Reply To: Questions About Game Rules & The Pirate Code

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#16007
Ben
Keymaster

Sleigh/Whitebeard questions: Can the “Ho Ho Ho” ability be used on every player’s turn? (or just Santa’s turn; I realize it is probably every player’s turn due to your answer on the spying abilities from October, but it just felt too ridiculous to play it that way with this one)
Is the Sleigh’s ability to not be shot at and cannot sink one ability since it’s one sentence? (or separate for copying/cancelling purposes)

Can an L mover move a ship out of a fog bank?

Can Runes of Odin be revealed on any player’s turn? (or just the owner’s turn)

Are flotillas automatically “docked” at an island when the towing ship docks? (thinking no because flotillas don’t have bows)

Do you get 1 gold from Ransom if you eliminate your own crew after it was captured by an opponent?

Am I correct in saying that neither of these situations trigger a player to be eliminated for the “half or more” multiplayer endgame rule: derelict with Eternal (can be scuttled), and a ship with Oarsman that is pinned in place by a sea monster.

I may have been moving sea monsters wrong for years.  Must you always move them so the white dot is the forwardmost point?  I have usually played that they face “forward” with the tentacles of a squid outstretched which helps them be able to pin opponents more quickly.  Is this wrong?  I’ve noticed that by reversing direction on the dot and turning 180 degrees, it can produce quite a large “flip” as the tentacles reverse direction and cause a big movement jump from one extreme end to the opposite direction.

squid