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For spying abilities (such as “Once per turn, this ship may look at one face-down cargo on any ship”), is it every player turn or just on that player’s active turn? (same wording as Canceller so players voted to have it apply to every player turn in last night’s 6 player game)
As long as it doesn’t require or generate an action, you can use that on every player’s turn.
If a native canoe gets stuck in a sargasso sea, is it stuck forever because it cannot roll higher than a 6 or not stuck at all because the sargasso sea rules refer to masts which the canoes don’t have?
A canoe is treated as a ship with zero masts, so if it touches a sargasso sea, it’s going to have a bad time.