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Hey, y’all….. ?
It’s been… a while ?
I’ve missed more than a few days of posting; so by Xerecs’s logic, I have a lot of posting to make up for ?
So here we go: The complete standard release pirate faction from The Seas of Doom!
Relevant Keywords:
1. Repeating Guns: When this ship is given a shoot action, you may declare that she is using repeating guns. If all cannons hit during that shoot action, each cannon may shoot again. (This action does not count towards the two action limit) For each cannon that misses on its second shot, eliminate one mast or cargo from this ship
2. Canceller: Once per turn, one crew or ship within S of this ship cannot use its ability this turn.
3. Armed Merchant: Once per turn, as a free action, one of this ship’s canons may shoot at one enemy target in range. This shot cannot have its range or rank increased. (A captain crew is not needed for this action)
4. Battleship: A ship with this keyword has two shots per mast and has Extended Range.
Pirates
1. Toruk
Points: 20
Masts: 5
Cannons: 4L,4S,4S,4S,4L
Cargo: 3
Base Move: L+S
Ability: Repeating Guns. If this ship is assigned a captain crew, she gets +1 to cannon rolls.
Link: Jacob Sunderland
2. Jacob Sunderland
Points: 7
Ability: Captain. Marine.
Link: Toruk
3. Vortex
Points: 14
Masts: 4
Cannons: 4L,4S,4S,4L
Cargo: 3
Base Move: S+L
Ability: Canceller.
4. Captain Alexander Rose
Points: 10
Ability: SAT. This ship gets +1 to her cannon rolls against non-pirate ships. She gets +2 to her cannon rolls against pirate ships.
5. First Mate McKeagan
Points: 5
Ability: Helmsman; +2 Gold Bonus
6. Stradlin
Points: 12
Masts: 3
Cannons: 3S,4L,3S
Cargo: 4
Base Move: S+S
Ability: This ship gets +S to her base move if she has all of her masts.
7. Adler
Points: 9
Masts: 2
Cannons: 3L,2L
Cargo: 2
Base Move:
Ability: Cannoneer
8. The Slash
Points:
Masts: 4
Cannons: 3S,2L,2L,3S
Cargo: 4
Base Move: S+L
Ability: EA. This ship gets +1 to her cannon and boarding rolls against non-pirate ships.
9. Paradise City
Gold: 5
Flags: 5
Cannons: 2L,3L,4L,3L,2L
Ability: If a damaged, friendly ship docks at this fort, roll a d6. On a 5-6, all of this ship’s masts are repaired.
10. Judy Rodriguez
Points: 7
Ability: Loyal: Pirate. Cannoneer. Helmsman
11. Norman Spells
Points: 6
Ability: Loyal: Pirate. Musketeer. Reroll
12. Grayson August
Points: 4
Ability: Explorer. This ship can offload cargo from within S of her home island
13. Pandora
Points: 14
Masts: 4
Cannons: 3S,4L,4L,3S
Cargo: 6
Base Move: S
Ability: Armed Merchant.
14. El Diablo Negro
Points: 20
Masts: 3
Cannons: 3S,4L,3S
Cargo: 2
Base Move: L
Ability: Battleship. If this ship is assigned a Captain crew and a Cannoneer crew, she has two of her cannons may shoot again if they miss.
15. Gregory Rose
Points: 6
Ability: Eternal. Captain. This ship gets +1 to her cannon rolls against English ships.
Link: Bane
16. Bane
Points: 18
Masts: 5
Cannons: 3L,2S,2S,2S,3L
Cargo: 4
Base Move: S
Ability: This ship gets +1 to her cannon rolls against French ships. This ships’ crew cannot be eliminated unless she sinks.
Link: Gregory Rose
17. Burnt Bones
Points: 16
Masts: 4
Cannons: 2S, 3S, 3S, 2S
Cargo: 4
Base Move: S+S
Ability: This ship gets +1 to her equipment shot rolls.
18. Silverback John
Points: 9
Ability: Ransom. Cargo Master. Once per turn, when this ship unloads treasure at your home island, double the value of the lowest-value coin.
19. Arcane
Points: 18
Masts: 4
Cannons: 3S,3S,3S,3S
Cargo: 4
Base Move: L+S
Ability: Schooner. Give this ship a move action, but do not move her. Instead, roll a d6. On a result of 5 or 6, you may place a Unique Treasure on any ship in your fleet.
20. Witchfire
Points: 14
Masts: 3
Cannons: 2S, 2L, 2S
Cargo: 3
Base Move: S+L
Ability: Schooner. Shipwright. This ship gets +1 to her cannon rolls against Cursed ships.
And that wraps up the Pirates.
Leave comments and feedback so I can improve and modify everything that already great about these pieces ;P
With luck(?) I’ll post the next faction tomorrow
’til then
-J. W. Darkhurst