Reply To: Custom Ships (post your custom game pieces here!)

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#18022
Xerecs
Moderator

As a general rule of thumb, anything that requires a very specific ability to counteract should be avoided, unless it comes with some serious negative effects of its own.

Wolves does almost the exact same thing….. However I do see the point.

“Ships can only eliminate this forts flags on a cannon roll of 6. Musketeers or Marines can eliminate up to two flags on this fort when they hit.”

Would the above work better as an ability, if nothing else is changed about the fort?

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The Cycle continues, with two more the Nexus Alliance!

 

Brick
Nexus Alliance
Points: 12
Masts: 1
Cannon: 3L
Cargo: 4
Movement: S
Ability: Limit. At the beginning of each of your turns, choose any ability possessed by any ship or crew in play; this ship has that ability. You may make a different choice each turn.

Flavor: The first ship constructed by the Alliance, the Brick is special to many of the older Alliance sailors. She represents the potential of the Alliance and the Nexus Archipelago.

 

Dogbite
Nexus Alliance
Points: 13
Masts: 1
Cannon: 4L
Cargo: 4
Movement: L
Ability: This ship may repair at sea or at any wild island. This ship gets +L to her base move if she has no open cargo spaces.

Flavor: Most ships become slower when piled with goods and cargo. The Dogbite is not most ships, and seems to become faster the more is placed into her hold.