Pirates with Ben – About Pirates CSG › Pirates CSG Forums › Pirates CSG › Questions About Game Rules & The Pirate Code › Reply To: Questions About Game Rules & The Pirate Code
Just to make sure I understand: For example, in a 7 player game where 4 players must be “eliminated” to trigger the “half or more” rule. Players 5-7 are already out. Another round starts, and Player 1 eliminates Player 4. Players 2 and 3 then take their full turns, and the game doesn’t end until Player 4’s next “turn” comes around?
I wasn’t as clear as I should have been earlier, or maybe I misspoke. It is worded slightly different with two players versus more players.
With only two players, it doesn’t end until the eliminated player would start their own turn.
With more players, it ends at the start of any player’s turn after the minimum number of players have been eliminated. It doesn’t have to be the start of an eliminated player’s turn.
Functionally it still amounts to almost the same thing. The current/active player still gets to finish their own turn before the game would actually end; it doesn’t end the instant enough other players have been eliminated.
Some fort wording minutiae:
“-An island with a fort is still considered a wild island for the purposes of all other abilities and effects.”
“-If treasure remains on wild islands but cannot be loaded by any player due to an ability or some other effect, that gold is no longer considered “available” and will not prevent this end condition.”
My understanding is that fort gold is available gold, but this seems to contradict that because ships cannot dock at or explore islands that have opposing forts on them. Is it just a quirk of how the rules or Code are worded?
Gold in a fort is always considered available with regards to the endgame condition because forts can be destroyed by any opposing ship, allowing the treasure inside to be loaded normally again.
Contrast that with something like Wolves, which prevents loading the treasure unless someone has one of the highly-specific means of getting rid of the wolves; if no one has that, there’s no possible way for anyone to get to that treasure, so it’s effectively out of play.
I assume you must build sea creatures in a configuration that matches their deckplate cannons? For example, Calim has two 2S segments and three 4S’s. They can physically be placed so that you could have a 2S in slots 1 and 4 or 2 and 5 (looking top down left to right/etc), but is this illegal?
They should be built in the correct positions/configuration whenever possible. Switching them around would be like rearranging the masts on a standard ship.