Reply To: Questions About Game Rules & The Pirate Code

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#20830
Woelf
Moderator

Hey Woelf, thanks for the response. I’m the user that asked this question. I just don’t know that I follow you here, since both ability errata state “This ability must be used before applying any other “beginning of turn” abilities or effects.” and “This ability is rolled at the beginning of a turn, before any other “beginning of turn” abilities.” Which is an impossibility to resolve based on the wording provided, since both specify they have to be rolled first. If we’re just looking at the original card wordings, the “beginning of turn” wording is also identical, so there is no inherent ordering of the two abilities, just based on what’s printed. It would appear to me this should revert back to the quote Ben provided where the player whose turn it is gets to decide how they resolve.

I didn’t have the physical cards handy so I was comparing the PC entry to the text in the Master Spreadsheet, and at least there, the way they’re written is subtly different.  Jack’s specifically does say “beginning of turn”, while the two Krakens just say “each turn”.   The PC pushes the kraken ability forward to the beginning of the turn because that avoids any weird timing issues where a player could run through several other abilities, then roll for that to shut everything down later in their turn.

Going by the original wordings, Jack’s more specific timing takes priority.   However, actual timing-wise it’s not going to change things too much if you did do them in reverse order.  Succeeding at either will prevent rolling for the other; beyond that it’s just a matter of what else shuts down with it, and how long it lasts.