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#2770
Xerecs
Moderator

I really like he flavor text, paints a picture of how she would behave and whatnot. I know I don’t do it often, but I do like when the flavor of a piece can show how/why a piece does what it does.

Anywho, I thought I was done with SpMg, but no…….  I decided to create 7 equipment and 5 forts for the Ionics. now…. You’ll have to wait till I upload the spreadsheet to see the forts. BUT!!! I’ll show the equipment now, since I think it’ll be cool. 😀

Without further ado….

 

Disk Launcher
Equipment
Points: 3
Ability: This ship gains one 2L cannon that may not have its range or rank increased, and may shoot from any mast (even an eliminated mast).

 

Spike Shot
Equipment
Points: 2
Ability: Once per turn when this ship is given a shoot action, one of her cannons may shoot a spike shot. Declare which cannon will shoot the spike shot before rolling the d6. If the shot hits, eliminate a crew instead of a mast, and the target ship cannot move on her next turn. If the cannon roll is a 1, remove Spike Shot from the game, and eliminate a crew from this ship.

 

Ionic Letter of Marque
Equipment
Points: 1
Ability: This ship can use Parley against Ionic ships. If this ship shoots at an Ionic ship, remove Ionic Letter of Marque from the game.

 

Catapult
Equipment
Points: 3
Ability: This ship gains one 3L cannon; it can shoot from any mast (even an eliminated mast). If the cannon roll is a 1, turn this equipment face-down. You may give this ship a repair action to turn it face-up again instead of repairing a mast.

 

Ballista
Equipment
Points: 5
Ability: When revealed, this equipment does not take up cargo space. This ship gains 3L cannons equal to the number of masts this ship had when constructed. Once per turn when this ship is given a shoot action, you may fire the Ballista at another target within their range (use this ships existing masts to measure, even eliminated ones). If any Ballista roll is a 1, eliminate a crew from this ship. If all Ballista rolls are 1, remove Ballista from the game.

 

Slug Launcher
Equipment
Points: 3
Ability: Once per turn when this ship is given a shoot action, one of her cannons can shoot a slug shot. Declare which cannon will shoot the slug shot before rolling the d6. If it hits, the target’s controller places a token on their ship. That ship gets -1 to die rolls and loses a mast for every turn that the slug is on the ship. The slug is eliminated if the target ship is given a repair action to remove the slug, instead of repairing a mast. If the cannon roll is a 1, remove slug launcher from the game, and place the slug on this ship. Cursed ships are not affected by a slug if it is placed in this way.

 

 

Some of them are a little wordy, but I had some ideas I wanted to flush out and tried to take my time and be thorough with the wording, so they’d make sense.

In other news, the Pirates of Spherus Manga spreadsheet is nearly done. Once these are finalized I’ll upload the spreadsheet to BGG and post a link to it here and other places.