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I assume that’s the case for reefs as well? For example, if I start a move action on a reef with S+S speed, and after the first segment the ship is still touching the reef – it has to roll for effect/take damage again, even if it doesn’t end the move action on the reef?
You only roll for the effect once per move action. If you start on it you won’t have to roll initially, but the first segment that ends on it will trigger the effect normally.
I’m pretty sure you said in the past that when a ship is sunk in a multiplayer game, any treasure aboard that gets removed from the game remains a secret to the other players (unless the player chooses to say/reveal what it is I suppose). Is that also the case when random treasures are eliminated from the game, such as via the Isle of Fire MI’s? For the Isle of Fire MI’s specifically, would the player whose roll eliminates the treasure be able to check what coin it is, or must it remain hidden to all players? (even those whose turn it is)
I don’t think it’s specified one way or the other if the removed treasure is revealed, but because the “more than half” rule isn’t used, there’s no real need to reveal it. Unless something else forces it, or the group/person running the event decides otherwise, it’s safe to assume it does not get revealed.
Does the Explore Action order of operations on page 62 of the Code always take precedence over Unique Treasure ability text?
Ex: I explore an island and find Pirate Globe, Pirata Codex, and Savage Natives. I want to apply them in that order, so all treasure is flipped up and then all UT’s are wiped out, including Savage Natives before the Savage Natives can take effect. However, Savage Natives says “when revealed”, and seems to imply that you cannot load it. All 3 say “when revealed” so I suppose it wouldn’t matter and the explorer would still get to choose the order they’re applied in. I suppose my question is if there are any UT’s in the game that force you to apply their effects before you can do step 7 and load face up UT’s? (maybe Wolves?)
The interactions between them mostly depend on the exact wording used for their abilities, but if there’s nothing obvious indicating that a certain one goes before another, the player exploring can choose the order they apply.
Wolves won’t prevent the majority of UT effects from applying, but if there is a face up UT that’s legal to unload at a wild island, Wolves would force you to leave that behind along with any non-unique treasure.
Gold Capture: If this ship wins a boarding party, she may capture the crew with the highest point cost instead of eliminating it. A captured crew becomes cargo worth its point cost in gold when unloaded at your home island.
What happens if a Gold Capture crew steals a Marine, and then that ship gets wrecked on a reef with both crew still aboard? For example, if a player other than the original owner is able to explore the wreck with a ship capable of using the Gold Capture ability (such as loading Bonny Peel onto an opposing Pirate ship), does it matter which order in which they load the crew? Theoretically if they load the Gold Capture crew first and the Marine afterwards, they can unload the Marine at home for a gold payout? Perhaps the order doesn’t matter, unless loading the Marine first causes it to revert to being a full Marine before the Gold Capture ability can be applied.
It only reverts back to being a Marine if picked up by the original owner, and that happens automatically even if the original owner has their own source of the same capture ability (or takes this one first). They can’t choose to leave it as cargo if they load it.
If a third player picks up the captured Marine along with the Capture crew (loaded in any order) they could take both home and unload the Marine for the gold value.
Can you unload crew captured via Gold Capture at a wild island?
Yes. They remain as captive cargo, but have no value or meaningful use to anyone except the original owner or someone with a gold capture ability.
If the original Gold Capture crew (such as Bonny Peel) is eliminated or removed from the game when there are captives still aboard, are those captives automatically unloaded at your home island when docking there, or can you choose to keep them aboard because they’re generic cargo? If you had another Gold Capture crew such as Blackbeard at your home island when docking in this manner, could you load Blackbeard via the free transfer rules and then automatically unload the captives for a payout, or would you have to redock at the HI or explore it in order to unload the captives? (similar to how gold is only automatically unloaded upon docking, not if transferred to a ship already docked at home)
They don’t automatically unload in either situation. As you suggested, it works the same as transferring normal treasure to a ship already docked at its home island. You’ll need another action (move->dock, or explore) to unload it.