Reply To: Rules for Thought #20 – Is Repairing Too Slow?

Pirates with Ben – About Pirates CSG Pirates CSG Forums Pirates CSG Rules for Thought #20 – Is Repairing Too Slow? Reply To: Rules for Thought #20 – Is Repairing Too Slow?

#3678
Mechavelli
Participant

I’m not too sure about being allowed to repair at sea and also being allowed to move. There are too many ways that it could be abused, from a simple move and shoot after repairing to using an S boarding action, or even repairing, shooting a smokepot, and moving into the fog bank for invulnerability.

 

I don’t want to create an OP ship combo but I do want shipwrights to be decent and worth including. That’s why I think tying the shipwright to an explore action is a better option: you won’t be able to heal unless you have an island nearby, and most ships won’t be able to shoot before moving so it’ll be a purely defensive action for that turn.