cargo Space: 6
Base Move: S
Cannons: 2L-4S-4S-2L
Ability: Gold Capture. This ship has 4 extra cargo spaces that may only be assigned Food. [Second ability is for campaign games using resources, such as Economy Edition.]Flavor text: This ship’s massively bloated captain named his ship after his greedy eating problem. He constantly hoards food in his cabin, stuffing his face until he cannot get up. Some say he is a prime target for cannibalism if his demands are not met. Some take that to mean that his own crew will eat him, for they would be full for weeks!
One of the most “open to changes” game pieces in the set, I’m still not satisfied with this one. I’d like one more ability based on the gluttony concept, but preferably not related to the food resource, which most people understandably don’t have experience with. (though I kinda want a custom ability that’s very thematic, not just basic Sac/etc) Cost might jump to 18-20 in EE games.
April 20, 2019 at 9:24 PM #4311XerecsModeratorFaradûn Kotty
Type: Crew
Faction Affiliation: French
Rarity: C
Point Value: 7
Ability: World Hater. [This ship gets +1 to her cannon rolls against any [non-faction] ship.] When this ship hits an enemy ship, you may choose to eliminate cargo instead of masts.Flavor text: Although not an imposing man, Kotty has transformed himself from a scholar to a warrior. Consistently underestimated, he expertly commands French gun crews to cause maximum hull damage to enemy vessels.
Frince Beautini
Type: Crew
Faction Affiliation: French
Rarity: C
Point Value: 2
Ability: Ghost Ship. This ship gets -1 to her boarding rolls.Flavor text: Seeing the success of Vicomte Jules de Cissey, this cowardly “man” wanted to emulate him. He always runs from a fight, and some have rumored that he is in league with Devereaux due to some mysterious disappearances…
So…. Faradun can eliminate cargo optionally? Interesting. Could you go back and forth with him if you had enough shots? As in, first hit eliminate a mast, second hit, eliminate a cargo, third hit a mast, and so on. Or is he all or nothing?
Either way, I’d use him on a capital ship with the point space.
Frince is interesting. I think I’d use him on some kind of ‘striker’ gunship, one that has a good base move, say S+S or greater. I’d take advantage of Ghost Ship to move though an island or dense cluster of terrain to get a jump on an enemy ship. Would his minus to boarding rolls be counted as a bonus, for the sake of ability interaction? I’m thinking that the S-Board ability would neutralize that aspect of his ability.
April 20, 2019 at 10:28 PM #4312XerecsModeratorGluttony
Type: Ship
Faction Affiliation: Pirate
Rarity: U
Point Value: 15
Number of Masts: 4
Cargo Space: 6
Base Move: S
Cannons: 2L-4S-4S-2L
Ability: Gold Capture. This ship has 4 extra cargo spaces that may only be assigned Food. [Second ability is for campaign games using resources, such as Economy Edition.]Flavor text: This ship’s massively bloated captain named his ship after his greedy eating problem. He constantly hoards food in his cabin, stuffing his face until he cannot get up. Some say he is a prime target for cannibalism if his demands are not met. Some take that to mean that his own crew will eat him, for they would be full for weeks!
One of the most “open to changes” game pieces in the set, I’m still not satisfied with this one. I’d like one more ability based on the gluttony concept, but preferably not related to the food resource, which most people understandably don’t have experience with. (though I kinda want a custom ability that’s very thematic, not just basic Sac/etc) Cost might jump to 18-20 in EE games.
Now this is an interesting ship. I love the main ability, and the high cargo capacity. I could see this going as a weird hybrid sip, o some kind of second line gunship in a battle formation.
Another thematic ability huh? Like consuming something/someone, or hoarding something/someone for consumption later?
April 21, 2019 at 1:54 AM #4313Jonathan BowenParticipantHello everyone!
it’s late; let’s forgo a proper intro, and get right into some French pieces from Seas of Doom.Relevant Keywords:
–Fleet Admiral: Once, at the beginning of your turn, roll a d6. On a 6, give any one ship in your fleet an extra action.
–Man-O’-War: Once per turn, before you give this ship a shoot action, roll a d6. On a result of an odd number, her cannons become 2-rank for this turn. On a result of an even number, she eliminates two masts with each hit.
–World-Hater: This ship gets plus one to her cannon rolls against any ship of a different nationality.
8. Amiral Jean D’Arc
Points: 9
Ability: Captain. Fleet Admiral.
Link: Lueur D’espoir ; Bianca D’ArcFlavor: Jean D’Arc died in the war. What came back was a man who understood the true cost of war, and would do anything to put an end to it, once and for all.
9. Lueur D’espoir
Points: 21
Masts: 5
Cannons: 4S, 3L, 3L, 3L, 4S
Cargo: 4
Base Move: L
Ability: Man-O’-War. This ship’s crew cannot be eliminated unless this ship sinks.
Link: Amiral Jean D’ArcFlavor: After the Genévrier was sunk by the English, Amiral D’Arc never wanted set foot on another vessel. Made from salvaged remains of the his beloved ship, the Glimmer of Hope is proving to be exactly as her name implies for the Amiral.
10. Bianca D’Arc
Points: 3
Ability: Ransom. World-Hater.
Link: Amiral Jean D’ArcFlavor: Noticing the depressive change in her older brother, Bianca has taken to accompanying Jean on his voyages to try and protect him from himself.
We are officially halfway through the French!
It should be clear sailing from here on until the end of Seas of Doom; more to update in the near future.Until next post
J. W. DarkhurstApril 21, 2019 at 11:17 AM #4315BenKeymasterSo…. Faradun can eliminate cargo optionally? Interesting. Could you go back and forth with him if you had enough shots?
Yup!
Would his minus to boarding rolls be counted as a bonus, for the sake of ability interaction?
Unfortunately it probably would. -1 definitely isn’t a “bonus”, but I have a feeling it would be ruled the other way.
Another thematic ability huh? Like consuming something/someone, or hoarding something/someone for consumption later?
Possibly. I think I had some previous ideas that didn’t work. Come to think of it, I could actually make a linked captain that requires a food sacrifice to use his abilities or something. XD (maybe 1 gold for non-EE games)
@JW: Very interesting combo with Ransom/WH.
Not many 10 masters left to release! O_O
Courtship of Evils
Type: Ship
Faction Affiliation: Cursed
Rarity: LE
Point Value: 29
Number of Masts: 10
Cargo Space: 7
Base Move: S
Cannons: 3S-3S-4L-4L-4L-2S-2S-2S-4S-4S
Ability: Junk. If Davy Jones (Limit versions only) and Xenthalos are aboard this ship at the same time, you may give this ship two actions per turn and you may give an enemy ship an action every turn.
Link: Archfiend of the ApocalypseFlavor text: The Archfiend of the Apocalypse has commissioned this ship for one reason: get Davy Jones and Xenthalos to join forces aboard it and dominate the world like no one has ever done before. The ship does boast a healthy cargo hold and some expert cannoneers in her own right.
This is deliberately supposed to be just about impossible. I originally had the ability of getting Xenthalos and DJ on the ship an instant win (kind of like Exodia in Yugioh), but it’s just too dumb. Just changed it to be more reasonable. They both have Limit so you’d need seriously unlikely circumstances to team them up. (capturing one from an opponent via Captain Nemo perhaps, or some kind of custom canceller that doesn’t reset every turn) The “Limit versions only” is to prevent a player from just placing Xenthalos and a custom version of DJ without Limit on the ship.
Archfiend of the Apocalypse
Type: Crew
Faction Affiliation: Cursed
Rarity: LE
Point Value: 0
Ability: Always place this crew face up; it cannot be eliminated unless its ship sinks. Crew placed on this ship cost no points, but they always each take up one cargo space. When this ship is hit, roll a d6. On a result of 5 or 6, move the crew on this ship with the highest point cost to a wild island chosen by the player to your left. This crew can only use its abilities on its linked ship.
Link: Courtship of EvilsFlavor text: Having planned a meeting between Xenthalos and Davy Jones for months, this excitable fiend is anxious to link up the “great ones” and end humanity’s dominance once and for all. However, the Archfiend has not taken into consideration the fact that the entities may not want to join forces. Even if the cataclysmic union were to occur, depression would befall him if his “Courtship” was not used as the location of the first meeting.
This Archfiend is designed to allow for maximum collaboration, since Xenthalos is 18 points (as of now) and the cheapest version of DJ from Wizkids is 11 points.
I do realize/contend that this is one of the sillier and less effective 10 masters in the set. With the quantity of 10 masters I’ve made, I just want each to be somewhat unique, and this one definitely is.
April 21, 2019 at 12:15 PM #4317XerecsModeratorThese seem interesting, if only for the potential combinations. The Archfiend opens up all kinds of possibilities with his Jonah ability, and with 7 cargo on the Courtship, there’s enough room for all kinds of crazy possibilities.
April 21, 2019 at 12:55 PM #4318Jonathan BowenParticipantThe Courtship looks really specific in its abilities, which is not necessarily a bad thing, just very interesting. I’d both love to see how it could be used, and hate to see it used on me ?
With the implied combo, this would be a ship that most players would probably dread to see launched. However, depending on who’s playing and as what faction, it’ll become a huge target. Either way, can’t wait to see it in action, one way or another.Bonus funny: When I saw the link on the Archfiend, my mind read Courtship of Elvis ????
-Darkhurst
April 23, 2019 at 2:18 AM #4327Jonathan BowenParticipantHello once again, everyone
Today’s/tonight’s/whenever its now’s post is brief and to the point:
Seas of Doom; French; Two more; Let’s go.Relevant Keyword:
–World-Hater: This ship gets plus one to her cannon rolls against any ship of a different nationality.
11. Fleur de Lis
Points: 17
Masts: 4
Cannons: 3S, 3L, 3L, 3S
Cargo: 3
Base Move: L
Ability: World-Hater. This ship cannot be sunk, but she can be scuttled.Flavor: The finest engineers and carpenters were forced to make this ship at the behest of the Minister of the Navy. The Minister and her builders have declared her unsinkable. The English and the Cursed eagerly await to test this claim.
12. Le Saphir de Rêve
Points: 13
Masts: 3
Cannons: 4S, 3L, 4S
Cargo: 3
Base Move: L
Ability: Schooner. Once per turn, you may look at one face down cargo on any ship.Flavor: The Sapphire of Dreams is not suited to fighting. However, her crew excels at knowing what’s in the cargo holds of nearby ships, both friend and foe.
Posting will probably become a little more boring as the rest of the french are primarily ships, and not even capital ones, at that. I might spring for a few double-value posts here and there, but Seas of Doom is slowly coming to a close. One more a faction and some special pieces, and the set will be done ?
Leave comments questions and concerns you may have about the pieces and I’ll get back to you as soon as I can.
Until next post
-J. W. DarkhurstApril 23, 2019 at 6:17 AM #4328BenKeymasterThanks for the feedback! This latest 10 master combo is actually one of the least interesting from the set, so feel free to give feedback on any of the others whenever you want. In fact, I probably haven’t made it clear enough, but feel free to give feedback on any of my customs even if they haven’t been publicly posted.
Bonus funny: When I saw the link on the Archfiend, my mind read Courtship of Elvis
Haha! Probably won’t make a Priscilla custom anytime soon…. XD
I think the Fleur de Lis might be underpriced. That “unsinkable” ability on a large ship could be pretty powerful. Though I think playtesting at 17 would work as a starting point.
The Sapphire of Dreams is quite underwhelming at 13. I think 9 points would be great. For comparison, the Belle Etoile is 13 points and better in every way. (but not really OP)
Combustion
Type: Ship
Faction Affiliation: Cursed
Rarity: R
Point Value: 19
Number of Masts: 6
Cargo Space: 3
Base Move: L
Cannons: 2S-3S-3S-3S-3S-2S
Ability: Firepot Specialist. Exploding Shot. When this ship is sunk by a hit or by scuttling due to fire masts, roll a d6 for every ship within S of her. On a 1-3, replace one of that ship’s masts with a fire mast.
Link: Flame FiendFlavor text: The Combustion is one of the most dangerous vessels afloat – not just to face in battle, but also to serve on. She carries an obscenely massive quantity of explosive devices and fire making materials. The excess reserves of ammunition slow her down and limit her capacity for carrying practical cargo. Still, it helps make the Flame Fiend recognized across borders as one of the most insane and dangerous foes on the sea.
Flame Fiend
Type: Crew
Faction Affiliation: Cursed
Rarity: C
Point Value: 9
Ability: Captain. S-Board. If this ship wins a boarding party, replace one of the enemy ship’s masts with a fire mast.
Link: CombustionFlavor text: This monster pioneered the use of fire torture. It has become common for him to set fire to enemy ships only AFTER forcing the crew to experience terrible burnings all over their bodies.
April 23, 2019 at 2:08 PM #4329XerecsModeratorOoohh. I like those Cursed. 😀 The Combustion seems like a good gunship, even without her extra flame abilities. I’d love to find a way to get an eternal crew on her, to keep her coming back for more, even if she’s scuttled.
Flame Fiend is very cool, though I’m not sue I’d put him on his linked ship. S-Board and boarding in general are useful when you can catch an enemy ship, and the Combustion with a speed of L may not be able to do that all the time. Between you and I thee are enough quick customs to put him, as well as a few WK ones as well.
April 24, 2019 at 5:29 AM #4330BenKeymasterRapid Ascent
Type: Ship
Faction Affiliation: Jade Rebellion
Rarity: R
Point Value: 8
Number of Masts: 1
Cargo Space: 2
Base Move: S+S+S
Cannons: 2L
Ability: Turtle Ship. This ship cannot be shot at while docked. This ship cannot shoot when she carries treasure.Flavor text: Climbing various mountains in Asia in record time, the crew of the Rapid Ascent emphasize speed and efficiency above all else, despite being given excellent cannons. Their goal is to become a favorite of the Emperor so they can escort him on short trips.
Ithuriel
Type: Crew
Faction Affiliation: Jade Rebellion
Rarity: U
Point Value: 7
Ability: Eternal. Crew Protect. [This ship’s crew cannot be eliminated unless she sinks.]Flavor text: Claiming to have been of Elvish descent, Ithuriel knows just how to protect both himself, his crew, and his ship from harm even during the most difficult missions.
April 24, 2019 at 11:52 AM #4332XerecsModeratorGiven the minimal cargo space, I don’t think that the Ascent will ever have treasure on her. I suppose there’s a possibility of a UT or two finding their way on board, which would count as a treasure, but again I don’t think the odds of that happening are high.
I’d probably put a captain and helmsman, with an oarsman on her, nice little support gunship, and quite speedy too.
April 24, 2019 at 9:19 PM #4334BenKeymasterGiven the minimal cargo space, I don’t think that the Ascent will ever have treasure on her. I suppose there’s a possibility of a UT or two finding their way on board, which would count as a treasure, but again I don’t think the odds of that happening are high.
I think she could work as an empty gold runner since she doesn’t need a helmsman, and that way she could use her positive ability more often.
Caliandros
Type: Crew
Faction Affiliation: Barbary Corsair
Rarity: C
Point Value: 7
Ability: Musketeer. S-Board.Flavor text: Wanting to provide as much value to the Corsair cause as possible, Caliandros has learned hand to hand combat skills from Achates, but only after being trained in small arms by Uluj Ali.
Nayalitu
Type: Crew
Faction Affiliation: Barbary Corsair
Rarity: C
Point Value: 5
Ability: Captain. Crew of any nationality may use their abilities on this ship. This crew must be the first eliminated from this ship.Flavor text: The beautiful Nayalitu defected from the Jade Rebellion to join a group of African corsairs. She still dresses as extravagantly she used to, which often attacts enemy fire when they learn she is the captain.
April 24, 2019 at 10:47 PM #4335EdParticipantNayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)
April 25, 2019 at 8:56 AM #4336BenKeymasterNayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)
I don’t recall seeing her negative ability on a Wizkids crew, but thanks!
Jerrison Beaner
Type: Crew
Faction Affiliation: American
Rarity: U
Point Value: 7
Ability: Captain. S-Board. [As part of a move action, this ship can initiate a boarding party against a ship up to S away from her, without having to ram. The boarded ship can’t use any boarding bonuses.]
Link: All American 2 and 3 masted shipsFlavor text: Jerrison Beaner is a junior captain steadily making his way up through the ranks. He is daring yet calculating, and has served on no less than nine ships (and counting) through his 7 years in the Navy thus far.
Darren Ogelvek
Type: Crew
Faction Affiliation: American
Rarity: C
Point Value: 2
Ability: This ship gets +1 to her cannon, boarding, and ramming rolls when this ship is within L of an enemy home island.Flavor text: Known as a “blockade artist”, Darren Ogelvek is getting paid handsomely by the U.S. government to cut off access to some Caribbean ports that would otherwise fuel an evil trade.
April 25, 2019 at 12:09 PM #4339XerecsModeratorDarren would be interesting to pair with a HI raider that had good to semi decent cannons. That or an escort ship for a raider, since cargo is so valued on those ships.
Jerrison is also interesting, if only for his link. There are a few very good American twos and thees.
April 25, 2019 at 5:59 PM #4340EdParticipantNayalitu is a nice crew, great use of an ability that I didnt see as very viable on the crew I saw wizkids produce(this crew must be the first eliminated.)
I don’t recall seeing her negative ability on a Wizkids crew, but thanks!
What I was remembering was the dummy ability(you may eliminate this crew instead of another crew you would eliminate)
Jerrison and Darren are each crew I would be happy to find in a booster pack.Jerrison would be a great way to save cargo with his 2 in 1 ability plus his link and Darrens ability excites me with the idea of having a fleet based around stopping the enemy from getting home and either HI raiding or boarding/flitching gold or really anyway to rob em blind lol
April 26, 2019 at 12:10 PM #4355BenKeymasterThank you again for the feedback, I think both crew could be reasonably useful in American fleets.
Time to reveal the “final” (could be more in the future) Cursed 6 masters!
Grand Shrieking
Type: Ship
Faction Affiliation: Cursed
Rarity: R
Point Value: 17
Number of Masts: 6
Cargo Space: 3
Base Move: S+S
Cannons: 4L-5S-4S-3L-4L-3L
Ability: Once per turn during YOUR turn, you may cancel all crew abilities within L of this ship for one action.
Link: “Screaming” MimiFlavor text: The former home of “Screaming” Mimi, this horror of the deep uses high-pitched shrieking from the crew to shock and scare enemies into submission.
Let out a big shriek at the right time and you might be able to cancel some crucial enemy crew abilities that would have stopped you. (like cancellers, etc) I might let the effect last for the whole turn if Mimi is aboard, but I don’t want to make it too powerful.
Devil’s Heir
Type: Ship
Faction Affiliation: Cursed
Rarity: R
Point Value: 15
Number of Masts: 6
Cargo Space: 4
Base Move: S
Cannons: 2L-4S-3S-3S-4S-2L
Ability: Junk. This ship gets +1 to her cannon rolls if there is another ship or crew within S of her with Devil in their name.Flavor text: Apparently the captain of Devil’s Heir is “young” for the Cursed. The imperialists have yet to find out what that means. What is known, however, is this vessel’s propensity for evil and as a potential “heir to the throne” if other devils falter.
I think both of these ships would be best as part of large battle fleets.
Curtis Sendele (pronounced “Send-uh-lay”)
Type: Crew
Faction Affiliation: Cursed
Rarity: U
Point Value: 5
Ability: You may eliminate at least 2 points of crew from this ship to reroll any d6 rolls made for this ship this turn. (no more than one reroll per d6 roll)
Link: Garnos SendeleFlavor text: The brother of Garnos Sendele, Curtis is of lesser rank but more brutish disposition. Jealous of his brother’s massive vessel, he often is extremely harsh on those below him, whipping them repeatedly until their maximum effort is reached.
Clearly a crew who would be best on a 10 master. He might be too expensive, but you could sacrifice two oarsmen or a shipwright/etc to reroll a LOT of things on a 10 master. (EA/AA, potentially up to 20 shots, boarding/ramming, etc)
April 26, 2019 at 1:14 PM #4357XerecsModeratorI agree with your assessment that the Shrieking and the Heir would be best served in a battle group or formation. On their own I think they would be hard pressed to do any major damage to a ship before being overwhelmed, especially if they were caught by a small formation by themselves.
Of the two, I feel that the Shrieking has a higher upside, with the L-Cancel ability (didn’t you say that was a bad idea? 😀 ). I’m interpreting her ability to mean that even friendly crew would be cancelled if they were caught in the shriek, correct ?
Would Curtis’s ability fall under the same umbrella as a SAC crew, as in, the crew must be eliminated and stay eliminated for the re-roll to work? I’m assuming so, but it would be fun to pair him up with the SS Wraith, and try to keep some of the crew that are eliminated.
April 26, 2019 at 1:42 PM #4358Jonathan BowenParticipant@Ben: Thank you for your feedback! ? I hear you about the Fleur, and we’ll be sure to play-test the piece probably this summer. As for the Saphir, I totally did not see the similarities between the her and Belle; probably because…I don’t know, actually ??? But I see your point, and have changed her point cost on my Doc.
Also: I have mixed feelings about the Combustion and the Flame Fiend because I actually have a similar-ish ship in the set following Seas of Doom ?? Either way, I look forward to seeing them in use.
I like the Grand Shrieking, and think it has the potential to be a sliiightly bjorken ship in the right circumstances. And the Devil’s Heir is really nice in my opinion because it’s a sixer that isn’t another “Grand Something”. ? Would her ability still work if “Devil” isn’t in English? (ex: Muerta del Diablo; RoDJ)April 26, 2019 at 3:47 PM #4359BenKeymasterOf the two, I feel that the Shrieking has a higher upside, with the L-Cancel ability (didn’t you say that was a bad idea?
It’s a very broken thing to have in terms of regular cancellers. In this case it happens on your own turn, which makes it impossible to make that ship unhittable, unlike an L-canceller that could shut down an enemy captain at both S and L gun ranges.
In addition, it’s only for one action. You wouldn’t be able to shut down enemy cancellers for the whole turn, so they could become active again after they recover from the shriek when it’s still your turn.
I’m interpreting her ability to mean that even friendly crew would be cancelled if they were caught in the shriek, correct ?
Yes, that too. Which makes it slightly riskier among friendly ships, though it would wear off before those friendly ships were given actions.
Reading the ability again, I think it will be fine because there’s just not that many specific CREW abilities worth cancelling on your own turn, outside of enemy cancellers or a defensive specialist like Joaquin Vega. Almost no crew in the game have a large effect on enemy turns when it’s not their own turn. (if that makes sense lol)
Would Curtis’s ability fall under the same umbrella as a SAC crew, as in, the crew must be eliminated and stay eliminated for the re-roll to work?
Definitely, and all Sac abilities should be treated that way to prevent abuse/OP combos.
I have mixed feelings about the Combustion and the Flame Fiend because I actually have a similar-ish ship in the set following Seas of Doom
Huzzah, another set! XD I think it’s inevitable that some customs will have similar concepts. I actually feel slightly weird about the quantity of fantasy customs I’ve made, since I kinda swooped in and took a TON of ideas within the relatively short span of about a year. XD But of course, there aren’t many custom creators anyway, so I think it’s fine.
Would her ability still work if “Devil” isn’t in English? (ex: Muerta del Diablo; RoDJ)
Absolutely, that makes sense.
Pursuit of Clarity
Type: Ship
Faction Affiliation: Pirate
Rarity: C
Point Value: 12
Number of Masts: 3
Cargo Space: 3
Base Move: S+S+S
Cannons: 4L-3L-3L
Ability: Schooner. Generic crew of any nationality can use their abilities on this ship. Mercenary crew can use their abilities on this ship.
Link: Richard BerryFlavor text: Claiming no affiliation with pirates, the oft-confused captain of this schooner is willing to listen to anyone tell him the meaning of existence. Although the ship is fast, the crew often have to resort to unsavory tactics to survive.
Richard Berry
Type: Crew
Faction Affiliation: Pirate
Rarity: C
Point Value: 6
Ability: Marine. This ship cannot be pinned.
Link: Pursuit of ClarityFlavor text: After escaping from prison, Captain Richard Berry took up an ill-fated quest to discover all life had to offer. So far, all he has gotten is confused crew members and an empty stomach. If his next plan doesn’t go well, he is prepared to abandon ship and live as a hermit.
Just kind of a funny/silly/odd/dumb combo I thought of as I ran out of other ideas that day. XD Berry is supposed to have a really weird combination of abilities, which makes him less practical.
April 26, 2019 at 4:11 PM #4360XerecsModerator“I have mixed feelings about the Combustion and the Flame Fiend because I actually have a similar-ish ship in the set following Seas of Doom”
Huzzah, another set! XD
I’m eagerly awaiting the next one, since I’ve made a point to NOT look over JW’s shoulder o at his doc for it, since I want to be surprised. 😀
Reading the ability again, I think it will be fine because there’s just not that many specific CREW abilities worth cancelling on your own turn, outside of enemy cancellers or a defensive specialist like Joaquin Vega. Almost no crew in the game have a large effect on enemy turns when it’s not their own turn. (if that makes sense lol)
Oohh. Now I get it. reading it again, I think my previous opinion of the ship is changed somewhat, making the Heir the potentially more viable of the two ships, if they’re by themselves.
The Clarity looks like a decent empty runner, maybe assign someone like Gentleman Jocard to boost her cargo.
Berry is odd, not so much impractical imo. The ability to not be pinned is nice for a non-galley ship, and he’d pair well with other boarding oriented crew and ships. Furthermore you could place him on something with the point space to afford him, like the Zeus or the Flying Dutchman from PotC and go nuts.
-
AuthorPosts
- You must be logged in to reply to this topic.