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Two more mega card ships!
M’ku
Ionic
Points: 14
Masts: 2
Cargo: 3
Cannons: 3S-4S-3S
Movement: S+S
Ability: Double Catamaran. This ship gets +S to her base move if a captain is assigned to her.
Flavor: Part of the Ionic navy’s re-purposing of civilian vessels, the M’Ku was once a simple fishing canoe. Now she has been expanded and out fitted with some small cannon.
T’pu
Ionic
Points: 16
Masts: 3
Cargo: 3
Cannons: 2L-2L-2L
Movement: L
Ability: Windcatcher. This ship gets +1 to her cannon rolls against any ship. This ship ignores the first hit she takes each turn as long as she has an oarsman crew assigned to her.
Flavor: Originally built as a target practice ship, the T’Pu has been given a new life. Now commanded by the Ionic coast guard, she serves as a flagship of sorts for the mostly civilian force.